Add support for diamond cell grids.
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@@ -115,7 +115,7 @@ namespace OpenRA.Mods.RA.Widgets
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var cell = MinimapPixelToCell(mi.Location);
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var pos = world.Map.CenterOfCell(cell);
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if ((mi.Event == MouseInputEvent.Down || mi.Event == MouseInputEvent.Move) && mi.Button == MouseButton.Left)
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worldRenderer.Viewport.Center(world.Map.CenterOfCell(cell));
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worldRenderer.Viewport.Center(pos);
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if (mi.Event == MouseInputEvent.Down && mi.Button == MouseButton.Right)
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{
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@@ -242,8 +242,8 @@ namespace OpenRA.Mods.RA.Widgets
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int2 CellToMinimapPixel(CPos p)
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{
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var mapOrigin = new CPos(world.Map.Bounds.Left, world.Map.Bounds.Top);
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var mapOffset = p - mapOrigin;
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var mapOrigin = new CVec(world.Map.Bounds.Left, world.Map.Bounds.Top);
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var mapOffset = Map.CellToMap(world.Map.TileShape, p) - mapOrigin;
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return new int2(mapRect.X, mapRect.Y) + (previewScale * new float2(mapOffset.X, mapOffset.Y)).ToInt2();
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}
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@@ -253,7 +253,7 @@ namespace OpenRA.Mods.RA.Widgets
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var viewOrigin = new float2(mapRect.X, mapRect.Y);
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var mapOrigin = new float2(world.Map.Bounds.Left, world.Map.Bounds.Top);
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var fcell = mapOrigin + (1f / previewScale) * (p - viewOrigin);
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return new CPos((int)fcell.X, (int)fcell.Y);
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return Map.MapToCell(world.Map.TileShape, new CPos((int)fcell.X, (int)fcell.Y));
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}
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}
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}
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