strip 'locate game root' crap from game & editor; chrono both CAs

This commit is contained in:
Chris Forbes
2010-05-27 21:13:35 +12:00
parent ce9f7666b4
commit a399e0b682
3 changed files with 6 additions and 22 deletions

View File

@@ -53,9 +53,12 @@ namespace OpenRA.Mods.RA
int ticks = 0;
public void Tick(Actor self)
{
if (ticks == 250)
MapActors["pdox"].traits.Get<Chronosphere>().Teleport(MapActors["ca1"], new int2(90,70));
{
if (ticks == 250)
{
MapActors["pdox"].traits.Get<Chronosphere>().Teleport(MapActors["ca1"], new int2(90, 70));
MapActors["pdox"].traits.Get<Chronosphere>().Teleport(MapActors["ca2"], new int2(92, 71));
}
if (ticks == 100)
MapActors["mslo1"].traits.Get<NukeSilo>().Attack(new int2(96,53));
if (ticks == 110)