Extract default TileSet/Sequence dictionaries to ModData.
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@@ -228,7 +228,7 @@ namespace OpenRA.Mods.TS.UtilityCommands
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fullSize = new int2(iniSize[2], iniSize[3]);
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var map = new Map(Game.ModData, modData.DefaultRules.TileSets[tileset], size.Width, size.Height);
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var map = new Map(Game.ModData, modData.DefaultTileSets[tileset], size.Width, size.Height);
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map.Title = basic.GetValue("Name", Path.GetFileNameWithoutExtension(filename));
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map.Author = "Westwood Studios";
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map.Bounds = new Rectangle(iniBounds[0], iniBounds[1], iniBounds[2], 2 * iniBounds[3] + 2 * iniBounds[1]);
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@@ -243,7 +243,7 @@ namespace OpenRA.Mods.TS.UtilityCommands
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void ReadTiles(Map map, IniFile file)
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{
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var tileset = Game.ModData.DefaultRules.TileSets[map.Tileset];
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var tileset = Game.ModData.DefaultTileSets[map.Tileset];
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var mapSection = file.GetSection("IsoMapPack5");
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var data = Convert.FromBase64String(mapSection.Aggregate(string.Empty, (a, b) => a + b.Value));
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