Merge commit 'matt/dune^'
Conflicts: .gitignore mods/d2k/rules/system.yaml
This commit is contained in:
1
.gitignore
vendored
1
.gitignore
vendored
@@ -55,3 +55,4 @@ OpenRA.Launcher.Mac/OpenRA.xcodeproj/*.mode1v3
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*.config
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*.config
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*.resources
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*.resources
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*.kate-swp
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@@ -18,9 +18,12 @@ namespace OpenRA.GameRules
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public class VoiceInfo
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public class VoiceInfo
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{
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{
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[FieldLoader.Ignore] public readonly Dictionary<string,string[]> Variants;
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[FieldLoader.Ignore] public readonly Dictionary<string,string[]> Variants;
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[FieldLoader.Ignore] public readonly Dictionary<string,string[]> Prefixes;
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[FieldLoader.Ignore] public readonly Dictionary<string,string[]> Voices;
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[FieldLoader.Ignore] public readonly Dictionary<string,string[]> Voices;
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public readonly string DefaultVariant = ".aud" ;
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public readonly string DefaultVariant = ".aud" ;
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public readonly string DefaultPrefix = "" ;
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public readonly string[] DisableVariants = { };
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public readonly string[] DisableVariants = { };
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public readonly string[] DisablePrefixes = { };
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static Dictionary<string, string[]> Load( MiniYaml y, string name )
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static Dictionary<string, string[]> Load( MiniYaml y, string name )
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{
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{
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@@ -37,6 +40,7 @@ namespace OpenRA.GameRules
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{
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{
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FieldLoader.Load( this, y );
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FieldLoader.Load( this, y );
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Variants = Load(y, "Variants");
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Variants = Load(y, "Variants");
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Prefixes = Load(y, "Prefixes");
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Voices = Load(y, "Voices");
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Voices = Load(y, "Voices");
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if (!Voices.ContainsKey("Attack"))
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if (!Voices.ContainsKey("Attack"))
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@@ -259,7 +259,9 @@ namespace OpenRA
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var variantExt = (vi.Variants.ContainsKey(variant) && !vi.DisableVariants.Contains(phrase)) ?
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var variantExt = (vi.Variants.ContainsKey(variant) && !vi.DisableVariants.Contains(phrase)) ?
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vi.Variants[variant][voicedUnit.ActorID % vi.Variants[variant].Length] : vi.DefaultVariant;
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vi.Variants[variant][voicedUnit.ActorID % vi.Variants[variant].Length] : vi.DefaultVariant;
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Play(clip + variantExt);
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var prefix = (vi.Prefixes.ContainsKey(variant) && !vi.DisablePrefixes.Contains(phrase)) ?
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vi.Prefixes[variant][voicedUnit.ActorID % vi.Prefixes[variant].Length] : vi.DefaultPrefix;
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Play(prefix + clip + variantExt);
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return true;
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return true;
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}
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}
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}
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}
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43
OpenRA.Mods.D2k/BuildingCaptureNotification.cs
Normal file
43
OpenRA.Mods.D2k/BuildingCaptureNotification.cs
Normal file
@@ -0,0 +1,43 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2012 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class CaptureNotificationInfo : ITraitInfo
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{
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public readonly string Race = null;
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public readonly string Notification = null;
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public object Create(ActorInitializer init) { return new CaptureNotification(this); }
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}
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class CaptureNotification : INotifyCapture
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{
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CaptureNotificationInfo Info;
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public CaptureNotification(CaptureNotificationInfo info)
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{
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Info = info;
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}
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public void OnCapture (Actor self, Actor captor, Player oldOwner, Player newOwner)
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{
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if (captor.World.LocalPlayer != captor.Owner)
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return;
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if (Info.Race != null && Info.Race != newOwner.Country.Race)
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return;
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Sound.PlayToPlayer(captor.World.LocalPlayer, Info.Notification);
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}
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}
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}
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@@ -62,6 +62,7 @@
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<Compile Include="Widgets\Logic\D2kExtractGameFilesLogic.cs" />
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<Compile Include="Widgets\Logic\D2kExtractGameFilesLogic.cs" />
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<Compile Include="Widgets\Logic\D2kInstallFromCDLogic.cs" />
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<Compile Include="Widgets\Logic\D2kInstallFromCDLogic.cs" />
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<Compile Include="Widgets\Logic\D2kDownloadPackagesLogic.cs" />
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<Compile Include="Widgets\Logic\D2kDownloadPackagesLogic.cs" />
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<Compile Include="BuildingCaptureNotification.cs" />
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PropertyGroup>
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@@ -59,14 +59,21 @@ namespace OpenRA.Mods.D2k.Widgets.Logic
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var PathToTilesets = Path.Combine(Platform.SupportDir, "Content/d2k/Tilesets");
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var PathToTilesets = Path.Combine(Platform.SupportDir, "Content/d2k/Tilesets");
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var ExtractGameFiles = new string[][]
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var ExtractGameFiles = new string[][]
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{ new string[] {"--r8", PathToDataR8, PathToPalette, "0", "2", Path.Combine(PathToSHPs, "overlay")},
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{
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new string[] {"--r8", PathToDataR8, PathToPalette, "0", "2", Path.Combine(PathToSHPs, "overlay")},
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new string[] {"--r8", PathToDataR8, PathToPalette, "3", "3", Path.Combine(PathToSHPs, "repairing")},
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new string[] {"--r8", PathToDataR8, PathToPalette, "15", "16", Path.Combine(PathToSHPs, "dots")},
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new string[] {"--r8", PathToDataR8, PathToPalette, "17", "26", Path.Combine(PathToSHPs, "numbers")},
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//new string[] {"--r8", PathToDataR8, PathToPalette, "40", "101", Path.Combine(PathToSHPs, "shadow")},
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//new string[] {"--r8", PathToDataR8, PathToPalette, "40", "101", Path.Combine(PathToSHPs, "shadow")},
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new string[] {"--r8", PathToDataR8, PathToPalette, "102", "105", Path.Combine(PathToSHPs, "crates")},
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new string[] {"--r8", PathToDataR8, PathToPalette, "102", "105", Path.Combine(PathToSHPs, "crates")},
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new string[] {"--r8", PathToDataR8, PathToPalette, "107", "109", Path.Combine(PathToSHPs, "spicebloom")},
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new string[] {"--r8", PathToDataR8, PathToPalette, "107", "109", Path.Combine(PathToSHPs, "spicebloom")},
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new string[] {"--r8", PathToDataR8, PathToPalette, "110", "111", Path.Combine(PathToSHPs, "stars")},
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new string[] {"--r8", PathToDataR8, PathToPalette, "112", "112", Path.Combine(PathToSHPs, "greenuparrow")},
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new string[] {"--r8", PathToDataR8, PathToPalette, "114", "129", Path.Combine(PathToSHPs, "rockcrater1")},
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new string[] {"--r8", PathToDataR8, PathToPalette, "114", "129", Path.Combine(PathToSHPs, "rockcrater1")},
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new string[] {"--r8", PathToDataR8, PathToPalette, "130", "145", Path.Combine(PathToSHPs, "rockcrater2")},
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new string[] {"--r8", PathToDataR8, PathToPalette, "130", "145", Path.Combine(PathToSHPs, "rockcrater2")},
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new string[] {"--r8", PathToDataR8, PathToPalette, "146", "161", Path.Combine(PathToSHPs, "sandcrater1")},
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new string[] {"--r8", PathToDataR8, PathToPalette, "146", "161", Path.Combine(PathToSHPs, "sandcrater1")},
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new string[] {"--r8", PathToDataR8, PathToPalette, "162", "177", Path.Combine(PathToSHPs, "sandcrater2")},
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new string[] {"--r8", PathToDataR8, PathToPalette, "162", "177", Path.Combine(PathToSHPs, "sandcrater2")},
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// ?
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new string[] {"--r8", PathToDataR8, PathToPalette, "206", "381", Path.Combine(PathToSHPs, "rifle"), "--infantry"},
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new string[] {"--r8", PathToDataR8, PathToPalette, "206", "381", Path.Combine(PathToSHPs, "rifle"), "--infantry"},
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new string[] {"--r8", PathToDataR8, PathToPalette, "382", "457", Path.Combine(PathToSHPs, "rifledeath"), "--infantrydeath"},
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new string[] {"--r8", PathToDataR8, PathToPalette, "382", "457", Path.Combine(PathToSHPs, "rifledeath"), "--infantrydeath"},
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new string[] {"--r8", PathToDataR8, PathToPalette, "458", "693", Path.Combine(PathToSHPs, "bazooka"), "--infantry"},
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new string[] {"--r8", PathToDataR8, PathToPalette, "458", "693", Path.Combine(PathToSHPs, "bazooka"), "--infantry"},
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@@ -154,8 +161,8 @@ namespace OpenRA.Mods.D2k.Widgets.Logic
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new string[] {"--r8", PathToDataR8, PathToPalette, "2996", "2997", Path.Combine(PathToSHPs, "palaceo"), "--building"},
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new string[] {"--r8", PathToDataR8, PathToPalette, "2996", "2997", Path.Combine(PathToSHPs, "palaceo"), "--building"},
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new string[] {"--r8", PathToDataR8, PathToPalette, "3370", "3380", Path.Combine(PathToSHPs, "unload"), "--vehicle"},
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new string[] {"--r8", PathToDataR8, PathToPalette, "3370", "3380", Path.Combine(PathToSHPs, "unload"), "--vehicle"},
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//explosions
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//explosions
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new string[] {"--r8", PathToDataR8, PathToPalette, "3549", "3564", Path.Combine(PathToSHPs, "sandwormmouth")},
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new string[] {"--r8", PathToDataR8, PathToPalette, "3549", "3564", Path.Combine(PathToSHPs, "wormjaw")},
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new string[] {"--r8", PathToDataR8, PathToPalette, "3565", "3585", Path.Combine(PathToSHPs, "sandwormdust")},
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new string[] {"--r8", PathToDataR8, PathToPalette, "3565", "3585", Path.Combine(PathToSHPs, "wormdust")},
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new string[] {"--r8", PathToDataR8, PathToPalette, "3586", "3600", Path.Combine(PathToSHPs, "wormsigns1")},
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new string[] {"--r8", PathToDataR8, PathToPalette, "3586", "3600", Path.Combine(PathToSHPs, "wormsigns1")},
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new string[] {"--r8", PathToDataR8, PathToPalette, "3601", "3610", Path.Combine(PathToSHPs, "wormsigns2")},
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new string[] {"--r8", PathToDataR8, PathToPalette, "3601", "3610", Path.Combine(PathToSHPs, "wormsigns2")},
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new string[] {"--r8", PathToDataR8, PathToPalette, "3611", "3615", Path.Combine(PathToSHPs, "wormsigns3")},
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new string[] {"--r8", PathToDataR8, PathToPalette, "3611", "3615", Path.Combine(PathToSHPs, "wormsigns3")},
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@@ -269,9 +276,14 @@ namespace OpenRA.Mods.D2k.Widgets.Logic
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var SHPsToCreate = new string[][]
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var SHPsToCreate = new string[][]
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{
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{
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new string[] {"--shp", Path.Combine(PathToSHPs, "overlay.png"), "32"},
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new string[] {"--shp", Path.Combine(PathToSHPs, "overlay.png"), "32"},
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new string[] {"--shp", Path.Combine(PathToSHPs, "repairing.png"), "24"},
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new string[] {"--shp", Path.Combine(PathToSHPs, "numbers.png"), "8"},
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|
new string[] {"--shp", Path.Combine(PathToSHPs, "dots.png"), "4"},
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new string[] {"--shp", Path.Combine(PathToSHPs, "crates.png"), "32"},
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new string[] {"--shp", Path.Combine(PathToSHPs, "crates.png"), "32"},
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//new string[] {"--shp", Path.Combine(PathToSHPs, "shadow.png"), "32"},
|
//new string[] {"--shp", Path.Combine(PathToSHPs, "shadow.png"), "32"},
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new string[] {"--shp", Path.Combine(PathToSHPs, "spicebloom.png"), "32"},
|
new string[] {"--shp", Path.Combine(PathToSHPs, "spicebloom.png"), "32"},
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|
new string[] {"--shp", Path.Combine(PathToSHPs, "stars.png"), "16"},
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|
new string[] {"--shp", Path.Combine(PathToSHPs, "greenuparrow.png"), "16"},
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new string[] {"--shp", Path.Combine(PathToSHPs, "rockcrater1.png"), "32"},
|
new string[] {"--shp", Path.Combine(PathToSHPs, "rockcrater1.png"), "32"},
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new string[] {"--shp", Path.Combine(PathToSHPs, "rockcrater2.png"), "32"},
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new string[] {"--shp", Path.Combine(PathToSHPs, "rockcrater2.png"), "32"},
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new string[] {"--shp", Path.Combine(PathToSHPs, "sandcrater1.png"), "32"},
|
new string[] {"--shp", Path.Combine(PathToSHPs, "sandcrater1.png"), "32"},
|
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@@ -357,8 +369,8 @@ namespace OpenRA.Mods.D2k.Widgets.Logic
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new string[] {"--shp", Path.Combine(PathToSHPs, "lighto.png"), "96"},
|
new string[] {"--shp", Path.Combine(PathToSHPs, "lighto.png"), "96"},
|
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new string[] {"--shp", Path.Combine(PathToSHPs, "palaceo.png"), "96"},
|
new string[] {"--shp", Path.Combine(PathToSHPs, "palaceo.png"), "96"},
|
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new string[] {"--shp", Path.Combine(PathToSHPs, "unload.png"), "48"},
|
new string[] {"--shp", Path.Combine(PathToSHPs, "unload.png"), "48"},
|
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new string[] {"--shp", Path.Combine(PathToSHPs, "sandwormmouth.png"), "68"},
|
new string[] {"--shp", Path.Combine(PathToSHPs, "wormjaw.png"), "68"},
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new string[] {"--shp", Path.Combine(PathToSHPs, "sandwormdust.png"), "68"},
|
new string[] {"--shp", Path.Combine(PathToSHPs, "wormdust.png"), "68"},
|
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new string[] {"--shp", Path.Combine(PathToSHPs, "wormsigns1.png"), "16"},
|
new string[] {"--shp", Path.Combine(PathToSHPs, "wormsigns1.png"), "16"},
|
||||||
new string[] {"--shp", Path.Combine(PathToSHPs, "wormsigns2.png"), "16"},
|
new string[] {"--shp", Path.Combine(PathToSHPs, "wormsigns2.png"), "16"},
|
||||||
new string[] {"--shp", Path.Combine(PathToSHPs, "wormsigns3.png"), "16"},
|
new string[] {"--shp", Path.Combine(PathToSHPs, "wormsigns3.png"), "16"},
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ namespace OpenRA.Mods.RA
|
|||||||
{
|
{
|
||||||
class ActorLostNotificationInfo : ITraitInfo
|
class ActorLostNotificationInfo : ITraitInfo
|
||||||
{
|
{
|
||||||
|
public readonly string Race = null;
|
||||||
public readonly string Notification = null;
|
public readonly string Notification = null;
|
||||||
public readonly bool NotifyAll = false;
|
public readonly bool NotifyAll = false;
|
||||||
|
|
||||||
@@ -31,6 +32,8 @@ namespace OpenRA.Mods.RA
|
|||||||
public void Killed(Actor self, AttackInfo e)
|
public void Killed(Actor self, AttackInfo e)
|
||||||
{
|
{
|
||||||
var player = (Info.NotifyAll) ? self.World.LocalPlayer : self.Owner;
|
var player = (Info.NotifyAll) ? self.World.LocalPlayer : self.Owner;
|
||||||
|
if (Info.Race != null && Info.Race != self.Owner.Country.Race)
|
||||||
|
return;
|
||||||
Sound.PlayToPlayer(player, Info.Notification);
|
Sound.PlayToPlayer(player, Info.Notification);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -18,6 +18,8 @@ namespace OpenRA.Mods.RA
|
|||||||
public string WinNotification = null;
|
public string WinNotification = null;
|
||||||
public string LoseNotification = null;
|
public string LoseNotification = null;
|
||||||
public int NotificationDelay = 1500; // Milliseconds
|
public int NotificationDelay = 1500; // Milliseconds
|
||||||
|
public readonly string Race = null;
|
||||||
|
|
||||||
public object Create(ActorInitializer init) { return new ConquestVictoryConditions(this); }
|
public object Create(ActorInitializer init) { return new ConquestVictoryConditions(this); }
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -53,6 +55,7 @@ namespace OpenRA.Mods.RA
|
|||||||
|
|
||||||
public void Lose(Actor self)
|
public void Lose(Actor self)
|
||||||
{
|
{
|
||||||
|
if (Info.Race != null && Info.Race != self.Owner.Country.Race) return;
|
||||||
if (self.Owner.WinState == WinState.Lost) return;
|
if (self.Owner.WinState == WinState.Lost) return;
|
||||||
self.Owner.WinState = WinState.Lost;
|
self.Owner.WinState = WinState.Lost;
|
||||||
|
|
||||||
@@ -74,6 +77,7 @@ namespace OpenRA.Mods.RA
|
|||||||
|
|
||||||
public void Win(Actor self)
|
public void Win(Actor self)
|
||||||
{
|
{
|
||||||
|
if (Info.Race != null && Info.Race != self.Owner.Country.Race) return;
|
||||||
if (self.Owner.WinState == WinState.Won) return;
|
if (self.Owner.WinState == WinState.Won) return;
|
||||||
self.Owner.WinState = WinState.Won;
|
self.Owner.WinState = WinState.Won;
|
||||||
|
|
||||||
|
|||||||
@@ -19,6 +19,7 @@ namespace OpenRA.Mods.RA
|
|||||||
{
|
{
|
||||||
public readonly int NotifyInterval = 30; /* seconds */
|
public readonly int NotifyInterval = 30; /* seconds */
|
||||||
public readonly string Audio = "baseatk1.aud";
|
public readonly string Audio = "baseatk1.aud";
|
||||||
|
public readonly string Race = null;
|
||||||
|
|
||||||
public object Create(ActorInitializer init) { return new BaseAttackNotifier(this); }
|
public object Create(ActorInitializer init) { return new BaseAttackNotifier(this); }
|
||||||
}
|
}
|
||||||
@@ -34,6 +35,7 @@ namespace OpenRA.Mods.RA
|
|||||||
|
|
||||||
public void Damaged(Actor self, AttackInfo e)
|
public void Damaged(Actor self, AttackInfo e)
|
||||||
{
|
{
|
||||||
|
if (info.Race != null && info.Race != self.Owner.Country.Race) return;
|
||||||
/* only track last hit against our base */
|
/* only track last hit against our base */
|
||||||
if (!self.HasTrait<Building>())
|
if (!self.HasTrait<Building>())
|
||||||
return;
|
return;
|
||||||
|
|||||||
@@ -1,21 +1,22 @@
|
|||||||
# make structures appear earlier when errecting from ground
|
# make structures appear earlier when errecting from ground
|
||||||
# too few DATA.R8 frames?
|
# too few DATA.R8 frames?
|
||||||
# carryalls should automatically transport harvesters (needs complex logic)
|
# carryalls should pickup vehicles not land so that things can roll in
|
||||||
|
# carryalls should automatically transport harvesters
|
||||||
|
# carryalls should automatically transport vehicles to repair pad if player uses the repair cursor
|
||||||
# windtrap animations missing
|
# windtrap animations missing
|
||||||
# outpost animations missing
|
# outpost animations missing
|
||||||
# construction yard crane animations missing
|
# construction yard crane animations missing
|
||||||
# welding animation (factories) missing
|
# welding animation (factories) missing
|
||||||
# chimney animation (refinery) missing
|
# chimney animation (refinery) missing
|
||||||
# harvester unload and harvest animation missing
|
# harvest animation missing
|
||||||
|
# harvester unload animation ugly
|
||||||
# add more spice tiles and make them fit
|
# add more spice tiles and make them fit
|
||||||
# add game logic for concrete plates (use terrain overlay from bridges/ressources)
|
# add game logic for concrete plates (use terrain overlay from bridges/ressources)
|
||||||
# allow placing turrets on walls
|
# allow placing turrets on walls
|
||||||
# RenderBuildingTurreted does not support separate turret sequence
|
# RenderBuildingTurreted does not support separate turret sequence
|
||||||
# ornithocopter should flap (might need new RenderOrni code for proper animation)
|
# R8 converter needs infantry/ornithocopter frame resorter
|
||||||
# R8 converter needs infantry frame resorter
|
|
||||||
# add grenade thrower
|
# add grenade thrower
|
||||||
# add sandworm (behave like a moving anti-vehicle mine)
|
# make sandworm behave like a moving anti-vehicle mine
|
||||||
# add thumper which deploys and really attracts sandworms
|
|
||||||
# add neutral buildings: emperor palace, fremen siech, smugglers factory
|
# add neutral buildings: emperor palace, fremen siech, smugglers factory
|
||||||
# add deathhand missile (nuke)
|
# add deathhand missile (nuke)
|
||||||
# maybe add ornithocopter strikes (they are currently directly contrallable units with non-reloading machine guns as in Dune II)
|
# maybe add ornithocopter strikes (they are currently directly contrallable units with non-reloading machine guns as in Dune II)
|
||||||
@@ -26,14 +27,10 @@
|
|||||||
# rework chrome UI, dialoges, tabs
|
# rework chrome UI, dialoges, tabs
|
||||||
# add sonic tank weapon (currently uses tesla)
|
# add sonic tank weapon (currently uses tesla)
|
||||||
# make deviator change the allegiance of ememy units (currently shoots rockets)
|
# make deviator change the allegiance of ememy units (currently shoots rockets)
|
||||||
# allow frigate to deliver 5 units at once to starport
|
|
||||||
# starport prices should vary
|
# starport prices should vary
|
||||||
# reinforcements have arrived is played twice when ordering via starport
|
|
||||||
# fix shroud, currently falls back to 24x24 shadow from RA (Dune's 32x32 tiles differ completely from RA/CnC)
|
# fix shroud, currently falls back to 24x24 shadow from RA (Dune's 32x32 tiles differ completely from RA/CnC)
|
||||||
# black spots on buildings should be fading team colors
|
# black spots on buildings should be fading team colors
|
||||||
# gamefile extraction (setup/setup.z) from CD fails
|
# gamefile extraction (setup/setup.z) from CD fails
|
||||||
# support patch 1.06 gamefiles: DATA.R8 has more frames and currently fails to extract, also featuring new terrain with white houses and new unit: grenade thrower
|
# support patch 1.06 gamefiles: DATA.R8 has more frames and currently fails to extract, also featuring new terrain with white houses and new unit: grenade thrower
|
||||||
# mouse cursor has no transparency and is a little pixelish
|
|
||||||
# infantry-only areas (Rough) do not show the dark-green mouse cursor
|
# infantry-only areas (Rough) do not show the dark-green mouse cursor
|
||||||
# put TilesetBuilder.Export into OpenRA.Utility to call the functions directly when extracting game-files (instead of opening a GUI)
|
# put TilesetBuilder.Export into OpenRA.Utility to call the functions directly when extracting game-files (instead of opening a GUI)
|
||||||
# replace RA sounds by Dune 2000 ones
|
|
||||||
@@ -6,6 +6,18 @@ CONYARDA:
|
|||||||
IntoActor: mcva
|
IntoActor: mcva
|
||||||
Offset:1,1
|
Offset:1,1
|
||||||
Facing: 270
|
Facing: 270
|
||||||
|
ProductionQueue@Building:
|
||||||
|
QueuedAudio: AI_BUILD.AUD
|
||||||
|
OnHoldAudio: AI_HOLD.AUD
|
||||||
|
ReadyAudio: AI_BDRDY.AUD
|
||||||
|
CancelledAudio: AI_CANCL.AUD
|
||||||
|
BlockedAudio: AI_NROOM.AUD
|
||||||
|
ProductionQueue@Defense:
|
||||||
|
QueuedAudio: AI_BUILD.AUD
|
||||||
|
OnHoldAudio: AI_HOLD.AUD
|
||||||
|
ReadyAudio: AI_BDRDY.AUD
|
||||||
|
CancelledAudio: AI_CANCL.AUD
|
||||||
|
BlockedAudio: AI_NROOM.AUD
|
||||||
|
|
||||||
PWRA:
|
PWRA:
|
||||||
Inherits: ^POWER
|
Inherits: ^POWER
|
||||||
@@ -26,12 +38,24 @@ BARRA:
|
|||||||
Buildable:
|
Buildable:
|
||||||
Prerequisites: pwra
|
Prerequisites: pwra
|
||||||
Owner: atreides
|
Owner: atreides
|
||||||
|
ProductionQueue@Infantry:
|
||||||
|
ReadyAudio: AI_UNRDY.AUD
|
||||||
|
QueuedAudio:AI_TRAIN.AUD
|
||||||
|
OnHoldAudio: AI_HOLD.AUD
|
||||||
|
CancelledAudio: AI_CANCL.AUD
|
||||||
|
BlockedAudio: AI_NROOM.AUD
|
||||||
|
|
||||||
HIGHTECHA:
|
HIGHTECHA:
|
||||||
Inherits: ^HIGHTECH
|
Inherits: ^HIGHTECH
|
||||||
Buildable:
|
Buildable:
|
||||||
Prerequisites: radara
|
Prerequisites: radara
|
||||||
Owner: atreides
|
Owner: atreides
|
||||||
|
ProductionQueue@Plane:
|
||||||
|
ReadyAudio: AI_UNRDY.AUD
|
||||||
|
QueuedAudio:AI_TRAIN.AUD
|
||||||
|
OnHoldAudio: AI_HOLD.AUD
|
||||||
|
CancelledAudio: AI_CANCL.AUD
|
||||||
|
BlockedAudio: AI_NROOM.AUD
|
||||||
|
|
||||||
RESEARCHA:
|
RESEARCHA:
|
||||||
Inherits: ^RESEARCH
|
Inherits: ^RESEARCH
|
||||||
@@ -58,6 +82,12 @@ LIGHTA:
|
|||||||
Owner: atreides
|
Owner: atreides
|
||||||
RenderBuildingWarFactory:
|
RenderBuildingWarFactory:
|
||||||
Image: LIGHTA
|
Image: LIGHTA
|
||||||
|
ProductionQueue@Vehicle:
|
||||||
|
ReadyAudio: AI_UNRDY.AUD
|
||||||
|
QueuedAudio:AI_TRAIN.AUD
|
||||||
|
OnHoldAudio: AI_HOLD.AUD
|
||||||
|
CancelledAudio: AI_CANCL.AUD
|
||||||
|
BlockedAudio: AI_NROOM.AUD
|
||||||
|
|
||||||
HEAVYA:
|
HEAVYA:
|
||||||
Inherits: ^HEAVY
|
Inherits: ^HEAVY
|
||||||
@@ -66,6 +96,12 @@ HEAVYA:
|
|||||||
Owner: atreides
|
Owner: atreides
|
||||||
RenderBuildingWarFactory:
|
RenderBuildingWarFactory:
|
||||||
Image: HEAVYA
|
Image: HEAVYA
|
||||||
|
ProductionQueue@Vehicle:
|
||||||
|
ReadyAudio: AI_UNRDY.AUD
|
||||||
|
QueuedAudio:AI_TRAIN.AUD
|
||||||
|
OnHoldAudio: AI_HOLD.AUD
|
||||||
|
CancelledAudio: AI_CANCL.AUD
|
||||||
|
BlockedAudio: AI_NROOM.AUD
|
||||||
|
|
||||||
RADARA:
|
RADARA:
|
||||||
Inherits: ^RADAR
|
Inherits: ^RADAR
|
||||||
@@ -78,11 +114,14 @@ STARPORTA:
|
|||||||
Buildable:
|
Buildable:
|
||||||
Prerequisites: radara
|
Prerequisites: radara
|
||||||
Owner: atreides
|
Owner: atreides
|
||||||
ProductionQueue:
|
ProductionAirdrop:
|
||||||
QueuedAudio: AI_ORDER.AUD
|
|
||||||
ReadyAudio: AI_REINF.AUD
|
ReadyAudio: AI_REINF.AUD
|
||||||
|
ProductionQueue@Vehicle:
|
||||||
|
QueuedAudio: AI_ORDER.AUD
|
||||||
|
ReadyAudio:
|
||||||
OnHoldAudio: AI_HOLD.AUD
|
OnHoldAudio: AI_HOLD.AUD
|
||||||
CancelledAudio: AI_CANCL.AUD
|
CancelledAudio: AI_CANCL.AUD
|
||||||
|
BlockedAudio: AI_NROOM.AUD
|
||||||
|
|
||||||
REPAIRA:
|
REPAIRA:
|
||||||
Inherits: ^REPAIR
|
Inherits: ^REPAIR
|
||||||
@@ -99,7 +138,6 @@ MCVA:
|
|||||||
Facing: 10
|
Facing: 10
|
||||||
IntoActor: conyarda
|
IntoActor: conyarda
|
||||||
Offset:-1,-1
|
Offset:-1,-1
|
||||||
TransformSounds: BUILD1.aud
|
|
||||||
NoTransformSounds: AI_DPLOY.AUD
|
NoTransformSounds: AI_DPLOY.AUD
|
||||||
RenderUnit:
|
RenderUnit:
|
||||||
Image: DMCV
|
Image: DMCV
|
||||||
@@ -152,13 +190,12 @@ FREMEN:
|
|||||||
Prerequisites: palacea
|
Prerequisites: palacea
|
||||||
Selectable:
|
Selectable:
|
||||||
Bounds: 12,17,0,-6
|
Bounds: 12,17,0,-6
|
||||||
# Voice: CommandoVoice
|
Voice: FremenVoice
|
||||||
Mobile:
|
Mobile:
|
||||||
Speed: 5
|
Speed: 5
|
||||||
Health:
|
Health:
|
||||||
HP: 200
|
HP: 200
|
||||||
Passenger:
|
Passenger:
|
||||||
PipType: Red
|
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
Range: 6
|
Range: 6
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
@@ -171,5 +208,5 @@ FREMEN:
|
|||||||
Cloak:
|
Cloak:
|
||||||
InitialDelay: 125
|
InitialDelay: 125
|
||||||
CloakDelay: 125
|
CloakDelay: 125
|
||||||
CloakSound:
|
CloakSound: STEALTH1.aud
|
||||||
UncloakSound:
|
UncloakSound: STEALTH2.aud
|
||||||
@@ -23,9 +23,15 @@
|
|||||||
GainsExperience:
|
GainsExperience:
|
||||||
GivesExperience:
|
GivesExperience:
|
||||||
DrawLineToTarget:
|
DrawLineToTarget:
|
||||||
#TODO: not race specific
|
ActorLostNotification@Atreides:
|
||||||
ActorLostNotification:
|
Race: atreides
|
||||||
Notification: AI_ULOST.AUD
|
Notification: AI_ULOST.AUD
|
||||||
|
ActorLostNotification@Harkonnen:
|
||||||
|
Race: harkonnen
|
||||||
|
Notification: HI_ULOST.AUD
|
||||||
|
ActorLostNotification@Ordos:
|
||||||
|
Race: ordos
|
||||||
|
Notification: OI_ULOST.AUD
|
||||||
ProximityCaptor:
|
ProximityCaptor:
|
||||||
Types:Vehicle
|
Types:Vehicle
|
||||||
GivesBounty:
|
GivesBounty:
|
||||||
@@ -58,8 +64,15 @@
|
|||||||
GainsExperience:
|
GainsExperience:
|
||||||
GivesExperience:
|
GivesExperience:
|
||||||
DrawLineToTarget:
|
DrawLineToTarget:
|
||||||
ActorLostNotification:
|
ActorLostNotification@Atreides:
|
||||||
|
Race: atreides
|
||||||
Notification: AI_ULOST.AUD
|
Notification: AI_ULOST.AUD
|
||||||
|
ActorLostNotification@Harkonnen:
|
||||||
|
Race: harkonnen
|
||||||
|
Notification: HI_ULOST.AUD
|
||||||
|
ActorLostNotification@Ordos:
|
||||||
|
Race: ordos
|
||||||
|
Notification: OI_ULOST.AUD
|
||||||
ProximityCaptor:
|
ProximityCaptor:
|
||||||
Types:Tank
|
Types:Tank
|
||||||
GivesBounty:
|
GivesBounty:
|
||||||
@@ -89,7 +102,7 @@
|
|||||||
Rough: 60
|
Rough: 60
|
||||||
SelectionDecorations:
|
SelectionDecorations:
|
||||||
Selectable:
|
Selectable:
|
||||||
Voice: GenericVoice
|
Voice: InfantryVoice
|
||||||
TargetableUnit:
|
TargetableUnit:
|
||||||
TargetTypes: Ground
|
TargetTypes: Ground
|
||||||
RenderInfantry:
|
RenderInfantry:
|
||||||
@@ -101,8 +114,15 @@
|
|||||||
GainsExperience:
|
GainsExperience:
|
||||||
GivesExperience:
|
GivesExperience:
|
||||||
DrawLineToTarget:
|
DrawLineToTarget:
|
||||||
ActorLostNotification:
|
ActorLostNotification@Atreides:
|
||||||
|
Race: atreides
|
||||||
Notification: AI_ULOST.AUD
|
Notification: AI_ULOST.AUD
|
||||||
|
ActorLostNotification@Harkonnen:
|
||||||
|
Race: harkonnen
|
||||||
|
Notification: HI_ULOST.AUD
|
||||||
|
ActorLostNotification@Ordos:
|
||||||
|
Race: ordos
|
||||||
|
Notification: OI_ULOST.AUD
|
||||||
ProximityCaptor:
|
ProximityCaptor:
|
||||||
Types:Infantry
|
Types:Infantry
|
||||||
GivesBounty:
|
GivesBounty:
|
||||||
@@ -122,17 +142,21 @@
|
|||||||
GainsExperience:
|
GainsExperience:
|
||||||
GivesExperience:
|
GivesExperience:
|
||||||
DrawLineToTarget:
|
DrawLineToTarget:
|
||||||
ActorLostNotification:
|
ActorLostNotification@Atreides:
|
||||||
|
Race: atreides
|
||||||
Notification: AI_ULOST.AUD
|
Notification: AI_ULOST.AUD
|
||||||
|
ActorLostNotification@Harkonnen:
|
||||||
|
Race: harkonnen
|
||||||
|
Notification: HI_ULOST.AUD
|
||||||
|
ActorLostNotification@Ordos:
|
||||||
|
Race: ordos
|
||||||
|
Notification: OI_ULOST.AUD
|
||||||
DebugAircraftFacing:
|
DebugAircraftFacing:
|
||||||
DebugAircraftSubPxX:
|
DebugAircraftSubPxX:
|
||||||
DebugAircraftSubPxY:
|
DebugAircraftSubPxY:
|
||||||
DebugAircraftAltitude:
|
DebugAircraftAltitude:
|
||||||
ProximityCaptor:
|
ProximityCaptor:
|
||||||
Types:Plane
|
Types:Plane
|
||||||
EjectOnDeath:
|
|
||||||
PilotActor: RIFLE
|
|
||||||
SuccessRate: 50
|
|
||||||
GivesBounty:
|
GivesBounty:
|
||||||
|
|
||||||
^Helicopter:
|
^Helicopter:
|
||||||
@@ -149,17 +173,19 @@
|
|||||||
Dimensions: 1,1
|
Dimensions: 1,1
|
||||||
Footprint: x
|
Footprint: x
|
||||||
TerrainTypes: Rock, Concrete
|
TerrainTypes: Rock, Concrete
|
||||||
|
BuildSounds: BUILD1.aud
|
||||||
|
SellSounds: BUILD1.aud
|
||||||
GivesBuildableArea:
|
GivesBuildableArea:
|
||||||
Capturable:
|
Capturable:
|
||||||
CapturableBar:
|
CapturableBar:
|
||||||
SoundOnDamageTransition:
|
SoundOnDamageTransition:
|
||||||
DamagedSound:
|
DamagedSound: EXPLSML1.aud
|
||||||
DestroyedSound:
|
DestroyedSound: EXPLHG1.aud
|
||||||
RenderBuilding:
|
RenderBuilding:
|
||||||
WithBuildingExplosion:
|
WithBuildingExplosion:
|
||||||
RepairableBuilding:
|
RepairableBuilding:
|
||||||
EmitInfantryOnSell:
|
EmitInfantryOnSell:
|
||||||
ActorTypes: rifle,rifle,rifle,rifle,rifle,rifle
|
ActorTypes: rifle,rifle,rifle,bazooka,bazooka,engineer
|
||||||
MustBeDestroyed:
|
MustBeDestroyed:
|
||||||
GivesExperience:
|
GivesExperience:
|
||||||
# FrozenUnderFog:
|
# FrozenUnderFog:
|
||||||
@@ -172,14 +198,19 @@
|
|||||||
CaptureNotification@Ordos:
|
CaptureNotification@Ordos:
|
||||||
Race: ordos
|
Race: ordos
|
||||||
Notification: OI_CAPT.AUD
|
Notification: OI_CAPT.AUD
|
||||||
#TODO: not Race-specific
|
ActorLostNotification@Atreides:
|
||||||
ActorLostNotification:
|
Race: atreides
|
||||||
Notification: AI_BLOST.AUD
|
Notification: AI_BLOST.AUD
|
||||||
|
ActorLostNotification@Harkonnen:
|
||||||
|
Race: harkonnen
|
||||||
|
Notification: HI_BLOST.AUD
|
||||||
|
ActorLostNotification@Ordos:
|
||||||
|
Race: ordos
|
||||||
|
Notification: OI_BLOST.AUD
|
||||||
EditorAppearance:
|
EditorAppearance:
|
||||||
RelativeToTopLeft: yes
|
RelativeToTopLeft: yes
|
||||||
ShakeOnDeath:
|
ShakeOnDeath:
|
||||||
ProximityCaptor:
|
ProximityCaptor:
|
||||||
Types:Building
|
Types:Building
|
||||||
Sellable:
|
Sellable:
|
||||||
AcceptsSupplies:
|
|
||||||
GivesBounty:
|
GivesBounty:
|
||||||
@@ -6,6 +6,18 @@ CONYARDH:
|
|||||||
IntoActor: mcvh
|
IntoActor: mcvh
|
||||||
Offset:1,1
|
Offset:1,1
|
||||||
Facing: 270
|
Facing: 270
|
||||||
|
ProductionQueue@Building:
|
||||||
|
QueuedAudio: HI_BUILD.AUD
|
||||||
|
OnHoldAudio: HI_HOLD.AUD
|
||||||
|
ReadyAudio: HI_BDRDY.AUD
|
||||||
|
CancelledAudio: HI_CANCL.AUD
|
||||||
|
BlockedAudio: HI_NROOM.AUD
|
||||||
|
ProductionQueue@Defense:
|
||||||
|
QueuedAudio: HI_BUILD.AUD
|
||||||
|
OnHoldAudio: HI_HOLD.AUD
|
||||||
|
ReadyAudio: HI_BDRDY.AUD
|
||||||
|
CancelledAudio: HI_CANCL.AUD
|
||||||
|
BlockedAudio: HI_NROOM.AUD
|
||||||
|
|
||||||
PWRH:
|
PWRH:
|
||||||
Inherits: ^POWER
|
Inherits: ^POWER
|
||||||
@@ -26,12 +38,24 @@ BARRH:
|
|||||||
Buildable:
|
Buildable:
|
||||||
Prerequisites: pwrh
|
Prerequisites: pwrh
|
||||||
Owner: harkonnen
|
Owner: harkonnen
|
||||||
|
ProductionQueue@Infantry:
|
||||||
|
ReadyAudio: HI_UNRDY.AUD
|
||||||
|
QueuedAudio:HI_TRAIN.AUD
|
||||||
|
OnHoldAudio: HI_HOLD.AUD
|
||||||
|
CancelledAudio: HI_CANCL.AUD
|
||||||
|
BlockedAudio: HI_NROOM.AUD
|
||||||
|
|
||||||
HIGHTECHH:
|
HIGHTECHH:
|
||||||
Inherits: ^HIGHTECH
|
Inherits: ^HIGHTECH
|
||||||
Buildable:
|
Buildable:
|
||||||
Prerequisites: radarh
|
Prerequisites: radarh
|
||||||
Owner: harkonnen
|
Owner: harkonnen
|
||||||
|
ProductionQueue@Plane:
|
||||||
|
ReadyAudio: HI_UNRDY.AUD
|
||||||
|
QueuedAudio:HI_TRAIN.AUD
|
||||||
|
OnHoldAudio: HI_HOLD.AUD
|
||||||
|
CancelledAudio: HI_CANCL.AUD
|
||||||
|
BlockedAudio: HI_NROOM.AUD
|
||||||
|
|
||||||
RESEARCHH:
|
RESEARCHH:
|
||||||
Inherits: ^RESEARCH
|
Inherits: ^RESEARCH
|
||||||
@@ -58,6 +82,12 @@ LIGHTH:
|
|||||||
Owner: harkonnen
|
Owner: harkonnen
|
||||||
RenderBuildingWarFactory:
|
RenderBuildingWarFactory:
|
||||||
Image: LIGHTH
|
Image: LIGHTH
|
||||||
|
ProductionQueue@Vehicle:
|
||||||
|
ReadyAudio: HI_UNRDY.AUD
|
||||||
|
QueuedAudio:HI_TRAIN.AUD
|
||||||
|
OnHoldAudio: HI_HOLD.AUD
|
||||||
|
CancelledAudio: HI_CANCL.AUD
|
||||||
|
BlockedAudio: HI_NROOM.AUD
|
||||||
|
|
||||||
HEAVYH:
|
HEAVYH:
|
||||||
Inherits: ^HEAVY
|
Inherits: ^HEAVY
|
||||||
@@ -66,6 +96,12 @@ HEAVYH:
|
|||||||
Owner: harkonnen
|
Owner: harkonnen
|
||||||
RenderBuildingWarFactory:
|
RenderBuildingWarFactory:
|
||||||
Image: HEAVYH
|
Image: HEAVYH
|
||||||
|
ProductionQueue@Vehicle:
|
||||||
|
ReadyAudio: HI_UNRDY.AUD
|
||||||
|
QueuedAudio:HI_TRAIN.AUD
|
||||||
|
OnHoldAudio: HI_HOLD.AUD
|
||||||
|
CancelledAudio: HI_CANCL.AUD
|
||||||
|
BlockedAudio: HI_NROOM.AUD
|
||||||
|
|
||||||
RADARH:
|
RADARH:
|
||||||
Inherits: ^RADAR
|
Inherits: ^RADAR
|
||||||
@@ -78,11 +114,14 @@ STARPORTH:
|
|||||||
Buildable:
|
Buildable:
|
||||||
Prerequisites: radarh
|
Prerequisites: radarh
|
||||||
Owner: harkonnen
|
Owner: harkonnen
|
||||||
ProductionQueue:
|
ProductionAirdrop:
|
||||||
QueuedAudio: HI_ORDER.AUD
|
|
||||||
ReadyAudio: HI_REINF.AUD
|
ReadyAudio: HI_REINF.AUD
|
||||||
|
ProductionQueue@Vehicle:
|
||||||
|
QueuedAudio: HI_ORDER.AUD
|
||||||
|
ReadyAudio:
|
||||||
OnHoldAudio: HI_HOLD.AUD
|
OnHoldAudio: HI_HOLD.AUD
|
||||||
CancelledAudio: HI_CANCL.AUD
|
CancelledAudio: HI_CANCL.AUD
|
||||||
|
BlockedAudio: HI_NROOM.AUD
|
||||||
|
|
||||||
REPAIRH:
|
REPAIRH:
|
||||||
Inherits: ^REPAIR
|
Inherits: ^REPAIR
|
||||||
@@ -99,7 +138,6 @@ MCVH:
|
|||||||
Facing: 10
|
Facing: 10
|
||||||
IntoActor: conyardh
|
IntoActor: conyardh
|
||||||
Offset:-1,-1
|
Offset:-1,-1
|
||||||
TransformSounds:
|
|
||||||
NoTransformSounds: HI_DPLOY.AUD
|
NoTransformSounds: HI_DPLOY.AUD
|
||||||
RenderUnit:
|
RenderUnit:
|
||||||
Image: DMCV
|
Image: DMCV
|
||||||
@@ -158,7 +196,6 @@ SARDAUKAR:
|
|||||||
Name: Sardaukar
|
Name: Sardaukar
|
||||||
Description: Heavy infantry.
|
Description: Heavy infantry.
|
||||||
Selectable:
|
Selectable:
|
||||||
# Voice: TanyaVoice
|
|
||||||
Bounds: 12,17,0,-9
|
Bounds: 12,17,0,-9
|
||||||
Health:
|
Health:
|
||||||
HP: 150
|
HP: 150
|
||||||
|
|||||||
@@ -33,14 +33,13 @@ ENGINEER:
|
|||||||
Name: Engineer
|
Name: Engineer
|
||||||
Description: Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything
|
Description: Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything
|
||||||
Selectable:
|
Selectable:
|
||||||
# Voice: EngineerVoice
|
|
||||||
Bounds: 12,17,0,-9
|
Bounds: 12,17,0,-9
|
||||||
|
Voice: EngineerVoice
|
||||||
Health:
|
Health:
|
||||||
HP: 25
|
HP: 25
|
||||||
Mobile:
|
Mobile:
|
||||||
Speed: 4
|
Speed: 4
|
||||||
Passenger:
|
Passenger:
|
||||||
PipType: Yellow
|
|
||||||
EngineerRepair:
|
EngineerRepair:
|
||||||
Captures:
|
Captures:
|
||||||
TakeCover:
|
TakeCover:
|
||||||
@@ -72,3 +71,55 @@ BAZOOKA:
|
|||||||
TakeCover:
|
TakeCover:
|
||||||
-RenderInfantry:
|
-RenderInfantry:
|
||||||
RenderInfantryProne:
|
RenderInfantryProne:
|
||||||
|
|
||||||
|
THUMPER:
|
||||||
|
Inherits: ^Infantry
|
||||||
|
Buildable:
|
||||||
|
Queue: Infantry
|
||||||
|
BuildPaletteOrder: 50
|
||||||
|
Owner: atreides,harkonnen,ordos
|
||||||
|
Valued:
|
||||||
|
Cost: 400
|
||||||
|
Tooltip:
|
||||||
|
Name: Thumper
|
||||||
|
Description: Attracts sandsworm through vibrations.\n Strong vs Nothing\n Weak vs Everything
|
||||||
|
Selectable:
|
||||||
|
Bounds: 12,17,0,-9
|
||||||
|
Health:
|
||||||
|
HP: 25
|
||||||
|
Mobile:
|
||||||
|
Speed: 4
|
||||||
|
Passenger:
|
||||||
|
-AutoTarget:
|
||||||
|
AttackMove:
|
||||||
|
JustMove: true
|
||||||
|
Transforms:
|
||||||
|
IntoActor: thumping
|
||||||
|
Offset:1,1
|
||||||
|
Facing: 1
|
||||||
|
|
||||||
|
THUMPING:
|
||||||
|
Inherits: ^Building
|
||||||
|
Building:
|
||||||
|
Power: 0
|
||||||
|
Footprint: x
|
||||||
|
Dimensions: 1,1
|
||||||
|
TerrainTypes: Sand, Dune
|
||||||
|
Health:
|
||||||
|
HP: 25
|
||||||
|
Armor:
|
||||||
|
Type: None
|
||||||
|
RevealsShroud:
|
||||||
|
Range: 5
|
||||||
|
Valued:
|
||||||
|
Cost: 400
|
||||||
|
Tooltip:
|
||||||
|
Name: Thumper
|
||||||
|
-Capturable:
|
||||||
|
-CapturableBar:
|
||||||
|
-Sellable:
|
||||||
|
-GivesBuildableArea:
|
||||||
|
FreeActor:
|
||||||
|
Actor: SANDWORM
|
||||||
|
SpawnOffset: 1,2
|
||||||
|
Facing: 1
|
||||||
@@ -6,6 +6,18 @@ CONYARDO:
|
|||||||
IntoActor: mcvo
|
IntoActor: mcvo
|
||||||
Offset:1,1
|
Offset:1,1
|
||||||
Facing: 270
|
Facing: 270
|
||||||
|
ProductionQueue@Building:
|
||||||
|
QueuedAudio: OI_BUILD.AUD
|
||||||
|
OnHoldAudio: OI_HOLD.AUD
|
||||||
|
ReadyAudio: OI_BDRDY.AUD
|
||||||
|
CancelledAudio: OI_CANCL.AUD
|
||||||
|
BlockedAudio: OI_NROOM.AUD
|
||||||
|
ProductionQueue@Defense:
|
||||||
|
QueuedAudio: OI_BUILD.AUD
|
||||||
|
OnHoldAudio: OI_HOLD.AUD
|
||||||
|
ReadyAudio: OI_BDRDY.AUD
|
||||||
|
CancelledAudio: OI_CANCL.AUD
|
||||||
|
BlockedAudio: OI_NROOM.AUD
|
||||||
|
|
||||||
PWRO:
|
PWRO:
|
||||||
Inherits: ^POWER
|
Inherits: ^POWER
|
||||||
@@ -26,12 +38,24 @@ BARRO:
|
|||||||
Buildable:
|
Buildable:
|
||||||
Prerequisites: pwro
|
Prerequisites: pwro
|
||||||
Owner: ordos
|
Owner: ordos
|
||||||
|
ProductionQueue@Infantry:
|
||||||
|
ReadyAudio: OI_UNRDY.AUD
|
||||||
|
QueuedAudio:OI_TRAIN.AUD
|
||||||
|
OnHoldAudio: OI_HOLD.AUD
|
||||||
|
CancelledAudio: OI_CANCL.AUD
|
||||||
|
BlockedAudio: OI_NROOM.AUD
|
||||||
|
|
||||||
HIGHTECHO:
|
HIGHTECHO:
|
||||||
Inherits: ^HIGHTECH
|
Inherits: ^HIGHTECH
|
||||||
Buildable:
|
Buildable:
|
||||||
Prerequisites: radaro
|
Prerequisites: radaro
|
||||||
Owner: ordos
|
Owner: ordos
|
||||||
|
ProductionQueue@Plane:
|
||||||
|
ReadyAudio: OI_UNRDY.AUD
|
||||||
|
QueuedAudio:OI_TRAIN.AUD
|
||||||
|
OnHoldAudio: OI_HOLD.AUD
|
||||||
|
CancelledAudio: OI_CANCL.AUD
|
||||||
|
BlockedAudio: OI_NROOM.AUD
|
||||||
|
|
||||||
RESEARCHO:
|
RESEARCHO:
|
||||||
Inherits: ^RESEARCH
|
Inherits: ^RESEARCH
|
||||||
@@ -58,6 +82,12 @@ LIGHTO:
|
|||||||
Owner: ordos
|
Owner: ordos
|
||||||
RenderBuildingWarFactory:
|
RenderBuildingWarFactory:
|
||||||
Image: LIGHTO
|
Image: LIGHTO
|
||||||
|
ProductionQueue@Vehicle:
|
||||||
|
ReadyAudio: OI_UNRDY.AUD
|
||||||
|
QueuedAudio:OI_TRAIN.AUD
|
||||||
|
OnHoldAudio: OI_HOLD.AUD
|
||||||
|
CancelledAudio: OI_CANCL.AUD
|
||||||
|
BlockedAudio: OI_NROOM.AUD
|
||||||
|
|
||||||
HEAVYO:
|
HEAVYO:
|
||||||
Inherits: ^HEAVY
|
Inherits: ^HEAVY
|
||||||
@@ -66,6 +96,12 @@ HEAVYO:
|
|||||||
Owner: ordos
|
Owner: ordos
|
||||||
RenderBuildingWarFactory:
|
RenderBuildingWarFactory:
|
||||||
Image: HEAVYO
|
Image: HEAVYO
|
||||||
|
ProductionQueue@Vehicle:
|
||||||
|
ReadyAudio: OI_UNRDY.AUD
|
||||||
|
QueuedAudio:OI_TRAIN.AUD
|
||||||
|
OnHoldAudio: OI_HOLD.AUD
|
||||||
|
CancelledAudio: OI_CANCL.AUD
|
||||||
|
BlockedAudio: OI_NROOM.AUD
|
||||||
|
|
||||||
RADARO:
|
RADARO:
|
||||||
Inherits: ^RADAR
|
Inherits: ^RADAR
|
||||||
@@ -78,11 +114,14 @@ STARPORTO:
|
|||||||
Buildable:
|
Buildable:
|
||||||
Prerequisites: radaro
|
Prerequisites: radaro
|
||||||
Owner: ordos
|
Owner: ordos
|
||||||
ProductionQueue:
|
ProductionAirdrop:
|
||||||
QueuedAudio: OI_ORDER.AUD
|
|
||||||
ReadyAudio: OI_REINF.AUD
|
ReadyAudio: OI_REINF.AUD
|
||||||
|
ProductionQueue@Vehicle:
|
||||||
|
QueuedAudio: OI_ORDER.AUD
|
||||||
|
ReadyAudio:
|
||||||
OnHoldAudio: OI_HOLD.AUD
|
OnHoldAudio: OI_HOLD.AUD
|
||||||
CancelledAudio: OI_CANCL.AUD
|
CancelledAudio: OI_CANCL.AUD
|
||||||
|
BlockedAudio: OI_NROOM.AUD
|
||||||
|
|
||||||
REPAIRO:
|
REPAIRO:
|
||||||
Inherits: ^REPAIR
|
Inherits: ^REPAIR
|
||||||
@@ -99,7 +138,6 @@ MCVO:
|
|||||||
Facing: 10
|
Facing: 10
|
||||||
IntoActor: conyardo
|
IntoActor: conyardo
|
||||||
Offset:-1,-1
|
Offset:-1,-1
|
||||||
TransformSounds:
|
|
||||||
NoTransformSounds: OI_DPLOY.AUD
|
NoTransformSounds: OI_DPLOY.AUD
|
||||||
RenderUnit:
|
RenderUnit:
|
||||||
Image: DMCV
|
Image: DMCV
|
||||||
@@ -181,7 +219,7 @@ SABOTEUR:
|
|||||||
Name: Saboteur
|
Name: Saboteur
|
||||||
Description: Sneaky infantry, armed with explosives.\n Strong vs Buildings\n Weak vs Everything\n Special Ability: destroy buildings
|
Description: Sneaky infantry, armed with explosives.\n Strong vs Buildings\n Weak vs Everything\n Special Ability: destroy buildings
|
||||||
Selectable:
|
Selectable:
|
||||||
# Voice: TanyaVoice
|
Voice: SaboteurVoice
|
||||||
Bounds: 12,17,0,-9
|
Bounds: 12,17,0,-9
|
||||||
Health:
|
Health:
|
||||||
HP: 100
|
HP: 100
|
||||||
|
|||||||
@@ -21,6 +21,14 @@
|
|||||||
Value: 2500
|
Value: 2500
|
||||||
BaseBuilding:
|
BaseBuilding:
|
||||||
ProductionBar:
|
ProductionBar:
|
||||||
|
ProductionQueue@Building:
|
||||||
|
Type: Building
|
||||||
|
BuildSpeed: .4
|
||||||
|
LowPowerSlowdown: 3
|
||||||
|
ProductionQueue@Defense:
|
||||||
|
Type: Defense
|
||||||
|
BuildSpeed: .4
|
||||||
|
LowPowerSlowdown: 3
|
||||||
|
|
||||||
^POWER:
|
^POWER:
|
||||||
Inherits: ^Building
|
Inherits: ^Building
|
||||||
@@ -81,6 +89,10 @@
|
|||||||
Produces: Infantry
|
Produces: Infantry
|
||||||
PrimaryBuilding:
|
PrimaryBuilding:
|
||||||
ProductionBar:
|
ProductionBar:
|
||||||
|
ProductionQueue@Infantry:
|
||||||
|
Type: Infantry
|
||||||
|
BuildSpeed: .4
|
||||||
|
LowPowerSlowdown: 3
|
||||||
|
|
||||||
^HIGHTECH:
|
^HIGHTECH:
|
||||||
Inherits: ^Building
|
Inherits: ^Building
|
||||||
@@ -113,6 +125,10 @@
|
|||||||
Produces: Plane
|
Produces: Plane
|
||||||
PrimaryBuilding:
|
PrimaryBuilding:
|
||||||
ProductionBar:
|
ProductionBar:
|
||||||
|
ProductionQueue@Plane:
|
||||||
|
Type: Plane
|
||||||
|
BuildSpeed: .4
|
||||||
|
LowPowerSlowdown: 3
|
||||||
|
|
||||||
^RESEARCH:
|
^RESEARCH:
|
||||||
Inherits: ^Building
|
Inherits: ^Building
|
||||||
@@ -186,7 +202,8 @@
|
|||||||
-RenderBuilding:
|
-RenderBuilding:
|
||||||
OreRefinery:
|
OreRefinery:
|
||||||
StoresOre:
|
StoresOre:
|
||||||
PipCount: 17
|
PipColor: Green
|
||||||
|
PipCount: 20
|
||||||
Capacity: 2000
|
Capacity: 2000
|
||||||
CustomSellValue:
|
CustomSellValue:
|
||||||
Value: 600
|
Value: 600
|
||||||
@@ -218,6 +235,7 @@
|
|||||||
-RenderBuilding:
|
-RenderBuilding:
|
||||||
RenderBuildingSilo:
|
RenderBuildingSilo:
|
||||||
StoresOre:
|
StoresOre:
|
||||||
|
PipColor: Green
|
||||||
PipCount: 5
|
PipCount: 5
|
||||||
Capacity: 1500
|
Capacity: 1500
|
||||||
-EmitInfantryOnSell:
|
-EmitInfantryOnSell:
|
||||||
@@ -254,6 +272,10 @@
|
|||||||
Produces: Vehicle
|
Produces: Vehicle
|
||||||
PrimaryBuilding:
|
PrimaryBuilding:
|
||||||
ProductionBar:
|
ProductionBar:
|
||||||
|
ProductionQueue@Vehicle:
|
||||||
|
Type: Vehicle
|
||||||
|
BuildSpeed: .4
|
||||||
|
LowPowerSlowdown: 3
|
||||||
|
|
||||||
^HEAVY:
|
^HEAVY:
|
||||||
Inherits: ^Building
|
Inherits: ^Building
|
||||||
@@ -287,6 +309,10 @@
|
|||||||
Produces: Vehicle
|
Produces: Vehicle
|
||||||
PrimaryBuilding:
|
PrimaryBuilding:
|
||||||
ProductionBar:
|
ProductionBar:
|
||||||
|
ProductionQueue@Vehicle:
|
||||||
|
Type: Vehicle
|
||||||
|
BuildSpeed: .4
|
||||||
|
LowPowerSlowdown: 3
|
||||||
|
|
||||||
^RADAR:
|
^RADAR:
|
||||||
RequiresPower:
|
RequiresPower:
|
||||||
@@ -344,11 +370,9 @@
|
|||||||
ExitCell: 3,1
|
ExitCell: 3,1
|
||||||
ProductionAirdrop:
|
ProductionAirdrop:
|
||||||
Produces: Vehicle
|
Produces: Vehicle
|
||||||
ReadyAudio: AI_REINF.AUD
|
|
||||||
ActorType: frigate
|
ActorType: frigate
|
||||||
ProductionQueue:
|
ProductionQueue@Vehicle:
|
||||||
Type: Vehicle
|
Type: Vehicle
|
||||||
Group: Vehicle
|
|
||||||
BuildSpeed: .4
|
BuildSpeed: .4
|
||||||
LowPowerSlowdown: 3
|
LowPowerSlowdown: 3
|
||||||
ProductionBar:
|
ProductionBar:
|
||||||
@@ -372,7 +396,8 @@ WALL:
|
|||||||
Building:
|
Building:
|
||||||
Dimensions: 1,1
|
Dimensions: 1,1
|
||||||
Footprint: x
|
Footprint: x
|
||||||
BuildSounds:
|
BuildSounds: CHUNG.aud
|
||||||
|
SellSounds: CHUNG.aud
|
||||||
Adjacent: 7
|
Adjacent: 7
|
||||||
TerrainTypes: Rock
|
TerrainTypes: Rock
|
||||||
Health:
|
Health:
|
||||||
@@ -390,7 +415,6 @@ WALL:
|
|||||||
TargetTypes: Ground
|
TargetTypes: Ground
|
||||||
RenderBuildingWall:
|
RenderBuildingWall:
|
||||||
HasMakeAnimation: false
|
HasMakeAnimation: false
|
||||||
Palette: d2k
|
|
||||||
GivesExperience:
|
GivesExperience:
|
||||||
EditorAppearance:
|
EditorAppearance:
|
||||||
RelativeToTopLeft: yes
|
RelativeToTopLeft: yes
|
||||||
@@ -429,6 +453,8 @@ GUNTOWER:
|
|||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
PrimaryWeapon: TurretGun
|
PrimaryWeapon: TurretGun
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
|
RequiresPower:
|
||||||
|
CanPowerDown:
|
||||||
|
|
||||||
^REPAIR:
|
^REPAIR:
|
||||||
Inherits: ^Building
|
Inherits: ^Building
|
||||||
|
|||||||
@@ -1,56 +1,19 @@
|
|||||||
#TODO: Currently only uses the Atreides voices.
|
|
||||||
Player:
|
Player:
|
||||||
TechTree:
|
TechTree:
|
||||||
ClassicProductionQueue@Building:
|
|
||||||
Type: Building
|
|
||||||
BuildSpeed: .4
|
|
||||||
LowPowerSlowdown: 3
|
|
||||||
QueuedAudio: AI_BUILD.AUD
|
|
||||||
OnHoldAudio: AI_HOLD.AUD
|
|
||||||
ReadyAudio: AI_BDRDY.AUD
|
|
||||||
CancelledAudio: AI_CANCL.AUD
|
|
||||||
BlockedAudio: AI_NROOM.AUD
|
|
||||||
ClassicProductionQueue@Defense:
|
|
||||||
Type: Defense
|
|
||||||
BuildSpeed: .4
|
|
||||||
LowPowerSlowdown: 3
|
|
||||||
QueuedAudio: AI_BUILD.AUD
|
|
||||||
OnHoldAudio: AI_HOLD.AUD
|
|
||||||
ReadyAudio: AI_BDRDY.AUD
|
|
||||||
CancelledAudio: AI_CANCL.AUD
|
|
||||||
BlockedAudio: AI_NROOM.AUD
|
|
||||||
ClassicProductionQueue@Vehicle:
|
|
||||||
Type: Vehicle
|
|
||||||
BuildSpeed: .4
|
|
||||||
LowPowerSlowdown: 3
|
|
||||||
ReadyAudio: AI_UNRDY.AUD
|
|
||||||
QueuedAudio:AI_TRAIN.AUD
|
|
||||||
OnHoldAudio: AI_HOLD.AUD
|
|
||||||
CancelledAudio: AI_CANCL.AUD
|
|
||||||
BlockedAudio: AI_NROOM.AUD
|
|
||||||
ClassicProductionQueue@Infantry:
|
|
||||||
Type: Infantry
|
|
||||||
BuildSpeed: .4
|
|
||||||
LowPowerSlowdown: 3
|
|
||||||
ReadyAudio: AI_UNRDY.AUD
|
|
||||||
QueuedAudio:AI_TRAIN.AUD
|
|
||||||
OnHoldAudio: AI_HOLD.AUD
|
|
||||||
CancelledAudio: AI_CANCL.AUD
|
|
||||||
BlockedAudio: AI_NROOM.AUD
|
|
||||||
ClassicProductionQueue@Plane:
|
|
||||||
Type: Plane
|
|
||||||
BuildSpeed: .4
|
|
||||||
LowPowerSlowdown: 3
|
|
||||||
ReadyAudio: AI_UNRDY.AUD
|
|
||||||
QueuedAudio:AI_TRAIN.AUD
|
|
||||||
OnHoldAudio: AI_HOLD.AUD
|
|
||||||
CancelledAudio: AI_CANCL.AUD
|
|
||||||
BlockedAudio: AI_NROOM.AUD
|
|
||||||
PlaceBuilding:
|
PlaceBuilding:
|
||||||
SupportPowerManager:
|
SupportPowerManager:
|
||||||
ConquestVictoryConditions:
|
ConquestVictoryConditions@Atreides:
|
||||||
WinNotification:AI_MWIN.AUD
|
Race: atreides
|
||||||
LoseNotification:AI_MFAIL.AUD
|
WinNotification: AI_MWIN.AUD
|
||||||
|
LoseNotification: AI_MFAIL.AUD
|
||||||
|
ConquestVictoryConditions@Harkonnen:
|
||||||
|
Race: harkonnen
|
||||||
|
WinNotification: HI_MWIN.AUD
|
||||||
|
LoseNotification: HI_MFAIL.AUD
|
||||||
|
ConquestVictoryConditions@Ordos:
|
||||||
|
Race: ordos
|
||||||
|
WinNotification: OI_MWIN.AUD
|
||||||
|
LoseNotification: OI_MFAIL.AUD
|
||||||
PowerManager:
|
PowerManager:
|
||||||
AllyRepair:
|
AllyRepair:
|
||||||
PlayerResources:
|
PlayerResources:
|
||||||
@@ -102,8 +65,15 @@ Player:
|
|||||||
PlayerColorPalette:
|
PlayerColorPalette:
|
||||||
BasePalette: d2k
|
BasePalette: d2k
|
||||||
RemapIndex: 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255
|
RemapIndex: 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255
|
||||||
BaseAttackNotifier:
|
BaseAttackNotifier@Atreides:
|
||||||
|
Race: atreides
|
||||||
Audio: AI_ATACK.AUD
|
Audio: AI_ATACK.AUD
|
||||||
|
BaseAttackNotifier@Harkonnen:
|
||||||
|
Race: harkonnen
|
||||||
|
Audio: HI_ATACK.AUD
|
||||||
|
BaseAttackNotifier@Ordos:
|
||||||
|
Race: ordos
|
||||||
|
Audio: OI_ATACK.AUD
|
||||||
|
|
||||||
World:
|
World:
|
||||||
OpenWidgetAtGameStart:
|
OpenWidgetAtGameStart:
|
||||||
@@ -185,7 +155,7 @@ World:
|
|||||||
SpriteNames: spice0
|
SpriteNames: spice0
|
||||||
ValuePerUnit: 35
|
ValuePerUnit: 35
|
||||||
Name: Spice
|
Name: Spice
|
||||||
PipColor: Yellow
|
PipColor: Green
|
||||||
AllowedTerrainTypes: Sand
|
AllowedTerrainTypes: Sand
|
||||||
AllowUnderActors: false
|
AllowUnderActors: false
|
||||||
SmudgeLayer@CRATER:
|
SmudgeLayer@CRATER:
|
||||||
@@ -216,7 +186,7 @@ World:
|
|||||||
SilosNeeded: AI_SILOS.AUD
|
SilosNeeded: AI_SILOS.AUD
|
||||||
PrimaryBuildingSelected: AI_PRMRY.AUD
|
PrimaryBuildingSelected: AI_PRMRY.AUD
|
||||||
AbilityInsufficientPower:
|
AbilityInsufficientPower:
|
||||||
LevelUp:
|
LevelUp: SCORTIK1.aud
|
||||||
SpatialBins:
|
SpatialBins:
|
||||||
BinSize: 4
|
BinSize: 4
|
||||||
Shroud:
|
Shroud:
|
||||||
@@ -246,17 +216,60 @@ CRATE:
|
|||||||
RevealMapCrateAction:
|
RevealMapCrateAction:
|
||||||
SelectionShares: 1
|
SelectionShares: 1
|
||||||
Effect: reveal-map
|
Effect: reveal-map
|
||||||
#TODO: Currently only gives you an Atreides MCV
|
GiveMcvCrateAction@Atreides:
|
||||||
GiveMcvCrateAction:
|
|
||||||
SelectionShares: 2
|
SelectionShares: 2
|
||||||
NoBaseSelectionShares: 9001
|
NoBaseSelectionShares: 9001
|
||||||
Unit: mcva
|
Unit: mcva
|
||||||
GiveUnitCrateAction@trike:
|
GiveMcvCrateAction@Harkonnen:
|
||||||
|
SelectionShares: 2
|
||||||
|
NoBaseSelectionShares: 9001
|
||||||
|
Unit: mcvh
|
||||||
|
GiveMcvCrateAction@Ordos:
|
||||||
|
SelectionShares: 2
|
||||||
|
NoBaseSelectionShares: 9001
|
||||||
|
Unit: mcvo
|
||||||
|
GiveUnitCrateAction@Trike:
|
||||||
SelectionShares: 7
|
SelectionShares: 7
|
||||||
Unit: trike
|
Unit: trike
|
||||||
GiveUnitCrateAction@quad:
|
GiveUnitCrateAction@Quad:
|
||||||
SelectionShares: 6
|
SelectionShares: 6
|
||||||
Unit: quad
|
Unit: quad
|
||||||
|
GiveUnitCrateAction@Raider:
|
||||||
|
SelectionShares: 6
|
||||||
|
Unit: raider
|
||||||
|
GiveUnitCrateAction@SiegeTank:
|
||||||
|
SelectionShares: 6
|
||||||
|
Unit: siegetank
|
||||||
|
GiveUnitCrateAction@MissileTank:
|
||||||
|
SelectionShares: 6
|
||||||
|
Unit: missiletank
|
||||||
|
GiveUnitCrateAction@CombatA:
|
||||||
|
SelectionShares: 5
|
||||||
|
Unit: combata
|
||||||
|
GiveUnitCrateAction@CombatH:
|
||||||
|
SelectionShares: 5
|
||||||
|
Unit: combath
|
||||||
|
GiveUnitCrateAction@CombatO:
|
||||||
|
SelectionShares: 5
|
||||||
|
Unit: combato
|
||||||
|
GiveUnitCrateAction@Fremen:
|
||||||
|
SelectionShares: 4
|
||||||
|
Unit: fremen
|
||||||
|
GiveUnitCrateAction@Sardaukar:
|
||||||
|
SelectionShares: 4
|
||||||
|
Unit: sardaukar
|
||||||
|
GiveUnitCrateAction@Saboteur:
|
||||||
|
SelectionShares: 4
|
||||||
|
Unit: saboteur
|
||||||
|
GiveUnitCrateAction@SonicTank:
|
||||||
|
SelectionShares: 3
|
||||||
|
Unit: sonictank
|
||||||
|
GiveUnitCrateAction@Devast:
|
||||||
|
SelectionShares: 3
|
||||||
|
Unit: devast
|
||||||
|
GiveUnitCrateAction@deviatortank:
|
||||||
|
SelectionShares: 3
|
||||||
|
Unit: deviatortank
|
||||||
RenderSimple:
|
RenderSimple:
|
||||||
BelowUnits:
|
BelowUnits:
|
||||||
ProximityCaptor:
|
ProximityCaptor:
|
||||||
@@ -290,7 +303,6 @@ SPICEBLOOM:
|
|||||||
Terrain: Spice
|
Terrain: Spice
|
||||||
|
|
||||||
SANDWORM:
|
SANDWORM:
|
||||||
Inherits: ^Infantry
|
|
||||||
Buildable:
|
Buildable:
|
||||||
Owner: Creep
|
Owner: Creep
|
||||||
Valued:
|
Valued:
|
||||||
@@ -298,18 +310,29 @@ SANDWORM:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Sandworm
|
Name: Sandworm
|
||||||
Description: Attracted by vibrations in the sand. Will eat units whole and has a large appetite.
|
Description: Attracted by vibrations in the sand. Will eat units whole and has a large appetite.
|
||||||
Icon: sandwormdust
|
Icon: wormjaw
|
||||||
Health:
|
Health:
|
||||||
HP: 10000
|
HP: 10000
|
||||||
|
Radius: 3
|
||||||
|
Armor:
|
||||||
|
Type: None
|
||||||
Mobile:
|
Mobile:
|
||||||
Speed: 5
|
Speed: 5
|
||||||
TerrainSpeeds:
|
TerrainSpeeds:
|
||||||
Sand: 100
|
Sand: 100
|
||||||
Dune: 100
|
Dune: 100
|
||||||
|
Spice: 100
|
||||||
|
TargetableUnit:
|
||||||
|
TargetTypes: Ground
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
|
AttackMove:
|
||||||
|
JustMove: true
|
||||||
AttackWander:
|
AttackWander:
|
||||||
AttackLeap:
|
AttackLeap:
|
||||||
PrimaryWeapon: WormJaw
|
PrimaryWeapon: WormJaw
|
||||||
CanAttackGround: no
|
CanAttackGround: no
|
||||||
RenderInfantry:
|
RenderInfantry:
|
||||||
BelowUnits:
|
BelowUnits:
|
||||||
|
GivesExperience:
|
||||||
|
GivesBounty:
|
||||||
|
DrawLineToTarget:
|
||||||
|
|||||||
@@ -24,6 +24,8 @@
|
|||||||
MustBeDestroyed:
|
MustBeDestroyed:
|
||||||
BaseBuilding:
|
BaseBuilding:
|
||||||
-AttackMove:
|
-AttackMove:
|
||||||
|
Transforms:
|
||||||
|
TransformSounds: BUILD1.aud
|
||||||
|
|
||||||
HARVESTER:
|
HARVESTER:
|
||||||
Inherits: ^Vehicle
|
Inherits: ^Vehicle
|
||||||
|
|||||||
@@ -11,11 +11,11 @@ harvester:
|
|||||||
Start: 0
|
Start: 0
|
||||||
Length: 0
|
Length: 0
|
||||||
Facings: 8
|
Facings: 8
|
||||||
dock:
|
dock: unload
|
||||||
Start: 0
|
|
||||||
Length: 1
|
|
||||||
dock-loop:
|
|
||||||
Start: 0
|
Start: 0
|
||||||
|
Length: 10
|
||||||
|
dock-loop: unload
|
||||||
|
Start: 10
|
||||||
Length: 1
|
Length: 1
|
||||||
|
|
||||||
wall:
|
wall:
|
||||||
@@ -44,6 +44,8 @@ orni:
|
|||||||
idle:
|
idle:
|
||||||
Start: 0
|
Start: 0
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
Length: 3
|
||||||
|
Tick: 160
|
||||||
|
|
||||||
trike:
|
trike:
|
||||||
idle:
|
idle:
|
||||||
@@ -246,6 +248,53 @@ engineer:
|
|||||||
Length: 22
|
Length: 22
|
||||||
Tick: 1600
|
Tick: 1600
|
||||||
|
|
||||||
|
thumper:
|
||||||
|
stand:
|
||||||
|
Start: 0
|
||||||
|
Facings: 8
|
||||||
|
stand2:
|
||||||
|
Start: 0
|
||||||
|
Facings: 8
|
||||||
|
run:
|
||||||
|
Start: 8
|
||||||
|
Length: 6
|
||||||
|
Facings: 8
|
||||||
|
die1: rifledeath
|
||||||
|
Start: 0
|
||||||
|
Length: 5
|
||||||
|
die2: rifledeath
|
||||||
|
Start: 5
|
||||||
|
Length: 7
|
||||||
|
die3: rifledeath
|
||||||
|
Start: 12
|
||||||
|
Length: 7
|
||||||
|
die4: rifledeath
|
||||||
|
Start: 19
|
||||||
|
Length: 7
|
||||||
|
die5: rifledeath
|
||||||
|
Start: 26
|
||||||
|
Length: 7
|
||||||
|
die6: rifledeath
|
||||||
|
Start: 26
|
||||||
|
Length: 7
|
||||||
|
die-crushed: rifledeath
|
||||||
|
Start: 54
|
||||||
|
Length: 22
|
||||||
|
Tick: 1600
|
||||||
|
|
||||||
|
thumping:
|
||||||
|
idle: thumper
|
||||||
|
Start: 57
|
||||||
|
Length: 4
|
||||||
|
Tick: 150
|
||||||
|
make: thumper
|
||||||
|
Start: 56
|
||||||
|
Length: 5
|
||||||
|
damaged-idle: thumper
|
||||||
|
Start: 57
|
||||||
|
Length: 4
|
||||||
|
Tick: 150
|
||||||
|
|
||||||
fremen:
|
fremen:
|
||||||
stand:
|
stand:
|
||||||
Start: 0
|
Start: 0
|
||||||
@@ -861,48 +910,41 @@ deviatortank:
|
|||||||
Start: 0
|
Start: 0
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
|
||||||
|
#ready/hold falls back to RA, but look ok
|
||||||
pips:
|
pips:
|
||||||
groups:
|
groups: numbers
|
||||||
Start: 8
|
Start: 0
|
||||||
Length: 10
|
Length: 10
|
||||||
medic:
|
|
||||||
Start: 20
|
|
||||||
ready:
|
ready:
|
||||||
Start: 3
|
Start: 3
|
||||||
hold:
|
hold:
|
||||||
Start: 4
|
Start: 4
|
||||||
tag-fake:
|
tag-primary: greenuparrow
|
||||||
Start: 18
|
|
||||||
tag-primary:
|
|
||||||
Start: 2
|
|
||||||
pip-empty: pips2
|
|
||||||
Start: 0
|
Start: 0
|
||||||
pip-green: pips2
|
pip-empty: dots
|
||||||
|
Start: 0
|
||||||
|
pip-green: dots
|
||||||
Start: 1
|
Start: 1
|
||||||
pip-yellow: pips2
|
|
||||||
Start: 2
|
|
||||||
pip-gray: pips2
|
|
||||||
Start: 3
|
|
||||||
pip-red: pips2
|
|
||||||
Start: 4
|
|
||||||
pip-blue: pips2
|
|
||||||
Start: 5
|
|
||||||
|
|
||||||
|
#falls back to RA, but look ok
|
||||||
clock:
|
clock:
|
||||||
idle:
|
idle:
|
||||||
Start: 0
|
Start: 0
|
||||||
Length: *
|
Length: *
|
||||||
|
|
||||||
|
#falls back to RA, but look ok
|
||||||
powerdown:
|
powerdown:
|
||||||
disabled: speed
|
disabled: speed
|
||||||
Start: 3
|
Start: 3
|
||||||
|
|
||||||
|
#TODO: falls back to RA, different palette
|
||||||
poweroff:
|
poweroff:
|
||||||
offline:
|
offline:
|
||||||
Start: 0
|
Start: 0
|
||||||
Length: *
|
Length: *
|
||||||
Tick: 160
|
Tick: 160
|
||||||
|
|
||||||
|
#falls back to RA, but looks okay
|
||||||
rank:
|
rank:
|
||||||
rank:
|
rank:
|
||||||
Start: 0
|
Start: 0
|
||||||
@@ -920,6 +962,7 @@ overlay:
|
|||||||
target-invalid:
|
target-invalid:
|
||||||
Start: 1
|
Start: 1
|
||||||
|
|
||||||
|
#TODO: falls back to RA, different palette
|
||||||
rallypoint:
|
rallypoint:
|
||||||
flag:flagfly
|
flag:flagfly
|
||||||
Start: 0
|
Start: 0
|
||||||
@@ -928,11 +971,13 @@ rallypoint:
|
|||||||
Start: 0
|
Start: 0
|
||||||
Length: *
|
Length: *
|
||||||
|
|
||||||
|
#TODO: falls back to RA
|
||||||
dragon:
|
dragon:
|
||||||
idle:
|
idle:
|
||||||
Start: 0
|
Start: 0
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
|
||||||
|
#TODO: falls back to RA
|
||||||
explosion:
|
explosion:
|
||||||
piff: piff
|
piff: piff
|
||||||
Start: 0
|
Start: 0
|
||||||
@@ -974,11 +1019,13 @@ explosion:
|
|||||||
Start: 0
|
Start: 0
|
||||||
Length: *
|
Length: *
|
||||||
|
|
||||||
|
#TODO: falls back to RA
|
||||||
smokey:
|
smokey:
|
||||||
idle:
|
idle:
|
||||||
Start: 0
|
Start: 0
|
||||||
Length: *
|
Length: *
|
||||||
|
|
||||||
|
#TODO: falls back to RA
|
||||||
smoke_m:
|
smoke_m:
|
||||||
idle:
|
idle:
|
||||||
Start: 0
|
Start: 0
|
||||||
@@ -990,10 +1037,12 @@ smoke_m:
|
|||||||
Start: 0
|
Start: 0
|
||||||
Length: 26
|
Length: 26
|
||||||
|
|
||||||
|
#TODO: falls back to RA
|
||||||
120mm:
|
120mm:
|
||||||
idle:
|
idle:
|
||||||
Start: 0
|
Start: 0
|
||||||
|
|
||||||
|
#TODO: falls back to RA
|
||||||
litning:
|
litning:
|
||||||
bright:
|
bright:
|
||||||
Start: 0
|
Start: 0
|
||||||
@@ -1008,6 +1057,7 @@ crate:
|
|||||||
land: crates
|
land: crates
|
||||||
Start: 0
|
Start: 0
|
||||||
|
|
||||||
|
#TODO: falls back to RA
|
||||||
crate-effects:
|
crate-effects:
|
||||||
speed: speed
|
speed: speed
|
||||||
Start: 0
|
Start: 0
|
||||||
@@ -1063,19 +1113,11 @@ crate-effects:
|
|||||||
Tick: 200
|
Tick: 200
|
||||||
|
|
||||||
allyrepair:
|
allyrepair:
|
||||||
repair:
|
repair: repairing
|
||||||
Start: 0
|
Start: 0
|
||||||
Length: *
|
Length: *
|
||||||
Tick: 160
|
Tick: 160
|
||||||
|
|
||||||
parach:
|
|
||||||
open:
|
|
||||||
Start: 0
|
|
||||||
Length: 5
|
|
||||||
idle:
|
|
||||||
Start: 5
|
|
||||||
Length: 11
|
|
||||||
|
|
||||||
missile:
|
missile:
|
||||||
idle:
|
idle:
|
||||||
Start: 0
|
Start: 0
|
||||||
@@ -1092,37 +1134,35 @@ spicebloom:
|
|||||||
Start: 2
|
Start: 2
|
||||||
|
|
||||||
sandworm:
|
sandworm:
|
||||||
stand: wormsigns2
|
stand: wormsigns1
|
||||||
Start: 0
|
Start: 0
|
||||||
Length: *
|
Length: *
|
||||||
Tick: 150
|
run: wormsigns2
|
||||||
run: sandwormdust
|
|
||||||
Start: 0
|
Start: 0
|
||||||
Facings: 4
|
Facings: 15
|
||||||
Length: 5
|
Length: 1
|
||||||
Tick: 150
|
die1: wormsigns3
|
||||||
die1: sandwormdust
|
|
||||||
Start: 0
|
Start: 0
|
||||||
Length: 1
|
Length: 1
|
||||||
die2: sandwormdust
|
die2: wormsigns3
|
||||||
Start: 0
|
Start: 0
|
||||||
Length: 1
|
Length: 1
|
||||||
die3: sandwormdust
|
die3: wormsigns3
|
||||||
Start: 0
|
Start: 0
|
||||||
Length: 1
|
Length: 1
|
||||||
die4: sandwormdust
|
die4: wormsigns3
|
||||||
Start: 0
|
Start: 0
|
||||||
Length: 1
|
Length: 1
|
||||||
die5: sandwormdust
|
die5: wormsigns3
|
||||||
Start: 0
|
Start: 0
|
||||||
Length: 1
|
Length: 1
|
||||||
die6: sandwormdust
|
die6: wormsigns3
|
||||||
Start: 0
|
Start: 0
|
||||||
Length: 1
|
Length: 1
|
||||||
die-crushed: sandwormdust
|
die-crushed: wormsigns3
|
||||||
Start: 0
|
Start: 0
|
||||||
Length: 1
|
Length: 1
|
||||||
Tick: 1600
|
Tick: 1600
|
||||||
wormattack: sandwormmouth
|
wormattack: wormjaw
|
||||||
Start: 0
|
Start: 0
|
||||||
Length: 15
|
Length: 15
|
||||||
@@ -1,19 +1,56 @@
|
|||||||
# requires Dune 2000/DATA/GAMESFX copied to ~/.openra/Content/d2k
|
# requires Dune 2000/DATA/GAMESFX copied to ~/.openra/Content/d2k
|
||||||
|
|
||||||
GenericVoice:
|
GenericVoice:
|
||||||
Variants:
|
DefaultVariant: .AUD
|
||||||
atreides: .AUD
|
|
||||||
harkonnen: .AUD
|
|
||||||
ordos: .AUD
|
|
||||||
Voices:
|
Voices:
|
||||||
Select: G_SSEL1,G_SSEL2,G_SSEL3
|
Select: G_SSEL1,G_SSEL2,G_SSEL3
|
||||||
Move: G_SCONF1,G_SCONF2,G_SCONF3
|
Move: G_SCONF1,G_SCONF2,G_SCONF3
|
||||||
|
Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
|
||||||
|
|
||||||
VehicleVoice:
|
VehicleVoice:
|
||||||
Variants:
|
DefaultVariant: .AUD
|
||||||
atreides: .AUD
|
Prefixes:
|
||||||
harkonnen: .AUD
|
atreides: A
|
||||||
ordos: .AUD
|
ordos: O
|
||||||
|
harkonnen: H
|
||||||
Voices:
|
Voices:
|
||||||
Select: G_SSEL1,G_SSEL2,G_SSEL3
|
Select: _VSEL1,_VSEL2,_VSEL3
|
||||||
Move: G_SCONF1,G_SCONF2,G_SCONF3
|
Move: _VCONF1,_VCONF2,_VCONF3
|
||||||
|
|
||||||
|
InfantryVoice:
|
||||||
|
DefaultVariant: .AUD
|
||||||
|
Prefixes:
|
||||||
|
atreides: A
|
||||||
|
ordos: O
|
||||||
|
harkonnen: H
|
||||||
|
Voices:
|
||||||
|
Select: _ISEL1,_ISEL2,_ISEL3
|
||||||
|
Move: _ICONF1,_ICONF2,_ICONF3
|
||||||
|
Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
|
||||||
|
DisablePrefixes: Die
|
||||||
|
|
||||||
|
EngineerVoice:
|
||||||
|
DefaultVariant: .AUD
|
||||||
|
Prefixes:
|
||||||
|
atreides: A
|
||||||
|
ordos: O
|
||||||
|
harkonnen: H
|
||||||
|
Voices:
|
||||||
|
Select: _ESEL1,_ESEL2,_ESEL3
|
||||||
|
Move: _ECONF1,_ECONF2,_ECONF3
|
||||||
|
Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
|
||||||
|
DisablePrefixes: Die
|
||||||
|
|
||||||
|
FremenVoice:
|
||||||
|
DefaultVariant: .AUD
|
||||||
|
Voices:
|
||||||
|
Select: A_FSEL1,A_FSEL2,A_FSEL3
|
||||||
|
Move: A_FCONF1,A_FCONF2,A_FCONF3
|
||||||
|
Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
|
||||||
|
|
||||||
|
SaboteurVoice:
|
||||||
|
DefaultVariant: .AUD
|
||||||
|
Voices:
|
||||||
|
Select: O_SSEL1,O_SSEL2,O_SSEL3
|
||||||
|
Move: O_SCONF1,O_SCONF2,O_SCONF3
|
||||||
|
Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
M1Carbine:
|
M1Carbine:
|
||||||
ROF: 20
|
ROF: 20
|
||||||
Range: 5
|
Range: 5
|
||||||
Report: GUN11
|
Report: MGUN2
|
||||||
Projectile: Bullet
|
Projectile: Bullet
|
||||||
Speed: 100
|
Speed: 100
|
||||||
Warhead:
|
Warhead:
|
||||||
@@ -18,7 +18,7 @@ M1Carbine:
|
|||||||
Dragon:
|
Dragon:
|
||||||
ROF: 50
|
ROF: 50
|
||||||
Range: 5
|
Range: 5
|
||||||
Report: MISSILE6
|
Report: BAZOOK1
|
||||||
ValidTargets: Ground
|
ValidTargets: Ground
|
||||||
Projectile: Missile
|
Projectile: Missile
|
||||||
Speed: 25
|
Speed: 25
|
||||||
@@ -49,7 +49,7 @@ Dragon:
|
|||||||
QuadRockets:
|
QuadRockets:
|
||||||
ROF: 60
|
ROF: 60
|
||||||
Range: 7
|
Range: 7
|
||||||
Report: MISSILE6
|
Report: BAZOOK1
|
||||||
ValidTargets: Ground, Air
|
ValidTargets: Ground, Air
|
||||||
Burst: 2
|
Burst: 2
|
||||||
BurstDelay: 0
|
BurstDelay: 0
|
||||||
@@ -101,7 +101,7 @@ TurretGun:
|
|||||||
25mm:
|
25mm:
|
||||||
ROF: 13
|
ROF: 13
|
||||||
Range: 4
|
Range: 4
|
||||||
Report: CANNON2
|
Report: MEDTANK1
|
||||||
Projectile: Bullet
|
Projectile: Bullet
|
||||||
Speed: 50
|
Speed: 50
|
||||||
Image: 120MM
|
Image: 120MM
|
||||||
@@ -121,7 +121,7 @@ TurretGun:
|
|||||||
90mm:
|
90mm:
|
||||||
ROF: 50
|
ROF: 50
|
||||||
Range: 4.75
|
Range: 4.75
|
||||||
Report: CANNON1
|
Report: MEDTANK1
|
||||||
Projectile: Bullet
|
Projectile: Bullet
|
||||||
Speed: 40
|
Speed: 40
|
||||||
Image: 120MM
|
Image: 120MM
|
||||||
@@ -141,7 +141,7 @@ TurretGun:
|
|||||||
105mm:
|
105mm:
|
||||||
ROF: 70
|
ROF: 70
|
||||||
Range: 4.75
|
Range: 4.75
|
||||||
Report: CANNON1
|
Report: MEDTANK1
|
||||||
Burst: 2
|
Burst: 2
|
||||||
BurstDelay: 4
|
BurstDelay: 4
|
||||||
Projectile: Bullet
|
Projectile: Bullet
|
||||||
@@ -163,7 +163,7 @@ TurretGun:
|
|||||||
120mm:
|
120mm:
|
||||||
ROF: 90
|
ROF: 90
|
||||||
Range: 4.75
|
Range: 4.75
|
||||||
Report: CANNON1
|
Report: TANKHVY1
|
||||||
Burst: 2
|
Burst: 2
|
||||||
Projectile: Bullet
|
Projectile: Bullet
|
||||||
Speed: 40
|
Speed: 40
|
||||||
@@ -187,7 +187,7 @@ TurretGun:
|
|||||||
MinRange: 2
|
MinRange: 2
|
||||||
Burst: 6
|
Burst: 6
|
||||||
BurstDelay: 1
|
BurstDelay: 1
|
||||||
Report: MISSILE6
|
Report: MISSLE1
|
||||||
ValidTargets: Ground
|
ValidTargets: Ground
|
||||||
Projectile: Bullet
|
Projectile: Bullet
|
||||||
Arm: 5
|
Arm: 5
|
||||||
@@ -217,7 +217,7 @@ TurretGun:
|
|||||||
MammothTusk:
|
MammothTusk:
|
||||||
ROF: 60
|
ROF: 60
|
||||||
Range: 8
|
Range: 8
|
||||||
Report: MISSILE6
|
Report: MISSLE1
|
||||||
Burst: 2
|
Burst: 2
|
||||||
ValidTargets: Ground, Air
|
ValidTargets: Ground, Air
|
||||||
Projectile: Missile
|
Projectile: Missile
|
||||||
@@ -249,7 +249,7 @@ MammothTusk:
|
|||||||
ROF: 85
|
ROF: 85
|
||||||
Range: 14
|
Range: 14
|
||||||
MinRange: 3
|
MinRange: 3
|
||||||
Report: TANK5
|
Report: MORTAR1
|
||||||
Projectile: Bullet
|
Projectile: Bullet
|
||||||
Speed: 12
|
Speed: 12
|
||||||
High: true
|
High: true
|
||||||
@@ -274,7 +274,7 @@ MammothTusk:
|
|||||||
TTankZap:
|
TTankZap:
|
||||||
ROF: 120
|
ROF: 120
|
||||||
Range: 7
|
Range: 7
|
||||||
Report: TESLA1
|
Report: SONIC1
|
||||||
Charges: yes
|
Charges: yes
|
||||||
Projectile: TeslaZap
|
Projectile: TeslaZap
|
||||||
Warhead:
|
Warhead:
|
||||||
@@ -286,7 +286,7 @@ ChainGun:
|
|||||||
ROF: 10
|
ROF: 10
|
||||||
Range: 5
|
Range: 5
|
||||||
MinRange: 1
|
MinRange: 1
|
||||||
Report: GUN13
|
Report: 20MMGUN1
|
||||||
Projectile: Bullet
|
Projectile: Bullet
|
||||||
Speed: 100
|
Speed: 100
|
||||||
High: true
|
High: true
|
||||||
@@ -305,7 +305,7 @@ ChainGun:
|
|||||||
M60mg:
|
M60mg:
|
||||||
ROF: 30
|
ROF: 30
|
||||||
Range: 4
|
Range: 4
|
||||||
Report: PILLBOX1
|
Report: 20MMGUN1
|
||||||
Burst: 5
|
Burst: 5
|
||||||
Projectile: Bullet
|
Projectile: Bullet
|
||||||
Speed: 100
|
Speed: 100
|
||||||
@@ -328,7 +328,7 @@ Demolish:
|
|||||||
|
|
||||||
Crush:
|
Crush:
|
||||||
Warhead:
|
Warhead:
|
||||||
ImpactSound: squishy2
|
ImpactSound: CRUSH1
|
||||||
Damage: 100
|
Damage: 100
|
||||||
|
|
||||||
Atomic:
|
Atomic:
|
||||||
@@ -342,9 +342,8 @@ Atomic:
|
|||||||
Heavy: 25%
|
Heavy: 25%
|
||||||
Concrete: 50%
|
Concrete: 50%
|
||||||
Explosion: nuke
|
Explosion: nuke
|
||||||
WaterExplosion: nuke
|
|
||||||
InfDeath: 4
|
InfDeath: 4
|
||||||
ImpactSound: kaboom1
|
ImpactSound: EXPLSML2
|
||||||
Warhead@areanuke:
|
Warhead@areanuke:
|
||||||
DamageModel: PerCell
|
DamageModel: PerCell
|
||||||
Damage: 250
|
Damage: 250
|
||||||
@@ -358,7 +357,7 @@ Atomic:
|
|||||||
Concrete: 50%
|
Concrete: 50%
|
||||||
Delay: 4
|
Delay: 4
|
||||||
InfDeath: 4
|
InfDeath: 4
|
||||||
ImpactSound: kaboom22
|
ImpactSound: EXPLLG2
|
||||||
|
|
||||||
CrateNuke:
|
CrateNuke:
|
||||||
Warhead@impact:
|
Warhead@impact:
|
||||||
@@ -371,9 +370,8 @@ CrateNuke:
|
|||||||
Heavy: 25%
|
Heavy: 25%
|
||||||
Concrete: 50%
|
Concrete: 50%
|
||||||
Explosion: nuke
|
Explosion: nuke
|
||||||
WaterExplosion: nuke
|
|
||||||
InfDeath: 4
|
InfDeath: 4
|
||||||
ImpactSound: kaboom1
|
ImpactSound: EXPLSML2
|
||||||
Warhead@areanuke:
|
Warhead@areanuke:
|
||||||
DamageModel: PerCell
|
DamageModel: PerCell
|
||||||
Damage: 250
|
Damage: 250
|
||||||
@@ -387,7 +385,7 @@ CrateNuke:
|
|||||||
Concrete: 50%
|
Concrete: 50%
|
||||||
Delay: 4
|
Delay: 4
|
||||||
InfDeath: 4
|
InfDeath: 4
|
||||||
ImpactSound: kaboom22
|
ImpactSound: EXPLLG2
|
||||||
|
|
||||||
CrateExplosion:
|
CrateExplosion:
|
||||||
Warhead:
|
Warhead:
|
||||||
@@ -401,7 +399,7 @@ CrateExplosion:
|
|||||||
Explosion: self_destruct
|
Explosion: self_destruct
|
||||||
WaterExplosion: self_destruct
|
WaterExplosion: self_destruct
|
||||||
InfDeath: 3
|
InfDeath: 3
|
||||||
ImpactSound: kaboom15
|
ImpactSound: EXPLSML4
|
||||||
|
|
||||||
UnitExplode:
|
UnitExplode:
|
||||||
Warhead:
|
Warhead:
|
||||||
@@ -415,7 +413,7 @@ UnitExplode:
|
|||||||
Explosion: self_destruct
|
Explosion: self_destruct
|
||||||
WaterExplosion: large_splash
|
WaterExplosion: large_splash
|
||||||
InfDeath: 3
|
InfDeath: 3
|
||||||
ImpactSound: kaboom22
|
ImpactSound: EXPLMD1
|
||||||
|
|
||||||
UnitExplodeSmall:
|
UnitExplodeSmall:
|
||||||
Warhead:
|
Warhead:
|
||||||
@@ -428,12 +426,12 @@ UnitExplodeSmall:
|
|||||||
Heavy: 25%
|
Heavy: 25%
|
||||||
Explosion: large_explosion
|
Explosion: large_explosion
|
||||||
InfDeath: 3
|
InfDeath: 3
|
||||||
ImpactSound: kaboom15
|
ImpactSound: EXPLSML2
|
||||||
|
|
||||||
WormJaw:
|
WormJaw:
|
||||||
ROF: 10
|
ROF: 10
|
||||||
Range: 3
|
Range: 3
|
||||||
Report: AI_WATTK
|
Report: WORM
|
||||||
Warhead:
|
Warhead:
|
||||||
Spread: 5
|
Spread: 5
|
||||||
Versus:
|
Versus:
|
||||||
@@ -470,7 +468,7 @@ RedEye:
|
|||||||
Damage: 40
|
Damage: 40
|
||||||
|
|
||||||
Sniper:
|
Sniper:
|
||||||
Report: GUN11
|
Report: FREMODD1
|
||||||
ROF: 40
|
ROF: 40
|
||||||
Range: 7
|
Range: 7
|
||||||
Projectile: Bullet
|
Projectile: Bullet
|
||||||
@@ -488,7 +486,7 @@ Sniper:
|
|||||||
Vulcan:
|
Vulcan:
|
||||||
ROF: 30
|
ROF: 30
|
||||||
Range: 6
|
Range: 6
|
||||||
Report: GUN13
|
Report: 20MMGUN1
|
||||||
Projectile: Bullet
|
Projectile: Bullet
|
||||||
Speed: 100
|
Speed: 100
|
||||||
ContrailLength: 1000
|
ContrailLength: 1000
|
||||||
|
|||||||
Reference in New Issue
Block a user