Add support for diamond cell grids.

This commit is contained in:
Paul Chote
2014-06-30 11:25:39 +12:00
parent af0e948a67
commit a30c8b53a7
11 changed files with 191 additions and 82 deletions

View File

@@ -20,22 +20,24 @@ namespace OpenRA
public class CellLayer<T> : IEnumerable<T>
{
public readonly Size Size;
public readonly TileShape Shape;
T[] entries;
public CellLayer(Map map)
: this(new Size(map.MapSize.X, map.MapSize.Y)) { }
: this(map.TileShape, new Size(map.MapSize.X, map.MapSize.Y)) { }
public CellLayer(Size size)
public CellLayer(TileShape shape, Size size)
{
Size = size;
Shape = shape;
entries = new T[size.Width * size.Height];
}
// Resolve an array index from cell coordinates
int Index(CPos cell)
{
// This will eventually define a distinct case for diagonal cell grids
return cell.Y * Size.Width + cell.X;
var uv = Map.CellToMap(Shape, cell);
return uv.Y * Size.Width + uv.X;
}
/// <summary>Gets or sets the <see cref="OpenRA.CellLayer"/> using cell coordinates</summary>
@@ -90,7 +92,7 @@ namespace OpenRA
/// <summary>Create a new layer by resizing another layer. New cells are filled with defaultValue.</summary>
public static CellLayer<T> Resize<T>(CellLayer<T> layer, Size newSize, T defaultValue)
{
var result = new CellLayer<T>(newSize);
var result = new CellLayer<T>(layer.Shape, newSize);
var width = Math.Min(layer.Size.Width, newSize.Width);
var height = Math.Min(layer.Size.Height, newSize.Height);

View File

@@ -23,25 +23,26 @@ namespace OpenRA
// Corners of the region
public readonly CPos TopLeft;
public readonly CPos BottomRight;
readonly TileShape shape;
// Corners in map coordinates
// Defined for forward compatibility with diagonal cell grids
// These will only equal TopLeft and BottomRight for TileShape.Rectangular
readonly CPos mapTopLeft;
readonly CPos mapBottomRight;
public CellRegion(CPos topLeft, CPos bottomRight)
public CellRegion(TileShape shape, CPos topLeft, CPos bottomRight)
{
this.shape = shape;
TopLeft = topLeft;
BottomRight = bottomRight;
mapTopLeft = TopLeft;
mapBottomRight = BottomRight;
mapTopLeft = Map.CellToMap(shape, TopLeft);
mapBottomRight = Map.CellToMap(shape, BottomRight);
}
public bool Contains(CPos cell)
{
// Defined for forward compatibility with diagonal cell grids
var uv = cell;
var uv = Map.CellToMap(shape, cell);
return uv.X >= mapTopLeft.X && uv.X <= mapBottomRight.X && uv.Y >= mapTopLeft.Y && uv.Y <= mapBottomRight.Y;
}
@@ -93,7 +94,7 @@ namespace OpenRA
v = r.mapTopLeft.Y;
}
public CPos Current { get { return new CPos(u, v); } }
public CPos Current { get { return Map.MapToCell(r.shape, new CPos(u, v)); } }
object IEnumerator.Current { get { return Current; } }
public void Dispose() { }
}

View File

@@ -76,6 +76,8 @@ namespace OpenRA
public bool AllowStartUnitConfig = true;
public Bitmap CustomPreview;
public readonly TileShape TileShape;
[FieldLoader.LoadUsing("LoadOptions")]
public MapOptions Options;
@@ -125,11 +127,12 @@ namespace OpenRA
public static Map FromTileset(TileSet tileset)
{
var size = new Size(1, 1);
var tileShape = Game.modData.Manifest.TileShape;
var tileRef = new TerrainTile(tileset.Templates.First().Key, (byte)0);
var makeMapTiles = Exts.Lazy(() =>
{
var ret = new CellLayer<TerrainTile>(size);
var ret = new CellLayer<TerrainTile>(tileShape, size);
ret.Clear(tileRef);
return ret;
});
@@ -142,7 +145,7 @@ namespace OpenRA
MapSize = new int2(size),
Tileset = tileset.Id,
Options = new MapOptions(),
MapResources = Exts.Lazy(() => new CellLayer<ResourceTile>(size)),
MapResources = Exts.Lazy(() => new CellLayer<ResourceTile>(tileShape, size)),
MapTiles = makeMapTiles,
Actors = Exts.Lazy(() => new Dictionary<string, ActorReference>()),
Smudges = Exts.Lazy(() => new List<SmudgeReference>())
@@ -242,6 +245,7 @@ namespace OpenRA
MapTiles = Exts.Lazy(() => LoadMapTiles());
MapResources = Exts.Lazy(() => LoadResourceTiles());
TileShape = Game.modData.Manifest.TileShape;
// The Uid is calculated from the data on-disk, so
// format changes must be flushed to disk.
@@ -262,9 +266,9 @@ namespace OpenRA
rules = Exts.Lazy(() => Game.modData.RulesetCache.LoadMapRules(this));
cachedTileSet = Exts.Lazy(() => Rules.TileSets[Tileset]);
var tl = new CPos(Bounds.Left, Bounds.Top);
var br = new CPos(Bounds.Right - 1, Bounds.Bottom - 1);
Cells = new CellRegion(tl, br);
var tl = Map.MapToCell(TileShape, new CPos(Bounds.Left, Bounds.Top));
var br = Map.MapToCell(TileShape, new CPos(Bounds.Right - 1, Bounds.Bottom - 1));
Cells = new CellRegion(TileShape, tl, br);
CustomTerrain = new CellLayer<int>(this);
foreach (var cell in Cells)
@@ -465,17 +469,79 @@ namespace OpenRA
public bool Contains(CPos cell)
{
return Bounds.Contains(cell.X, cell.Y);
var uv = CellToMap(TileShape, cell);
return Bounds.Contains(uv.X, uv.Y);
}
public WPos CenterOfCell(CPos c)
public WPos CenterOfCell(CPos cell)
{
return new WPos(1024 * c.X + 512, 1024 * c.Y + 512, 0);
if (TileShape == TileShape.Rectangle)
return new WPos(1024 * cell.X + 512, 1024 * cell.Y + 512, 0);
// Convert from diamond cell position (x, y) to world position (u, v):
// (a) Consider the relationships:
// - Center of origin cell is (512, 512)
// - +x adds (512, 512) to world pos
// - +y adds (-512, 512) to world pos
// (b) Therefore:
// - ax + by adds (a - b) * 512 + 512 to u
// - ax + by adds (a + b) * 512 + 512 to v
return new WPos(512 * (cell.X - cell.Y + 1), 512 * (cell.X + cell.Y + 1), 0);
}
public CPos CellContaining(WPos pos)
{
return new CPos(pos.X / 1024, pos.Y / 1024);
if (TileShape == TileShape.Rectangle)
return new CPos(pos.X / 1024, pos.Y / 1024);
// Convert from world position to diamond cell position:
// (a) Subtract (512, 512) to move the rotation center to the middle of the corner cell
// (b) Rotate axes by -pi/4
// (c) Add 512 to x (but not y) to realign the cell
// (d) Divide by 1024 to find final cell coords
var u = (pos.Y + pos.X - 512) / 1024;
var v = (pos.Y - pos.X) / 1024;
return new CPos(u, v);
}
public static CPos MapToCell(TileShape shape, CPos map)
{
if (shape == TileShape.Rectangle)
return map;
// Convert from rectangular map position to diamond cell position
// - The staggered rows make this fiddly (hint: draw a diagram!)
// (a) Consider the relationships:
// - +1u (even -> odd) adds (1, -1) to (x, y)
// - +1v (even -> odd) adds (1, 0) to (x, y)
// - +1v (odd -> even) adds (0, 1) to (x, y)
// (b) Therefore:
// - au + 2bv adds (a + b) to (x, y)
// - a correction factor is added if v is odd
var offset = (map.Y & 1) == 1 ? 1 : 0;
var y = (map.Y - offset) / 2 - map.X;
var x = map.Y - y;
return new CPos(x, y);
}
public static CPos CellToMap(TileShape shape, CPos cell)
{
if (shape == TileShape.Rectangle)
return cell;
// Convert from diamond cell (x, y) position to rectangular map position (u, v)
// - The staggered rows make this fiddly (hint: draw a diagram!)
// (a) Consider the relationships:
// - +1x (even -> odd) adds (0, 1) to (u, v)
// - +1x (odd -> even) adds (1, 1) to (u, v)
// - +1y (even -> odd) adds (-1, 1) to (u, v)
// - +1y (odd -> even) adds (0, 1) to (u, v)
// (b) Therefore:
// - ax + by adds (a - b)/2 to u (only even increments count)
// - ax + by adds a + b to v
var u = (cell.X - cell.Y) / 2;
var v = cell.X + cell.Y;
return new CPos(u, v);
}
public int FacingBetween(CPos cell, CPos towards, int fallbackfacing)
@@ -497,7 +563,10 @@ namespace OpenRA
public void ResizeCordon(int left, int top, int right, int bottom)
{
Bounds = Rectangle.FromLTRB(left, top, right, bottom);
Cells = new CellRegion(new CPos(Bounds.Left, Bounds.Top), new CPos(Bounds.Right - 1, Bounds.Bottom - 1));
var tl = Map.MapToCell(TileShape, new CPos(Bounds.Left, Bounds.Top));
var br = Map.MapToCell(TileShape, new CPos(Bounds.Right - 1, Bounds.Bottom - 1));
Cells = new CellRegion(TileShape, tl, br);
}
string ComputeHash()
@@ -597,17 +666,18 @@ namespace OpenRA
return cachedTileSet.Value[GetTerrainIndex(cell)];
}
public CPos Clamp(CPos xy)
public CPos Clamp(CPos cell)
{
var r = Bounds;
return xy.Clamp(new Rectangle(r.X, r.Y, r.Width - 1, r.Height - 1));
var bounds = new Rectangle(Bounds.X, Bounds.Y, Bounds.Width - 1, Bounds.Height - 1);
return MapToCell(TileShape, CellToMap(TileShape, cell).Clamp(bounds));
}
public CPos ChooseRandomCell(MersenneTwister rand)
{
return new CPos(
rand.Next(Bounds.Left, Bounds.Right),
rand.Next(Bounds.Top, Bounds.Bottom));
var x = rand.Next(Bounds.Left, Bounds.Right);
var y = rand.Next(Bounds.Top, Bounds.Bottom);
return MapToCell(TileShape, new CPos(x, y));
}
public CPos ChooseRandomEdgeCell(MersenneTwister rand)
@@ -615,15 +685,16 @@ namespace OpenRA
var isX = rand.Next(2) == 0;
var edge = rand.Next(2) == 0;
return new CPos(
isX ? rand.Next(Bounds.Left, Bounds.Right) : (edge ? Bounds.Left : Bounds.Right),
!isX ? rand.Next(Bounds.Top, Bounds.Bottom) : (edge ? Bounds.Top : Bounds.Bottom));
var x = isX ? rand.Next(Bounds.Left, Bounds.Right) : (edge ? Bounds.Left : Bounds.Right);
var y = !isX ? rand.Next(Bounds.Top, Bounds.Bottom) : (edge ? Bounds.Top : Bounds.Bottom);
return MapToCell(TileShape, new CPos(x, y));
}
public WRange DistanceToEdge(WPos pos, WVec dir)
{
var tl = CenterOfCell(new CPos(Bounds.Left, Bounds.Top)) - new WVec(512, 512, 0);
var br = CenterOfCell(new CPos(Bounds.Right, Bounds.Bottom)) + new WVec(511, 511, 0);
var tl = CenterOfCell(Cells.TopLeft) - new WVec(512, 512, 0);
var br = CenterOfCell(Cells.BottomRight) + new WVec(511, 511, 0);
var x = dir.X == 0 ? int.MaxValue : ((dir.X < 0 ? tl.X : br.X) - pos.X) / dir.X;
var y = dir.Y == 0 ? int.MaxValue : ((dir.Y < 0 ? tl.Y : br.Y) - pos.Y) / dir.Y;
return new WRange(Math.Min(x, y) * dir.Length);