Avoid redundantly setting viewport parameters in BeginFrame.
- Cache the old resolution, scroll and zoom in BeginFrame, and don't bother updating the viewport parameters again until they change. - Pass around scroll as an int2 to reduce the number of back-and-forth casts.
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@@ -66,7 +66,7 @@ namespace OpenRA.Graphics
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shader.SetTexture("Palette", palette);
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}
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public void SetViewportParams(Size screen, float zoom, float2 scroll)
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public void SetViewportParams(Size screen, float zoom, int2 scroll)
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{
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var a = 2f / Renderer.SheetSize;
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var view = new float[]
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