Fix gate animations.
This commit is contained in:
committed by
Oliver Brakmann
parent
d6d1f3a06d
commit
a2e35144a7
@@ -50,7 +50,7 @@ namespace OpenRA.Mods.Common.Traits
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: base(info)
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{
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self = init.Self;
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OpenPosition = Info.TransitionDelay;
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Position = OpenPosition = Info.TransitionDelay;
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building = self.Trait<Building>();
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blockedPositions = building.Info.Tiles(self.Location);
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Footprint = blockedPositions;
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@@ -1162,11 +1162,9 @@
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-Capturable:
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-GivesBuildableArea:
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-MustBeDestroyed:
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WithMakeAnimation:
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Condition: build-incomplete
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-WithMakeAnimation:
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-WithSpriteBody:
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WithGateSpriteBody:
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PauseOnCondition: !build-incomplete
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OpenSequence: open
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Tooltip:
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Buildable:
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@@ -1180,10 +1178,12 @@
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MapEditorData:
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Categories: Wall
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Gate:
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PauseOnCondition: empdisable || build-incomplete
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PauseOnCondition: empdisable
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OpeningSound: gateup1.aud
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ClosingSound: gatedwn1.aud
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BlocksProjectilesHeight: 768
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Sellable:
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RequiresCondition: !being-demolished
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^Gate_A:
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Inherits: ^Gate
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@@ -706,9 +706,6 @@ gagate_a:
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Start: 20
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Tick: 400
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ShadowStart: 41
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make:
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Frames: 9, 8, 7, 6, 5, 4, 3, 2, 1
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Length: 9
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emp-overlay: emp_fx01
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Length: *
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Offset: 0, 0, 25
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@@ -750,9 +747,6 @@ gagate_b:
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Start: 20
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Tick: 400
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ShadowStart: 41
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make:
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Frames: 9, 8, 7, 6, 5, 4, 3, 2, 1
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Length: 9
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emp-overlay: emp_fx01
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Length: *
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Offset: 0, 0, 25
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@@ -799,9 +793,6 @@ nagate_a:
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Start: 14
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Tick: 400
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ShadowStart: 29
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make:
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Frames: 6, 5, 4, 3, 2, 1
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Length: 6
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emp-overlay: emp_fx01
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Length: *
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Offset: 0, 0, 25
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@@ -844,9 +835,6 @@ nagate_b:
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Start: 14
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Tick: 400
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ShadowStart: 29
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make:
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Frames: 6, 5, 4, 3, 2, 1
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Length: 6
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emp-overlay: emp_fx01
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Length: *
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Offset: 0, 0, 25
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