queries dies
This commit is contained in:
@@ -136,7 +136,7 @@ namespace OpenRA.Graphics
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{
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int* c = (int*)bitmapData.Scan0;
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foreach (var t in world.Queries.WithTrait<IRadarSignature>())
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foreach (var t in world.ActorsWithTrait<IRadarSignature>())
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{
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if (!world.LocalShroud.IsVisible(t.Actor))
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continue;
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@@ -37,7 +37,7 @@ namespace OpenRA.Network
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report.Frame = orderManager.NetFrameNumber;
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report.SyncedRandom = orderManager.world.SharedRandom.Last;
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report.Traits.Clear();
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foreach (var a in orderManager.world.Queries.WithTrait<ISync>())
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foreach (var a in orderManager.world.ActorsWithTrait<ISync>())
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{
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var sync = Sync.CalculateSyncHash(a.Trait);
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if (sync != 0)
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@@ -190,7 +190,7 @@ namespace OpenRA.Network
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if (target == w.LocalPlayer)
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w.WorldActor.Trait<Shroud>().UpdatePlayerStance(w, p, oldStance, s);
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foreach (var nsc in w.Queries.WithTrait<INotifyStanceChanged>())
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foreach (var nsc in w.ActorsWithTrait<INotifyStanceChanged>())
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nsc.Trait.StanceChanged(nsc.Actor, p, target, oldStance, s);
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}
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}
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@@ -83,7 +83,7 @@ namespace OpenRA.Orders
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public override void Tick(World world)
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{
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var hasStructure = world.Queries.WithTrait<T>()
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var hasStructure = world.ActorsWithTrait<T>()
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.Any( a => a.Actor.Owner == world.LocalPlayer );
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if (!hasStructure)
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@@ -132,7 +132,7 @@ namespace OpenRA.Traits
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{
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var eva = self.World.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
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OreCapacity = self.World.Queries.WithTrait<IStoreOre>()
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OreCapacity = self.World.ActorsWithTrait<IStoreOre>()
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.Where(a => a.Actor.Owner == Owner)
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.Sum(a => a.Trait.Capacity);
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@@ -45,7 +45,7 @@ namespace OpenRA.Traits
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for (var i = 0; i <= bins.GetUpperBound(0); i++)
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bins[i, j].Clear();
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foreach (var a in self.World.Queries.WithTrait<IHasLocation>())
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foreach (var a in self.World.ActorsWithTrait<IHasLocation>())
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{
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var bounds = a.Actor.GetBounds(true);
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@@ -100,8 +100,6 @@ namespace OpenRA
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WorldActor = CreateActor( "World", new TypeDictionary() );
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LocalShroud = WorldActor.Trait<Shroud>();
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Queries = new AllQueries(this);
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// Add players
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foreach (var cmp in WorldActor.TraitsImplementing<ICreatePlayers>())
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cmp.CreatePlayers(this);
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@@ -160,7 +158,7 @@ namespace OpenRA
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if (!DisableTick)
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{
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actors.Do( x => x.Tick() );
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Queries.WithTrait<ITick>().DoTimed( x =>
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ActorsWithTrait<ITick>().DoTimed( x =>
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{
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x.Trait.Tick( x.Actor );
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}, "[{2}] Trait: {0} ({1:0.000} ms)", Game.Settings.Debug.LongTickThreshold );
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@@ -204,22 +202,10 @@ namespace OpenRA
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}
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}
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public class AllQueries
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public IEnumerable<TraitPair<T>> ActorsWithTrait<T>()
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{
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readonly World world;
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public AllQueries( World world )
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{
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this.world = world;
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return traitDict.ActorsWithTraitMultiple<T>(this);
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}
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public IEnumerable<TraitPair<T>> WithTrait<T>()
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{
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return world.traitDict.ActorsWithTraitMultiple<T>( world );
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}
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}
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public AllQueries Queries;
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}
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public struct TraitPair<T>
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@@ -41,7 +41,7 @@ namespace OpenRA.Mods.RA.Activities
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foreach (var t in target.TraitsImplementing<INotifyCapture>())
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t.OnCapture(target, self, oldOwner, self.Owner);
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foreach (var t in self.World.Queries.WithTrait<INotifyOtherCaptured>())
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foreach (var t in self.World.ActorsWithTrait<INotifyOtherCaptured>())
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t.Trait.OnActorCaptured(t.Actor, target, self, oldOwner, self.Owner);
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self.Destroy();
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@@ -25,7 +25,7 @@ namespace OpenRA.Mods.RA.Air
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public static Actor ChooseAirfield(Actor self)
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{
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return self.World.Queries.WithTrait<BuildingInfo>()
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return self.World.ActorsWithTrait<BuildingInfo>()
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.Where(a => a.Actor.Owner == self.Owner)
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.Where(a => self.Info.Traits.Get<PlaneInfo>().RearmBuildings.Contains(a.Actor.Info.Name)
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&& !Reservable.IsReserved(a.Actor))
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@@ -60,7 +60,7 @@ namespace OpenRA.Mods.RA.Buildings
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if (player == null)
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return ret;
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foreach (var b in player.World.Queries.WithTrait<BuildingInfo>()
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foreach (var b in player.World.ActorsWithTrait<BuildingInfo>()
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.Where(a => a.Actor.Owner == player).Select(a => a.Actor))
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{
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ret[b.Info.Name].Add(b);
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@@ -64,7 +64,7 @@ namespace OpenRA.Mods.RA.Buildings
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continue; // Cell is empty; continue search
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// Cell contains an actor. Is it the type we want?
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if (world.Queries.WithTrait<LineBuild>().Any(a => (a.Actor.Info.Name == name && a.Actor.Location.X == cell.X && a.Actor.Location.Y == cell.Y)))
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if (world.ActorsWithTrait<LineBuild>().Any(a => (a.Actor.Info.Name == name && a.Actor.Location.X == cell.X && a.Actor.Location.Y == cell.Y)))
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dirs[d] = i; // Cell contains actor of correct type
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else
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dirs[d] = -1; // Cell is blocked by another actor type
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@@ -63,7 +63,7 @@ namespace OpenRA.Mods.RA
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Sound.Play("chrotnk1.aud", Game.CellSize * order.TargetLocation.ToFloat2());
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chargeTick = 25 * self.Info.Traits.Get<ChronoshiftDeployInfo>().ChargeTime;
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foreach (var a in self.World.Queries.WithTrait<ChronoshiftPaletteEffect>())
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foreach (var a in self.World.ActorsWithTrait<ChronoshiftPaletteEffect>())
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a.Trait.Enable();
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}
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}
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@@ -109,7 +109,7 @@ namespace OpenRA.Mods.RA
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self.Owner.Stances[self.World.LocalPlayer] == Stance.Ally)
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return true;
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return self.World.Queries.WithTrait<DetectCloaked>().Any(a =>
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return self.World.ActorsWithTrait<DetectCloaked>().Any(a =>
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a.Actor.Owner.Stances[self.Owner] != Stance.Ally &&
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(self.Location - a.Actor.Location).Length < a.Actor.Info.Traits.Get<DetectCloakedInfo>().Range);
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}
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@@ -21,7 +21,7 @@ namespace OpenRA.Mods.RA
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{
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if (self.Owner.WinState != WinState.Undefined || self.Owner.NonCombatant) return;
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var hasAnything = self.World.Queries.WithTrait<MustBeDestroyed>()
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var hasAnything = self.World.ActorsWithTrait<MustBeDestroyed>()
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.Any( a => a.Actor.Owner == self.Owner );
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if (!hasAnything && !self.Owner.NonCombatant)
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@@ -29,7 +29,7 @@ namespace OpenRA.Mods.RA.Crates
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if (base.GetSelectionShares(collector) == 0)
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return 0; // there's some other really good reason why we shouldn't give this.
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var hasBase = self.World.Queries.WithTrait<BaseBuilding>()
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var hasBase = self.World.ActorsWithTrait<BaseBuilding>()
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.Any(a => a.Actor.Owner == collector.Owner);
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return hasBase ? info.SelectionShares :
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@@ -65,7 +65,7 @@ namespace OpenRA.Mods.RA.Effects
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if (altitude <= 0)
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{
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// Trigger screen desaturate effect
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foreach (var a in world.Queries.WithTrait<NukePaletteEffect>())
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foreach (var a in world.ActorsWithTrait<NukePaletteEffect>())
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a.Trait.Enable();
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Explode(world);
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@@ -150,8 +150,8 @@ namespace OpenRA.Mods.RA
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.OrderByDescending(a => GetPowerProvidedBy(a)).FirstOrDefault();
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}
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var myBuildings = p.World.Queries
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.WithTrait<Building>()
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var myBuildings = p.World
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.ActorsWithTrait<Building>()
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.Where( a => a.Actor.Owner == p )
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.Select(a => a.Actor.Info.Name).ToArray();
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@@ -272,7 +272,7 @@ namespace OpenRA.Mods.RA
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attackForce.RemoveAll(a => a.Destroyed);
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// don't select harvesters.
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var newUnits = self.World.Queries.WithTrait<IMove>()
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var newUnits = self.World.ActorsWithTrait<IMove>()
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.Where(a => a.Actor.Owner == p && a.Actor.Info != Rules.Info["harv"]
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&& !activeUnits.Contains(a.Actor))
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.Select(a => a.Actor).ToArray();
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@@ -309,7 +309,7 @@ namespace OpenRA.Mods.RA
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void SetRallyPointsForNewProductionBuildings(Actor self)
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{
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var buildings = self.World.Queries.WithTrait<RallyPoint>()
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var buildings = self.World.ActorsWithTrait<RallyPoint>()
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.Where(rp => rp.Actor.Owner == p &&
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!IsRallyPointValid(rp.Trait.rallyPoint)).ToArray();
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@@ -399,7 +399,7 @@ namespace OpenRA.Mods.RA
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private void BuildRandom(string category)
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{
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// Pick a free queue
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var queue = world.Queries.WithTrait<ProductionQueue>()
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var queue = world.ActorsWithTrait<ProductionQueue>()
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.Where(a => a.Actor.Owner == p &&
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a.Trait.Info.Type == category &&
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a.Trait.CurrentItem() == null)
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@@ -447,7 +447,7 @@ namespace OpenRA.Mods.RA
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public void Tick()
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{
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// Pick a free queue
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var queue = ai.world.Queries.WithTrait<ProductionQueue>()
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var queue = ai.world.ActorsWithTrait<ProductionQueue>()
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.Where(a => a.Actor.Owner == ai.p && a.Trait.Info.Type == category)
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.Select(a => a.Trait)
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.FirstOrDefault();
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@@ -64,7 +64,7 @@ namespace OpenRA.Mods.RA
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Actor ClosestProc(Actor self, Actor ignore)
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{
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var refs = self.World.Queries.WithTrait<IAcceptOre>()
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var refs = self.World.ActorsWithTrait<IAcceptOre>()
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.Where(x => x.Actor != ignore && x.Actor.Owner == self.Owner)
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.ToList();
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var mi = self.Info.Traits.Get<MobileInfo>();
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@@ -50,7 +50,7 @@ namespace OpenRA.Mods.RA.Orders
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public static bool PlayerIsAllowedToRepair( World world )
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{
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return world.Queries.WithTrait<AllowsBuildingRepair>()
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return world.ActorsWithTrait<AllowsBuildingRepair>()
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.Any(a => a.Actor.Owner == world.LocalPlayer);
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}
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@@ -62,7 +62,7 @@ namespace OpenRA.Mods.RA
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public IEnumerable<TraitPair<Harvester>> GetLinkedHarvesters()
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{
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return self.World.Queries.WithTrait<Harvester>()
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return self.World.ActorsWithTrait<Harvester>()
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.Where(a => a.Trait.LinkedProc == self);
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}
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@@ -28,7 +28,7 @@ namespace OpenRA.Mods.RA
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[Sync] bool QueueActive = false;
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public override void Tick( Actor self )
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{
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QueueActive = self.World.Queries.WithTrait<Production>()
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QueueActive = self.World.ActorsWithTrait<Production>()
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.Where(x => x.Actor.Owner == self.Owner)
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.Where(x => x.Trait.Info.Produces.Contains(Info.Type))
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.Any();
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@@ -50,8 +50,8 @@ namespace OpenRA.Mods.RA
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protected override bool BuildUnit( string name )
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{
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// Find a production structure to build this actor
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var producers = self.World.Queries
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.WithTrait<Production>()
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var producers = self.World
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.ActorsWithTrait<Production>()
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.Where(x => x.Actor.Owner == self.Owner)
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.Where(x => x.Trait.Info.Produces.Contains(Info.Type))
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.OrderByDescending(x => x.Actor.IsPrimaryBuilding() ? 1 : 0 ); // prioritize the primary.
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@@ -29,7 +29,7 @@ namespace OpenRA.Mods.RA
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var prevItems = GetNumBuildables(self.Owner);
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// Find the queue with the target actor
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var queue = w.Queries.WithTrait<ProductionQueue>()
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var queue = w.ActorsWithTrait<ProductionQueue>()
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.Where(p => p.Actor.Owner == self.Owner &&
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p.Trait.CurrentItem() != null &&
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p.Trait.CurrentItem().Item == order.TargetString &&
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@@ -95,7 +95,7 @@ namespace OpenRA.Mods.RA
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if (bi == null)
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return;
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var producers = self.World.Queries.WithTrait<Production>()
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var producers = self.World.ActorsWithTrait<Production>()
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.Where( x => x.Actor.Owner == self.Owner )
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.Where( x => x.Actor.Info.Traits.Get<ProductionInfo>().Produces.Contains( bi.Queue ) )
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.ToList();
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@@ -110,7 +110,7 @@ namespace OpenRA.Mods.RA
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{
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if (p != p.World.LocalPlayer) return 0; // this only matters for local players.
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return p.World.Queries.WithTrait<ProductionQueue>()
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return p.World.ActorsWithTrait<ProductionQueue>()
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.Where(a => a.Actor.Owner == p)
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.SelectMany(a => a.Trait.BuildableItems()).Distinct().Count();
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}
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@@ -57,8 +57,8 @@ namespace OpenRA.Mods.RA
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// THIS IS SHIT
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// Cancel existing primaries
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foreach (var p in self.Info.Traits.Get<ProductionInfo>().Produces)
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foreach (var b in self.World.Queries
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.WithTrait<PrimaryBuilding>()
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foreach (var b in self.World
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.ActorsWithTrait<PrimaryBuilding>()
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.Where(a => a.Actor.Owner == self.Owner)
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.Where(x => x.Trait.IsPrimary
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&& (x.Actor.Info.Traits.Get<ProductionInfo>().Produces.Contains(p))))
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@@ -27,7 +27,7 @@ namespace OpenRA.Mods.RA
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if (self.TraitsImplementing<IDisable>().Any(d => d.Disabled))
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return false;
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var isJammed = self.World.Queries.WithTrait<JamsRadar>().Any(a => self.Owner != a.Actor.Owner
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var isJammed = self.World.ActorsWithTrait<JamsRadar>().Any(a => self.Owner != a.Actor.Owner
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&& (self.Location - a.Actor.Location).Length < a.Actor.Info.Traits.Get<JamsRadarInfo>().Range);
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return !isJammed;
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@@ -31,7 +31,7 @@ namespace OpenRA.Mods.RA
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centerLocation,
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ai.Traits.Get<AttackBaseInfo>().GetMaximumRange());
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foreach (var a in w.Queries.WithTrait<RenderRangeCircle>())
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foreach (var a in w.ActorsWithTrait<RenderRangeCircle>())
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if (a.Actor.Owner == a.Actor.World.LocalPlayer)
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if (a.Actor.Info.Traits.Get<RenderRangeCircleInfo>().RangeCircleType == RangeCircleType)
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a.Trait.RenderBeforeWorld(wr, a.Actor);
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@@ -24,7 +24,7 @@ namespace OpenRA.Scripting
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chronosphere.Trait<RenderBuilding>().PlayCustomAnim(chronosphere, "active");
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// Trigger screen desaturate effect
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foreach (var a in world.Queries.WithTrait<ChronoshiftPaletteEffect>())
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foreach (var a in world.ActorsWithTrait<ChronoshiftPaletteEffect>())
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a.Trait.Enable();
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Sound.Play("chrono2.aud", units.First().First.CenterLocation);
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@@ -93,7 +93,7 @@ namespace OpenRA.Mods.RA
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{
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if (p == Self.Owner || (p.Stances[Self.Owner] == Stance.Ally && Self.Owner.Stances[p] == Stance.Ally))
|
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{
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total += Self.World.Queries.WithTrait<StrategicPoint>()
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total += Self.World.ActorsWithTrait<StrategicPoint>()
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.Where(a => a.Actor.Owner == p)
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.Count(a => a.Trait.Critical == critical);
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}
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@@ -42,7 +42,7 @@ namespace OpenRA.Mods.RA
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self.Trait<RenderBuilding>().PlayCustomAnim(self, "active");
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// Trigger screen desaturate effect
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foreach (var a in self.World.Queries.WithTrait<ChronoshiftPaletteEffect>())
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foreach (var a in self.World.ActorsWithTrait<ChronoshiftPaletteEffect>())
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a.Trait.Enable();
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Sound.Play("chrono2.aud", Game.CellSize * order.TargetLocation);
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@@ -60,7 +60,7 @@ namespace OpenRA.Mods.RA
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void RefreshGps(Actor self)
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{
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if (self.World.LocalPlayer != null)
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self.World.LocalShroud.Disabled = self.World.Queries.WithTrait<GpsPower>()
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self.World.LocalShroud.Disabled = self.World.ActorsWithTrait<GpsPower>()
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.Any(p => p.Actor.Owner.Stances[self.World.LocalPlayer] == Stance.Ally &&
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p.Trait.Granted);
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}
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@@ -48,7 +48,7 @@ namespace OpenRA.Mods.RA
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if (!Cloak.Cloaked || self.Owner == byActor.Owner || self.Owner.Stances[byActor.Owner] == Stance.Ally)
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return true;
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return self.World.Queries.WithTrait<DetectCloaked>().Any(a => (self.Location - a.Actor.Location).Length < a.Actor.Info.Traits.Get<DetectCloakedInfo>().Range);
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return self.World.ActorsWithTrait<DetectCloaked>().Any(a => (self.Location - a.Actor.Location).Length < a.Actor.Info.Traits.Get<DetectCloakedInfo>().Range);
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}
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public virtual string[] TargetTypes { get { return info.TargetTypes; } }
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@@ -83,7 +83,7 @@ namespace OpenRA.Mods.RA.Widgets
|
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{
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VisibleQueues.Clear();
|
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|
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var queues = world.Queries.WithTrait<ProductionQueue>()
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var queues = world.ActorsWithTrait<ProductionQueue>()
|
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.Where(p => p.Actor.Owner == world.LocalPlayer)
|
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.Select(p => p.Trait);
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|
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|
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@@ -165,8 +165,8 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
int updateTicks = 0;
|
||||
public override void Tick()
|
||||
{
|
||||
var hasRadarNew = world.Queries
|
||||
.WithTrait<ProvidesRadar>()
|
||||
var hasRadarNew = world
|
||||
.ActorsWithTrait<ProvidesRadar>()
|
||||
.Any(a => a.Actor.Owner == world.LocalPlayer && a.Trait.IsActive);
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||||
|
||||
if (hasRadarNew != hasRadar)
|
||||
|
||||
@@ -156,8 +156,8 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
int updateTicks = 0;
|
||||
public override void Tick()
|
||||
{
|
||||
var hasRadarNew = world.Queries
|
||||
.WithTrait<ProvidesRadar>()
|
||||
var hasRadarNew = world
|
||||
.ActorsWithTrait<ProvidesRadar>()
|
||||
.Any(a => a.Actor.Owner == world.LocalPlayer && a.Trait.IsActive);
|
||||
|
||||
if (hasRadarNew != hasRadar)
|
||||
|
||||
@@ -101,7 +101,7 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
|
||||
bool CycleBases()
|
||||
{
|
||||
var bases = World.Queries.WithTrait<BaseBuilding>()
|
||||
var bases = World.ActorsWithTrait<BaseBuilding>()
|
||||
.Where( a => a.Actor.Owner == World.LocalPlayer ).ToArray();
|
||||
if (!bases.Any()) return true;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user