Rewrite spawn point assignment logic.

This commit is contained in:
Paul Chote
2020-10-13 19:17:25 +01:00
committed by teinarss
parent b2b639434c
commit a375f0e58a
9 changed files with 101 additions and 72 deletions

View File

@@ -56,6 +56,7 @@ namespace OpenRA
public readonly bool NonCombatant = false;
public readonly bool Playable = true;
public readonly int ClientIndex;
public readonly CPos HomeLocation;
public readonly PlayerReference PlayerReference;
public readonly bool IsBot;
public readonly string BotType;
@@ -65,8 +66,13 @@ namespace OpenRA
/// <summary>The faction (including Random, etc) that was selected in the lobby.</summary>
public readonly FactionInfo DisplayFaction;
/// <summary>The spawn point index that was assigned for client-based players.</summary>
public readonly int SpawnPoint;
/// <summary>The spawn point index (including 0 for Random) that was selected in the lobby for client-based players.</summary>
public readonly int DisplaySpawnPoint;
public WinState WinState = WinState.Undefined;
public int SpawnPoint;
public bool HasObjectives = false;
public bool Spectating;
@@ -153,6 +159,11 @@ namespace OpenRA
BotType = client.Bot;
Faction = ChooseFaction(world, client.Faction, !pr.LockFaction);
DisplayFaction = ChooseDisplayFaction(world, client.Faction);
var assignSpawnPoints = world.WorldActor.TraitOrDefault<IAssignSpawnPoints>();
HomeLocation = assignSpawnPoints?.AssignHomeLocation(world, client) ?? pr.HomeLocation;
SpawnPoint = assignSpawnPoints?.SpawnPointForPlayer(this) ?? client.SpawnPoint;
DisplaySpawnPoint = client.SpawnPoint;
}
else
{
@@ -166,6 +177,8 @@ namespace OpenRA
BotType = pr.Bot;
Faction = ChooseFaction(world, pr.Faction, false);
DisplayFaction = ChooseDisplayFaction(world, pr.Faction);
HomeLocation = pr.HomeLocation;
SpawnPoint = DisplaySpawnPoint = 0;
}
if (!Spectating)