strip 'locate game root' crap from game & editor; chrono both CAs
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@@ -53,9 +53,12 @@ namespace OpenRA.Mods.RA
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int ticks = 0;
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public void Tick(Actor self)
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{
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if (ticks == 250)
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MapActors["pdox"].traits.Get<Chronosphere>().Teleport(MapActors["ca1"], new int2(90,70));
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{
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if (ticks == 250)
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{
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MapActors["pdox"].traits.Get<Chronosphere>().Teleport(MapActors["ca1"], new int2(90, 70));
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MapActors["pdox"].traits.Get<Chronosphere>().Teleport(MapActors["ca2"], new int2(92, 71));
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}
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if (ticks == 100)
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MapActors["mslo1"].traits.Get<NukeSilo>().Attack(new int2(96,53));
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if (ticks == 110)
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