made WaterPaletteRotation more configurable

Base is now configurable per terrain
ExcludePalettes is now exposed to yaml
This commit is contained in:
Matthias Mailänder
2012-10-18 19:50:31 +02:00
parent a2c66a32b0
commit a2f5ffd59e
7 changed files with 20 additions and 11 deletions

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@@ -80,6 +80,7 @@ namespace OpenRA.FileFormats
public string Palette; public string Palette;
public int TileSize = 24; public int TileSize = 24;
public string[] Extensions; public string[] Extensions;
public int WaterPaletteRotationBase = 0x60;
public Dictionary<string, TerrainTypeInfo> Terrain = new Dictionary<string, TerrainTypeInfo>(); public Dictionary<string, TerrainTypeInfo> Terrain = new Dictionary<string, TerrainTypeInfo>();
public Dictionary<ushort, TileTemplate> Templates = new Dictionary<ushort, TileTemplate>(); public Dictionary<ushort, TileTemplate> Templates = new Dictionary<ushort, TileTemplate>();

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@@ -17,38 +17,43 @@ namespace OpenRA.Mods.RA
{ {
class WaterPaletteRotationInfo : ITraitInfo class WaterPaletteRotationInfo : ITraitInfo
{ {
public readonly int Base = 0x60; public readonly string[] ExcludePalettes = { "cursor", "chrome", "colorpicker" };
public object Create(ActorInitializer init) { return new WaterPaletteRotation(this); } public object Create(ActorInitializer init) { return new WaterPaletteRotation(init.world, this); }
} }
class WaterPaletteRotation : ITick, IPaletteModifier class WaterPaletteRotation : ITick, IPaletteModifier
{ {
float t = 0; float t = 0;
readonly WaterPaletteRotationInfo info;
public WaterPaletteRotation(WaterPaletteRotationInfo info) { this.info = info; } readonly WaterPaletteRotationInfo info;
readonly World world;
public WaterPaletteRotation(World world, WaterPaletteRotationInfo info)
{
this.world = world;
this.info = info;
}
public void Tick(Actor self) { t += .25f; } public void Tick(Actor self) { t += .25f; }
static string[] excludePalettes = { "cursor", "chrome", "colorpicker" };
static uint[] temp = new uint[7]; /* allocating this on the fly actually hurts our profile */ static uint[] temp = new uint[7]; /* allocating this on the fly actually hurts our profile */
public void AdjustPalette(Dictionary<string,Palette> palettes) public void AdjustPalette(Dictionary<string,Palette> palettes)
{ {
foreach (var pal in palettes) foreach (var pal in palettes)
{ {
if (excludePalettes.Contains(pal.Key)) if (info.ExcludePalettes.Contains(pal.Key))
continue; continue;
var colors = pal.Value.Values; var colors = pal.Value.Values;
var rotate = (int)t % 7; var rotate = (int)t % 7;
for (var i = 0; i < 7; i++) for (var i = 0; i < 7; i++)
temp[(rotate + i) % 7] = colors[info.Base + i]; temp[(rotate + i) % 7] = colors[world.TileSet.WaterPaletteRotationBase + i];
for (var i = 0; i < 7; i++) for (var i = 0; i < 7; i++)
pal.Value.SetColor(info.Base + i, temp[i]); pal.Value.SetColor(world.TileSet.WaterPaletteRotationBase + i, temp[i]);
} }
} }
} }

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@@ -62,7 +62,6 @@ World:
ScreenShaker: ScreenShaker:
NukePaletteEffect: NukePaletteEffect:
WaterPaletteRotation: WaterPaletteRotation:
Base: 32
BuildingInfluence: BuildingInfluence:
BridgeLayer: BridgeLayer:
Bridges: bridge1, bridge2, bridge3, bridge4 Bridges: bridge1, bridge2, bridge3, bridge4

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@@ -2,7 +2,8 @@ General:
Name: Desert Name: Desert
Id: DESERT Id: DESERT
Extensions: .des, .shp, .tem Extensions: .des, .shp, .tem
Palette: desert.pal Palette: desert.pal
WaterPaletteRotationBase: 32
Terrain: Terrain:
TerrainType@Clear: TerrainType@Clear:

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@@ -3,6 +3,7 @@ General:
Id: SNOW Id: SNOW
Extensions: .sno, .shp, .tem Extensions: .sno, .shp, .tem
Palette: snow.pal Palette: snow.pal
WaterPaletteRotationBase: 32
Terrain: Terrain:
TerrainType@Clear: TerrainType@Clear:

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@@ -3,6 +3,7 @@ General:
Id: TEMPERAT Id: TEMPERAT
Extensions: .tem, .shp Extensions: .tem, .shp
Palette: temperat.pal Palette: temperat.pal
WaterPaletteRotationBase: 32
Terrain: Terrain:
TerrainType@Clear: TerrainType@Clear:

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@@ -2,7 +2,8 @@ General:
Name: Winter Name: Winter
Id: WINTER Id: WINTER
Extensions: .win, .shp, .tem Extensions: .win, .shp, .tem
Palette: winter.pal Palette: winter.pal
WaterPaletteRotationBase: 32
Terrain: Terrain:
TerrainType@Clear: TerrainType@Clear: