queries dies
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@@ -28,7 +28,7 @@ namespace OpenRA.Mods.RA
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[Sync] bool QueueActive = false;
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public override void Tick( Actor self )
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{
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QueueActive = self.World.Queries.WithTrait<Production>()
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QueueActive = self.World.ActorsWithTrait<Production>()
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.Where(x => x.Actor.Owner == self.Owner)
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.Where(x => x.Trait.Info.Produces.Contains(Info.Type))
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.Any();
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@@ -50,8 +50,8 @@ namespace OpenRA.Mods.RA
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protected override bool BuildUnit( string name )
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{
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// Find a production structure to build this actor
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var producers = self.World.Queries
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.WithTrait<Production>()
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var producers = self.World
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.ActorsWithTrait<Production>()
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.Where(x => x.Actor.Owner == self.Owner)
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.Where(x => x.Trait.Info.Produces.Contains(Info.Type))
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.OrderByDescending(x => x.Actor.IsPrimaryBuilding() ? 1 : 0 ); // prioritize the primary.
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@@ -29,7 +29,7 @@ namespace OpenRA.Mods.RA
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var prevItems = GetNumBuildables(self.Owner);
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// Find the queue with the target actor
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var queue = w.Queries.WithTrait<ProductionQueue>()
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var queue = w.ActorsWithTrait<ProductionQueue>()
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.Where(p => p.Actor.Owner == self.Owner &&
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p.Trait.CurrentItem() != null &&
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p.Trait.CurrentItem().Item == order.TargetString &&
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@@ -95,7 +95,7 @@ namespace OpenRA.Mods.RA
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if (bi == null)
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return;
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var producers = self.World.Queries.WithTrait<Production>()
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var producers = self.World.ActorsWithTrait<Production>()
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.Where( x => x.Actor.Owner == self.Owner )
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.Where( x => x.Actor.Info.Traits.Get<ProductionInfo>().Produces.Contains( bi.Queue ) )
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.ToList();
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@@ -110,7 +110,7 @@ namespace OpenRA.Mods.RA
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{
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if (p != p.World.LocalPlayer) return 0; // this only matters for local players.
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return p.World.Queries.WithTrait<ProductionQueue>()
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return p.World.ActorsWithTrait<ProductionQueue>()
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.Where(a => a.Actor.Owner == p)
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.SelectMany(a => a.Trait.BuildableItems()).Distinct().Count();
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}
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