move HasUnitOnBuild to RA

This commit is contained in:
Chris Forbes
2010-05-20 17:41:07 +12:00
parent 50cc18d1f4
commit a33bb7bd8a
4 changed files with 56 additions and 38 deletions

View File

@@ -294,7 +294,6 @@
<Compile Include="Widgets\BackgroundWidget.cs" />
<Compile Include="Widgets\LabelWidget.cs" />
<Compile Include="Widgets\CheckboxWidget.cs" />
<Compile Include="Traits\HasUnitOnBuild.cs" />
<Compile Include="Traits\Activities\Wait.cs" />
<Compile Include="Traits\CrateAction.cs" />
<Compile Include="Effects\CrateEffect.cs" />

View File

@@ -1,37 +0,0 @@
using System;
namespace OpenRA.Traits
{
class HasUnitOnBuildInfo : ITraitInfo
{
public readonly string Unit = null;
public readonly string InitialActivity = null;
public readonly int2 SpawnOffset = int2.Zero;
public readonly int Facing = 0;
public object Create( Actor self ) { return new HasUnitOnBuild(self); }
}
public class HasUnitOnBuild
{
public HasUnitOnBuild(Actor self)
{
var info = self.Info.Traits.Get<HasUnitOnBuildInfo>();
self.World.AddFrameEndTask(
w =>
{
var unit = w.CreateActor(info.Unit, self.Location
+ info.SpawnOffset, self.Owner);
var unitTrait = unit.traits.Get<Unit>();
unitTrait.Facing = info.Facing;
if (info.InitialActivity != null)
unit.QueueActivity(Game.CreateObject<IActivity>(info.InitialActivity));
});
}
}
}