Extract default TileSet/Sequence dictionaries to ModData.
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@@ -308,7 +308,7 @@ namespace OpenRA.Mods.Common.Server
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// Pick a random color for the bot
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var validator = server.ModData.Manifest.Get<ColorValidator>();
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var tileset = server.Map.Rules.TileSets[server.Map.Tileset];
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var tileset = server.Map.Rules.TileSet;
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var terrainColors = tileset.TerrainInfo.Where(ti => ti.RestrictPlayerColor).Select(ti => ti.Color);
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var playerColors = server.LobbyInfo.Clients.Select(c => c.Color.RGB)
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.Concat(server.MapPlayers.Players.Values.Select(p => p.Color.RGB));
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@@ -1064,7 +1064,7 @@ namespace OpenRA.Mods.Common.Server
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server.SendOrderTo(connectionToEcho, "Message", message);
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};
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var tileset = server.Map.Rules.TileSets[server.Map.Tileset];
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var tileset = server.Map.Rules.TileSet;
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var terrainColors = tileset.TerrainInfo.Where(ti => ti.RestrictPlayerColor).Select(ti => ti.Color).ToList();
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var playerColors = server.LobbyInfo.Clients.Where(c => c.Index != playerIndex).Select(c => c.Color.RGB)
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.Concat(server.MapPlayers.Players.Values.Select(p => p.Color.RGB)).ToList();
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