Fix gate animations.
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committed by
Oliver Brakmann
parent
d6d1f3a06d
commit
a2e35144a7
@@ -50,7 +50,7 @@ namespace OpenRA.Mods.Common.Traits
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: base(info)
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{
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self = init.Self;
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OpenPosition = Info.TransitionDelay;
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Position = OpenPosition = Info.TransitionDelay;
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building = self.Trait<Building>();
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blockedPositions = building.Info.Tiles(self.Location);
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Footprint = blockedPositions;
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