3D buttons (still needs a little work)
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@@ -7,6 +7,37 @@ namespace OpenRA.Widgets
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class ButtonWidget : Widget
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{
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public readonly string Text = "";
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public bool Depressed = false;
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public int VisualHeight = 1;
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public override bool HandleInput(MouseInput mi)
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{
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if (Game.chrome.selectedWidget == this)
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Depressed = (GetEventBounds().Contains(mi.Location.X,mi.Location.Y)) ? true : false;
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// Relinquish focus
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if (Game.chrome.selectedWidget == this && mi.Event == MouseInputEvent.Up)
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{
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Game.chrome.selectedWidget = null;
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Depressed = false;
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}
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// Are we able to handle this event?
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if (!Visible || !GetEventBounds().Contains(mi.Location.X,mi.Location.Y))
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return base.HandleInput(mi);
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// Give button focus only while the mouse is down
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// This is a bit of a hack: it will become cleaner soonish
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// It will also steal events from any potential children
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// We also want to play a click sound
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if (mi.Event == MouseInputEvent.Down)
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{
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Game.chrome.selectedWidget = this;
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Depressed = true;
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return true;
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}
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return base.HandleInput(mi);
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}
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public override void Draw()
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{
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@@ -16,7 +47,8 @@ namespace OpenRA.Widgets
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return;
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}
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string collection = "dialog2";
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string collection = (Depressed) ? "dialog3" : "dialog2";
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int2 stateOffset = (Depressed) ? new int2(VisualHeight,VisualHeight) : new int2(0,0);
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Game.chrome.renderer.Device.EnableScissor(Bounds.Left, Bounds.Top, Bounds.Width, Bounds.Height);
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string[] images = { "border-t", "border-b", "border-l", "border-r", "corner-tl", "corner-tr", "corner-bl", "corner-br", "background" };
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@@ -45,7 +77,7 @@ namespace OpenRA.Widgets
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Game.chrome.rgbaRenderer.DrawSprite(ss[7], new float2(Bounds.Right - ss[7].size.X, Bounds.Bottom - ss[7].size.Y), "chrome");
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Game.chrome.rgbaRenderer.Flush();
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Game.chrome.renderer.BoldFont.DrawText(Game.chrome.rgbaRenderer, Text, new int2(Bounds.X+Bounds.Width/2, Bounds.Y+Bounds.Height/2) - new int2(Game.chrome.renderer.BoldFont.Measure(Text).X / 2, Game.chrome.renderer.BoldFont.Measure(Text).Y/2), Color.White);
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Game.chrome.renderer.BoldFont.DrawText(Game.chrome.rgbaRenderer, Text, new int2(Bounds.X+Bounds.Width/2, Bounds.Y+Bounds.Height/2) - new int2(Game.chrome.renderer.BoldFont.Measure(Text).X / 2, Game.chrome.renderer.BoldFont.Measure(Text).Y/2) + stateOffset, Color.White);
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Game.chrome.renderer.Device.DisableScissor();
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