Make disabling parachute corpse sequences easier

This commit is contained in:
reaperrr
2018-06-08 16:22:42 +02:00
committed by Paul Chote
parent 6b1451f7ca
commit a30727b155

View File

@@ -101,7 +101,7 @@ namespace OpenRA.Mods.Common.Traits
var sequence = onWater ? info.WaterCorpseSequence : info.GroundCorpseSequence;
var palette = onWater ? info.WaterCorpsePalette : info.GroundCorpsePalette;
if (sequence != null && palette != null)
if (!string.IsNullOrEmpty(info.Image) && !string.IsNullOrEmpty(sequence) && palette != null)
self.World.AddFrameEndTask(w => w.Add(new SpriteEffect(self.OccupiesSpace.CenterPosition, w, info.Image, sequence, palette)));
self.Kill(self, info.DamageTypes);