moved InitialFacing from OwnedActor to Unit

This commit is contained in:
Bob
2010-01-13 11:54:20 +13:00
parent e7d1407458
commit a3e071c60f
7 changed files with 5 additions and 8 deletions

View File

@@ -49,7 +49,7 @@ namespace OpenRa.Game.Traits
{
self.CancelActivity();
self.QueueActivity(new HeliFly(Util.CenterOfCell(order.TargetLocation)));
self.QueueActivity( new Turn( self.Info.Traits.GetOrDefault<OwnedActorInfo>().InitialFacing ) );
self.QueueActivity( new Turn( self.Info.Traits.GetOrDefault<UnitInfo>().InitialFacing ) );
self.QueueActivity(new HeliLand(true));
}
@@ -66,7 +66,7 @@ namespace OpenRa.Game.Traits
self.CancelActivity();
self.QueueActivity(new HeliFly(order.TargetActor.CenterLocation + offsetVec));
self.QueueActivity( new Turn( self.Info.Traits.GetOrDefault<OwnedActorInfo>().InitialFacing ) );
self.QueueActivity( new Turn( self.Info.Traits.GetOrDefault<UnitInfo>().InitialFacing ) );
self.QueueActivity(new HeliLand(false));
self.QueueActivity(order.TargetActor.Info.Name == "hpad"
? (IActivity)new Rearm() : new Repair());