Make disabling parachute corpse sequences easier
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@@ -101,7 +101,7 @@ namespace OpenRA.Mods.Common.Traits
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var sequence = onWater ? info.WaterCorpseSequence : info.GroundCorpseSequence;
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var sequence = onWater ? info.WaterCorpseSequence : info.GroundCorpseSequence;
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var palette = onWater ? info.WaterCorpsePalette : info.GroundCorpsePalette;
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var palette = onWater ? info.WaterCorpsePalette : info.GroundCorpsePalette;
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if (sequence != null && palette != null)
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if (!string.IsNullOrEmpty(info.Image) && !string.IsNullOrEmpty(sequence) && palette != null)
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self.World.AddFrameEndTask(w => w.Add(new SpriteEffect(self.OccupiesSpace.CenterPosition, w, info.Image, sequence, palette)));
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self.World.AddFrameEndTask(w => w.Add(new SpriteEffect(self.OccupiesSpace.CenterPosition, w, info.Image, sequence, palette)));
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self.Kill(self, info.DamageTypes);
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self.Kill(self, info.DamageTypes);
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