Extract default TileSet/Sequence dictionaries to ModData.
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@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.Lint
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var rules = map.Rules;
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var factions = rules.Actors["world"].TraitInfos<FactionInfo>().Select(f => f.InternalName).ToArray();
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var sequenceProviders = new[] { rules.Sequences[map.Tileset] };
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var sequenceProviders = new[] { rules.Sequences };
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foreach (var actorInfo in rules.Actors)
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{
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