Extract default TileSet/Sequence dictionaries to ModData.

This commit is contained in:
Paul Chote
2016-03-11 18:08:23 +00:00
parent c32bf9f8f7
commit a3b1baa654
16 changed files with 61 additions and 50 deletions

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@@ -24,8 +24,8 @@ namespace OpenRA
public readonly IReadOnlyDictionary<string, SoundInfo> Voices;
public readonly IReadOnlyDictionary<string, SoundInfo> Notifications;
public readonly IReadOnlyDictionary<string, MusicInfo> Music;
public readonly IReadOnlyDictionary<string, TileSet> TileSets;
public readonly IReadOnlyDictionary<string, SequenceProvider> Sequences;
public readonly TileSet TileSet;
public readonly SequenceProvider Sequences;
public Ruleset(
IDictionary<string, ActorInfo> actors,
@@ -33,16 +33,16 @@ namespace OpenRA
IDictionary<string, SoundInfo> voices,
IDictionary<string, SoundInfo> notifications,
IDictionary<string, MusicInfo> music,
IDictionary<string, TileSet> tileSets,
IDictionary<string, SequenceProvider> sequences)
TileSet tileSet,
SequenceProvider sequences)
{
Actors = new ReadOnlyDictionary<string, ActorInfo>(actors);
Weapons = new ReadOnlyDictionary<string, WeaponInfo>(weapons);
Voices = new ReadOnlyDictionary<string, SoundInfo>(voices);
Notifications = new ReadOnlyDictionary<string, SoundInfo>(notifications);
Music = new ReadOnlyDictionary<string, MusicInfo>(music);
TileSets = new ReadOnlyDictionary<string, TileSet>(tileSets);
Sequences = new ReadOnlyDictionary<string, SequenceProvider>(sequences);
TileSet = tileSet;
Sequences = sequences;
foreach (var a in Actors.Values)
{

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@@ -28,7 +28,6 @@ namespace OpenRA
readonly Dictionary<string, SoundInfo> voiceCache = new Dictionary<string, SoundInfo>();
readonly Dictionary<string, SoundInfo> notificationCache = new Dictionary<string, SoundInfo>();
readonly Dictionary<string, MusicInfo> musicCache = new Dictionary<string, MusicInfo>();
readonly Dictionary<string, TileSet> tileSetCache = new Dictionary<string, TileSet>();
public event EventHandler LoadingProgress;
void RaiseProgress()
@@ -43,6 +42,7 @@ namespace OpenRA
}
public Ruleset Load(IReadOnlyFileSystem fileSystem,
TileSet tileSet,
MiniYaml additionalRules,
MiniYaml additionalWeapons,
MiniYaml additionalVoices,
@@ -57,7 +57,6 @@ namespace OpenRA
Dictionary<string, SoundInfo> voices;
Dictionary<string, SoundInfo> notifications;
Dictionary<string, MusicInfo> music;
Dictionary<string, TileSet> tileSets;
using (new PerfTimer("Actors"))
actors = LoadYamlRules(fileSystem, actorCache, m.Rules, additionalRules,
@@ -79,12 +78,8 @@ namespace OpenRA
music = LoadYamlRules(fileSystem, musicCache, m.Music, additionalMusic,
k => new MusicInfo(k.Key, k.Value));
using (new PerfTimer("TileSets"))
tileSets = LoadTileSets(fileSystem, tileSetCache, m.TileSets);
// TODO: only initialize, and then cache, the provider for the given map
var sequences = tileSets.ToDictionary(t => t.Key, t => new SequenceProvider(fileSystem, modData, t.Value, additionalSequences));
return new Ruleset(actors, weapons, voices, notifications, music, tileSets, sequences);
var sequences = tileSet != null ? new SequenceProvider(fileSystem, modData, tileSet, additionalSequences) : null;
return new Ruleset(actors, weapons, voices, notifications, music, tileSet, sequences);
}
/// <summary>
@@ -93,9 +88,9 @@ namespace OpenRA
/// </summary>
public Ruleset Load(IReadOnlyFileSystem fileSystem, Map map = null)
{
return map != null ? Load(fileSystem, map.RuleDefinitions, map.WeaponDefinitions,
map.VoiceDefinitions, map.NotificationDefinitions, map.MusicDefinitions,
map.SequenceDefinitions) : Load(fileSystem, null, null, null, null, null, null);
return map != null ? Load(fileSystem, modData.DefaultTileSets[map.Tileset], map.RuleDefinitions,
map.WeaponDefinitions,map.VoiceDefinitions, map.NotificationDefinitions, map.MusicDefinitions,
map.SequenceDefinitions) : Load(fileSystem, null, null, null, null, null, null, null);
}
Dictionary<string, T> LoadYamlRules<T>(IReadOnlyFileSystem fileSystem,

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@@ -169,10 +169,9 @@ namespace OpenRA
[FieldLoader.Ignore] CellLayer<PPos[]> cellProjection;
[FieldLoader.Ignore] CellLayer<List<MPos>> inverseCellProjection;
[FieldLoader.Ignore] Lazy<TileSet> cachedTileSet;
[FieldLoader.Ignore] Lazy<Ruleset> rules;
public Ruleset Rules { get { return rules != null ? rules.Value : null; } }
public SequenceProvider SequenceProvider { get { return Rules.Sequences[Tileset]; } }
public SequenceProvider SequenceProvider { get { return Rules.Sequences; } }
[FieldLoader.Ignore] public ProjectedCellRegion ProjectedCellBounds;
[FieldLoader.Ignore] public CellRegion AllCells;
@@ -307,8 +306,6 @@ namespace OpenRA
return modData.DefaultRules;
});
cachedTileSet = Exts.Lazy(() => Rules.TileSets[Tileset]);
var tl = new MPos(0, 0).ToCPos(this);
var br = new MPos(MapSize.X - 1, MapSize.Y - 1).ToCPos(this);
AllCells = new CellRegion(Grid.Type, tl, br);
@@ -388,7 +385,7 @@ namespace OpenRA
// Odd-height ramps get bumped up a level to the next even height layer
if ((height & 1) == 1)
{
var ti = cachedTileSet.Value.GetTileInfo(MapTiles.Value[uv]);
var ti = Rules.TileSet.GetTileInfo(MapTiles.Value[uv]);
if (ti != null && ti.RampType != 0)
height += 1;
}
@@ -624,7 +621,7 @@ namespace OpenRA
public byte[] SavePreview()
{
var tileset = Rules.TileSets[Tileset];
var tileset = Rules.TileSet;
var resources = Rules.Actors["world"].TraitInfos<ResourceTypeInfo>()
.ToDictionary(r => r.ResourceType, r => r.TerrainType);
@@ -875,7 +872,7 @@ namespace OpenRA
public void FixOpenAreas()
{
var r = new Random();
var tileset = Rules.TileSets[Tileset];
var tileset = Rules.TileSet;
for (var j = Bounds.Top; j < Bounds.Bottom; j++)
{
@@ -923,7 +920,7 @@ namespace OpenRA
{
var custom = CustomTerrain[uv];
terrainIndex = cachedTerrainIndexes[uv] =
custom != byte.MaxValue ? custom : cachedTileSet.Value.GetTerrainIndex(MapTiles.Value[uv]);
custom != byte.MaxValue ? custom : Rules.TileSet.GetTerrainIndex(MapTiles.Value[uv]);
}
return (byte)terrainIndex;
@@ -931,7 +928,7 @@ namespace OpenRA
public TerrainTypeInfo GetTerrainInfo(CPos cell)
{
return cachedTileSet.Value[GetTerrainIndex(cell)];
return Rules.TileSet[GetTerrainIndex(cell)];
}
public CPos Clamp(CPos cell)

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@@ -35,10 +35,16 @@ namespace OpenRA
public VoxelLoader VoxelLoader { get; private set; }
public CursorProvider CursorProvider { get; private set; }
public FS ModFiles = new FS();
public IReadOnlyFileSystem DefaultFileSystem { get { return ModFiles; } }
readonly Lazy<Ruleset> defaultRules;
public Ruleset DefaultRules { get { return defaultRules.Value; } }
public IReadOnlyFileSystem DefaultFileSystem { get { return ModFiles; } }
readonly Lazy<IReadOnlyDictionary<string, TileSet>> defaultTileSets;
public IReadOnlyDictionary<string, TileSet> DefaultTileSets { get { return defaultTileSets.Value; } }
readonly Lazy<IReadOnlyDictionary<string, SequenceProvider>> defaultSequences;
public IReadOnlyDictionary<string, SequenceProvider> DefaultSequences { get { return defaultSequences.Value; } }
public ModData(string mod, bool useLoadScreen = false)
{
@@ -74,6 +80,24 @@ namespace OpenRA
SpriteSequenceLoader.OnMissingSpriteError = s => Log.Write("debug", s);
defaultRules = Exts.Lazy(() => RulesetCache.Load(DefaultFileSystem));
defaultTileSets = Exts.Lazy(() =>
{
var items = new Dictionary<string, TileSet>();
foreach (var file in Manifest.TileSets)
{
var t = new TileSet(DefaultFileSystem, file);
items.Add(t.Id, t);
}
return (IReadOnlyDictionary<string, TileSet>)(new ReadOnlyDictionary<string, TileSet>(items));
});
defaultSequences = Exts.Lazy(() =>
{
var items = DefaultTileSets.ToDictionary(t => t.Key, t => new SequenceProvider(DefaultFileSystem, this, t.Value, null));
return (IReadOnlyDictionary<string, SequenceProvider>)(new ReadOnlyDictionary<string, SequenceProvider>(items));
});
initialThreadId = System.Threading.Thread.CurrentThread.ManagedThreadId;
}

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@@ -160,7 +160,7 @@ namespace OpenRA
Map = map;
Timestep = orderManager.LobbyInfo.GlobalSettings.Timestep;
TileSet = map.Rules.TileSets[Map.Tileset];
TileSet = map.Rules.TileSet;
SharedRandom = new MersenneTwister(orderManager.LobbyInfo.GlobalSettings.RandomSeed);
var worldActorType = type == WorldType.Editor ? "EditorWorld" : "World";