Set BackwardDuration to -1 means ignore the time and set MaxBackwardCells to -1 means ignore the distance.

This commit is contained in:
dnqbob
2023-07-29 20:53:04 +08:00
committed by Gustas
parent d7ef22d64f
commit a3c5945f2a
2 changed files with 8 additions and 3 deletions

View File

@@ -160,7 +160,10 @@ namespace OpenRA.Mods.Common.Activities
var firstFacing = self.World.Map.FacingBetween(mobile.FromCell, nextCell.Value.Cell, mobile.Facing);
if (mobile.Info.CanMoveBackward && path.Count < mobile.Info.MaxBackwardCells && self.World.WorldTick - startTicks < mobile.Info.BackwardDuration && Math.Abs(firstFacing.Angle - mobile.Facing.Angle) > 256)
if (mobile.Info.CanMoveBackward
&& (mobile.Info.MaxBackwardCells < 0 || path.Count < mobile.Info.MaxBackwardCells)
&& (mobile.Info.BackwardDuration < 0 || self.World.WorldTick - startTicks < mobile.Info.BackwardDuration)
&& Math.Abs(firstFacing.Angle - mobile.Facing.Angle) > 256)
{
ActorFacingModifier = new WAngle(512);
firstFacing += ActorFacingModifier;

View File

@@ -71,10 +71,12 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Can move backward if possible")]
public readonly bool CanMoveBackward = false;
[Desc("After how many ticks the actor will turn forward during backoff")]
[Desc("After how many ticks the actor will turn forward during backoff.",
"If set to -1 the unit will be allowed to move backwards without time limit.")]
public readonly int BackwardDuration = 40;
[Desc("Actor will try to move backward if the number of the cells in path lower than this")]
[Desc("Actor will only try to move backwards when the path (in cells) is shorter than this value.",
"If set to -1 the unit will be allowed to move backwards without range limit.")]
public readonly int MaxBackwardCells = 15;
[ConsumedConditionReference]