Rename ProduceableWithLevel to ProducibleWithLevel.
This commit is contained in:
52
OpenRA.Mods.Common/Traits/ProducibleWithLevel.cs
Normal file
52
OpenRA.Mods.Common/Traits/ProducibleWithLevel.cs
Normal file
@@ -0,0 +1,52 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Actors possessing this trait should define the GainsExperience trait. When the prerequisites are fulfilled, ",
|
||||
"this trait grants a level-up to newly spawned actors. If additionally the actor's owning player defines the ProductionIconOverlay ",
|
||||
"trait, the production queue icon renders with an overlay defined in that trait.")]
|
||||
public class ProducibleWithLevelInfo : ITraitInfo, Requires<GainsExperienceInfo>
|
||||
{
|
||||
public readonly string[] Prerequisites = { };
|
||||
|
||||
[Desc("Number of levels to give to the actor on creation.")]
|
||||
public readonly int InitialLevels = 1;
|
||||
|
||||
[Desc("Should the level-up animation be suppressed when actor is created?")]
|
||||
public readonly bool SuppressLevelupAnimation = true;
|
||||
|
||||
public object Create(ActorInitializer init) { return new ProducibleWithLevel(init, this); }
|
||||
}
|
||||
|
||||
public class ProducibleWithLevel : INotifyCreated
|
||||
{
|
||||
readonly ProducibleWithLevelInfo info;
|
||||
|
||||
public ProducibleWithLevel(ActorInitializer init, ProducibleWithLevelInfo info)
|
||||
{
|
||||
this.info = info;
|
||||
}
|
||||
|
||||
public void Created(Actor self)
|
||||
{
|
||||
if (!self.Owner.PlayerActor.Trait<TechTree>().HasPrerequisites(info.Prerequisites))
|
||||
return;
|
||||
|
||||
var ge = self.Trait<GainsExperience>();
|
||||
if (!ge.CanGainLevel)
|
||||
return;
|
||||
|
||||
ge.GiveLevels(info.InitialLevels, info.SuppressLevelupAnimation);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user