Extract default TileSet/Sequence dictionaries to ModData.

This commit is contained in:
Paul Chote
2016-03-11 18:08:23 +00:00
parent c32bf9f8f7
commit a3b1baa654
16 changed files with 61 additions and 50 deletions

View File

@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.Lint
var rules = map.Rules;
var factions = rules.Actors["world"].TraitInfos<FactionInfo>().Select(f => f.InternalName).ToArray();
var sequenceProviders = new[] { rules.Sequences[map.Tileset] };
var sequenceProviders = new[] { rules.Sequences };
foreach (var actorInfo in rules.Actors)
{