much better building support; phantom selection is dead AGAIN.

This commit is contained in:
Chris Forbes
2009-10-31 23:17:59 +13:00
parent 6cd9d468d3
commit a3dba77f99
7 changed files with 59 additions and 12 deletions

View File

@@ -16,6 +16,8 @@ namespace OpenRa.Game
SpriteRenderer spriteRenderer, clockRenderer;
Sprite blank;
Animation ready;
Animation cantBuild;
readonly GRegion region;
public GRegion Region { get { return region; } }
@@ -49,6 +51,11 @@ namespace OpenRa.Game
}
blank = SheetBuilder.Add(new Size((int)spriteWidth, (int)spriteHeight), 16);
ready = new Animation("pips");
ready.PlayRepeating("ready");
cantBuild = new Animation("clock");
cantBuild.PlayFetchIndex("idle", () => 0);
}
const int NumClockFrames = 54;
@@ -125,7 +132,12 @@ namespace OpenRa.Game
void Paint()
{
PopulateItemList();
foreach( SidebarItem i in items )
foreach( var i in items ) /* draw the buttons */
i.Paint(spriteRenderer, region.Location);
spriteRenderer.Flush();
foreach( var i in items ) /* draw the status overlays */
{
var group = Rules.UnitCategory[ i.Tag ];
var producing = player.Producing( group );
@@ -133,8 +145,12 @@ namespace OpenRa.Game
{
clockAnimations[ group ].Tick();
clockRenderer.DrawSprite( clockAnimations[ group ].Image, region.Location.ToFloat2() + i.location, 0 );
if (producing.Done)
clockRenderer.DrawSprite(ready.Image, region.Location.ToFloat2() + i.location + new float2((64 - ready.Image.size.X) / 2, 2), 0);
}
i.Paint( spriteRenderer, region.Location );
else if (producing != null)
clockRenderer.DrawSprite(cantBuild.Image, region.Location.ToFloat2() + i.location, 0);
}
Fill(region.Size.Y + region.Location.Y, new float2(region.Location.X, buildPos + region.Location.Y));
@@ -153,6 +169,11 @@ namespace OpenRa.Game
return null;
}
static bool IsAutoCompleting(string group)
{
return group != "Building";
}
void MouseHandler(MouseInput mi)
{
var point = mi.Location.ToFloat2();
@@ -172,17 +193,21 @@ namespace OpenRa.Game
* (25 * 60) /* frames per min */ /* todo: build acceleration, if we do that */
/ 1000;
Action complete = null;
if (IsAutoCompleting(group)) complete = () => Build(item);
player.BeginProduction(group,
new ProductionItem(item.Tag, (int)time, ui.Cost));
//Build(item);
new ProductionItem(item.Tag, (int)time, ui.Cost, complete));
}
else if (producing.Item == item.Tag)
else if (producing.Item == item.Tag && producing.Done)
{
Build(item);
}
}
else if( mi.Button == MouseButtons.Right && mi.Event == MouseInputEvent.Down )
player.CancelProduction( Rules.UnitCategory[ item.Tag ] );
else if (mi.Button == MouseButtons.Right && mi.Event == MouseInputEvent.Down)
{
player.CancelProduction(Rules.UnitCategory[item.Tag]);
}
}
}
}