Add a note about EnemyWatcher being required for On(Player)Discovered
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@@ -419,14 +419,16 @@ namespace OpenRA.Mods.Common.Scripting
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}
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}
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[Desc("Call a function when this actor is discovered by an enemy or a player with a Neutral stance. " +
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[Desc("Call a function when this actor is discovered by an enemy or a player with a Neutral stance. " +
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"The callback function will be called as func(Actor discovered, Player discoverer).")]
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"The callback function will be called as func(Actor discovered, Player discoverer). +" +
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"The player actor needs the 'EnemyWatcher' trait.")]
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public void OnDiscovered(Actor a, LuaFunction func)
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public void OnDiscovered(Actor a, LuaFunction func)
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{
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{
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GetScriptTriggers(a).RegisterCallback(Trigger.OnDiscovered, func, Context);
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GetScriptTriggers(a).RegisterCallback(Trigger.OnDiscovered, func, Context);
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}
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}
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[Desc("Call a function when this player is discovered by an enemy or neutral player. " +
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[Desc("Call a function when this player is discovered by an enemy or neutral player. " +
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"The callback function will be called as func(Player discovered, Player discoverer, Actor discoveredActor).")]
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"The callback function will be called as func(Player discovered, Player discoverer, Actor discoveredActor)." +
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"The player actor needs the 'EnemyWatcher' trait.")]
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public void OnPlayerDiscovered(Player discovered, LuaFunction func)
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public void OnPlayerDiscovered(Player discovered, LuaFunction func)
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{
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{
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GetScriptTriggers(discovered.PlayerActor).RegisterCallback(Trigger.OnPlayerDiscovered, func, Context);
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GetScriptTriggers(discovered.PlayerActor).RegisterCallback(Trigger.OnPlayerDiscovered, func, Context);
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