Extract default TileSet/Sequence dictionaries to ModData.
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@@ -24,8 +24,8 @@ namespace OpenRA
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public readonly IReadOnlyDictionary<string, SoundInfo> Voices;
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public readonly IReadOnlyDictionary<string, SoundInfo> Notifications;
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public readonly IReadOnlyDictionary<string, MusicInfo> Music;
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public readonly IReadOnlyDictionary<string, TileSet> TileSets;
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public readonly IReadOnlyDictionary<string, SequenceProvider> Sequences;
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public readonly TileSet TileSet;
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public readonly SequenceProvider Sequences;
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public Ruleset(
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IDictionary<string, ActorInfo> actors,
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@@ -33,16 +33,16 @@ namespace OpenRA
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IDictionary<string, SoundInfo> voices,
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IDictionary<string, SoundInfo> notifications,
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IDictionary<string, MusicInfo> music,
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IDictionary<string, TileSet> tileSets,
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IDictionary<string, SequenceProvider> sequences)
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TileSet tileSet,
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SequenceProvider sequences)
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{
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Actors = new ReadOnlyDictionary<string, ActorInfo>(actors);
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Weapons = new ReadOnlyDictionary<string, WeaponInfo>(weapons);
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Voices = new ReadOnlyDictionary<string, SoundInfo>(voices);
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Notifications = new ReadOnlyDictionary<string, SoundInfo>(notifications);
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Music = new ReadOnlyDictionary<string, MusicInfo>(music);
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TileSets = new ReadOnlyDictionary<string, TileSet>(tileSets);
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Sequences = new ReadOnlyDictionary<string, SequenceProvider>(sequences);
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TileSet = tileSet;
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Sequences = sequences;
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foreach (var a in Actors.Values)
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{
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@@ -28,7 +28,6 @@ namespace OpenRA
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readonly Dictionary<string, SoundInfo> voiceCache = new Dictionary<string, SoundInfo>();
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readonly Dictionary<string, SoundInfo> notificationCache = new Dictionary<string, SoundInfo>();
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readonly Dictionary<string, MusicInfo> musicCache = new Dictionary<string, MusicInfo>();
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readonly Dictionary<string, TileSet> tileSetCache = new Dictionary<string, TileSet>();
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public event EventHandler LoadingProgress;
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void RaiseProgress()
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@@ -43,6 +42,7 @@ namespace OpenRA
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}
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public Ruleset Load(IReadOnlyFileSystem fileSystem,
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TileSet tileSet,
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MiniYaml additionalRules,
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MiniYaml additionalWeapons,
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MiniYaml additionalVoices,
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@@ -57,7 +57,6 @@ namespace OpenRA
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Dictionary<string, SoundInfo> voices;
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Dictionary<string, SoundInfo> notifications;
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Dictionary<string, MusicInfo> music;
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Dictionary<string, TileSet> tileSets;
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using (new PerfTimer("Actors"))
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actors = LoadYamlRules(fileSystem, actorCache, m.Rules, additionalRules,
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@@ -79,12 +78,8 @@ namespace OpenRA
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music = LoadYamlRules(fileSystem, musicCache, m.Music, additionalMusic,
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k => new MusicInfo(k.Key, k.Value));
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using (new PerfTimer("TileSets"))
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tileSets = LoadTileSets(fileSystem, tileSetCache, m.TileSets);
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// TODO: only initialize, and then cache, the provider for the given map
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var sequences = tileSets.ToDictionary(t => t.Key, t => new SequenceProvider(fileSystem, modData, t.Value, additionalSequences));
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return new Ruleset(actors, weapons, voices, notifications, music, tileSets, sequences);
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var sequences = tileSet != null ? new SequenceProvider(fileSystem, modData, tileSet, additionalSequences) : null;
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return new Ruleset(actors, weapons, voices, notifications, music, tileSet, sequences);
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}
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/// <summary>
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@@ -93,9 +88,9 @@ namespace OpenRA
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/// </summary>
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public Ruleset Load(IReadOnlyFileSystem fileSystem, Map map = null)
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{
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return map != null ? Load(fileSystem, map.RuleDefinitions, map.WeaponDefinitions,
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map.VoiceDefinitions, map.NotificationDefinitions, map.MusicDefinitions,
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map.SequenceDefinitions) : Load(fileSystem, null, null, null, null, null, null);
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return map != null ? Load(fileSystem, modData.DefaultTileSets[map.Tileset], map.RuleDefinitions,
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map.WeaponDefinitions,map.VoiceDefinitions, map.NotificationDefinitions, map.MusicDefinitions,
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map.SequenceDefinitions) : Load(fileSystem, null, null, null, null, null, null, null);
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}
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Dictionary<string, T> LoadYamlRules<T>(IReadOnlyFileSystem fileSystem,
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