moved InitialFacing from OwnedActor to Unit
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@@ -49,7 +49,7 @@ namespace OpenRa.Game.Traits
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{
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self.CancelActivity();
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self.QueueActivity(new HeliFly(Util.CenterOfCell(order.TargetLocation)));
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self.QueueActivity( new Turn( self.Info.Traits.GetOrDefault<OwnedActorInfo>().InitialFacing ) );
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self.QueueActivity( new Turn( self.Info.Traits.GetOrDefault<UnitInfo>().InitialFacing ) );
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self.QueueActivity(new HeliLand(true));
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}
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@@ -66,7 +66,7 @@ namespace OpenRa.Game.Traits
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self.CancelActivity();
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self.QueueActivity(new HeliFly(order.TargetActor.CenterLocation + offsetVec));
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self.QueueActivity( new Turn( self.Info.Traits.GetOrDefault<OwnedActorInfo>().InitialFacing ) );
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self.QueueActivity( new Turn( self.Info.Traits.GetOrDefault<UnitInfo>().InitialFacing ) );
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self.QueueActivity(new HeliLand(false));
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self.QueueActivity(order.TargetActor.Info.Name == "hpad"
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? (IActivity)new Rearm() : new Repair());
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