fixed unit production bug; unit is not emitted until space is clear.
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@@ -110,7 +110,7 @@ namespace OpenRa.Game
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if (order.Player == Game.LocalPlayer)
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Game.PlaySound(group == "Building"
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? "conscmp1.aud" : "unitrdy1.aud", false);
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if (group != "Building")
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if (group != "Building" && group != "Defense")
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Game.BuildUnit(order.Player, order.TargetString);
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})));
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break;
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