diff --git a/OpenRa.Game/Traits/Minelayer.cs b/OpenRa.Game/Traits/Minelayer.cs index d683961ad6..59cfd9ffa3 100644 --- a/OpenRa.Game/Traits/Minelayer.cs +++ b/OpenRa.Game/Traits/Minelayer.cs @@ -13,14 +13,14 @@ namespace OpenRa.Game.Traits { // todo: check for ammo if (mi.Button == MouseButton.Right && underCursor == self) - return new Order("DeployMine", self, null, int2.Zero, null); + return new Order("Deploy", self, null, int2.Zero, null); return null; } public void ResolveOrder(Actor self, Order order) { - if (order.OrderString == "DeployMine") + if (order.OrderString == "Deploy") { // todo: check for and adjust ammo // todo: delay a bit?