Rewrite spawn point assignment logic.
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@@ -122,7 +122,7 @@ namespace OpenRA
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Team = client.Team,
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SpawnPoint = runtimePlayer.SpawnPoint,
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IsRandomFaction = runtimePlayer.Faction.InternalName != client.Faction,
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IsRandomSpawnPoint = runtimePlayer.SpawnPoint != client.SpawnPoint,
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IsRandomSpawnPoint = runtimePlayer.DisplaySpawnPoint == 0,
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Fingerprint = client.Fingerprint
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};
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