made WaterPaletteRotation more configurable

Base is now configurable per terrain
ExcludePalettes is now exposed to yaml
This commit is contained in:
Matthias Mailänder
2012-10-18 19:50:31 +02:00
parent a2c66a32b0
commit a2f5ffd59e
7 changed files with 20 additions and 11 deletions

View File

@@ -80,6 +80,7 @@ namespace OpenRA.FileFormats
public string Palette;
public int TileSize = 24;
public string[] Extensions;
public int WaterPaletteRotationBase = 0x60;
public Dictionary<string, TerrainTypeInfo> Terrain = new Dictionary<string, TerrainTypeInfo>();
public Dictionary<ushort, TileTemplate> Templates = new Dictionary<ushort, TileTemplate>();

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@@ -17,38 +17,43 @@ namespace OpenRA.Mods.RA
{
class WaterPaletteRotationInfo : ITraitInfo
{
public readonly int Base = 0x60;
public readonly string[] ExcludePalettes = { "cursor", "chrome", "colorpicker" };
public object Create(ActorInitializer init) { return new WaterPaletteRotation(this); }
public object Create(ActorInitializer init) { return new WaterPaletteRotation(init.world, this); }
}
class WaterPaletteRotation : ITick, IPaletteModifier
{
float t = 0;
readonly WaterPaletteRotationInfo info;
public WaterPaletteRotation(WaterPaletteRotationInfo info) { this.info = info; }
readonly WaterPaletteRotationInfo info;
readonly World world;
public WaterPaletteRotation(World world, WaterPaletteRotationInfo info)
{
this.world = world;
this.info = info;
}
public void Tick(Actor self) { t += .25f; }
static string[] excludePalettes = { "cursor", "chrome", "colorpicker" };
static uint[] temp = new uint[7]; /* allocating this on the fly actually hurts our profile */
public void AdjustPalette(Dictionary<string,Palette> palettes)
{
foreach (var pal in palettes)
{
if (excludePalettes.Contains(pal.Key))
if (info.ExcludePalettes.Contains(pal.Key))
continue;
var colors = pal.Value.Values;
var rotate = (int)t % 7;
for (var i = 0; i < 7; i++)
temp[(rotate + i) % 7] = colors[info.Base + i];
temp[(rotate + i) % 7] = colors[world.TileSet.WaterPaletteRotationBase + i];
for (var i = 0; i < 7; i++)
pal.Value.SetColor(info.Base + i, temp[i]);
pal.Value.SetColor(world.TileSet.WaterPaletteRotationBase + i, temp[i]);
}
}
}

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@@ -62,7 +62,6 @@ World:
ScreenShaker:
NukePaletteEffect:
WaterPaletteRotation:
Base: 32
BuildingInfluence:
BridgeLayer:
Bridges: bridge1, bridge2, bridge3, bridge4

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@@ -3,6 +3,7 @@ General:
Id: DESERT
Extensions: .des, .shp, .tem
Palette: desert.pal
WaterPaletteRotationBase: 32
Terrain:
TerrainType@Clear:

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@@ -3,6 +3,7 @@ General:
Id: SNOW
Extensions: .sno, .shp, .tem
Palette: snow.pal
WaterPaletteRotationBase: 32
Terrain:
TerrainType@Clear:

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@@ -3,6 +3,7 @@ General:
Id: TEMPERAT
Extensions: .tem, .shp
Palette: temperat.pal
WaterPaletteRotationBase: 32
Terrain:
TerrainType@Clear:

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@@ -3,6 +3,7 @@ General:
Id: WINTER
Extensions: .win, .shp, .tem
Palette: winter.pal
WaterPaletteRotationBase: 32
Terrain:
TerrainType@Clear: