Avoid redundantly setting viewport parameters in BeginFrame.

- Cache the old resolution, scroll and zoom in BeginFrame, and don't bother updating the viewport parameters again until they change.
- Pass around scroll as an int2 to reduce the number of back-and-forth casts.
This commit is contained in:
RoosterDragon
2014-06-04 01:22:47 +01:00
parent 334a210231
commit a2ed4fd5f9
11 changed files with 40 additions and 22 deletions

View File

@@ -66,7 +66,7 @@ namespace OpenRA.Mods.RA
var text = messages.Random(Game.CosmeticRandom);
var textSize = r.Fonts["Bold"].Measure(text);
r.BeginFrame(float2.Zero, 1f);
r.BeginFrame(int2.Zero, 1f);
WidgetUtils.FillRectWithSprite(stripeRect, stripe);
r.RgbaSpriteRenderer.DrawSprite(logo, logoPos);
r.Fonts["Bold"].DrawText(text, new float2(r.Resolution.Width - textSize.X - 20, r.Resolution.Height - textSize.Y - 20), Color.White);