moved InitialFacing from OwnedActor to Unit

This commit is contained in:
Bob
2010-01-13 11:54:20 +13:00
parent e7d1407458
commit a3e071c60f
7 changed files with 5 additions and 8 deletions

View File

@@ -24,7 +24,7 @@ namespace OpenRa.Game.Traits.Activities
if (isCanceled) return NextActivity;
var dest = ChooseHelipad(self);
var initialFacing = self.Info.Traits.Get<OwnedActorInfo>().InitialFacing;
var initialFacing = self.Info.Traits.Get<UnitInfo>().InitialFacing;
if (dest == null)
return Util.SequenceActivities(

View File

@@ -14,7 +14,6 @@ namespace OpenRa.Game.Traits
public readonly int HP = 0;
public readonly ArmorType Armor = ArmorType.none;
public readonly bool Crewed = false; // replace with trait?
public readonly int InitialFacing = 128;
public readonly int Sight = 0;
public readonly bool WaterBound = false;
}

View File

@@ -49,7 +49,7 @@ namespace OpenRa.Game.Traits
{
self.CancelActivity();
self.QueueActivity(new HeliFly(Util.CenterOfCell(order.TargetLocation)));
self.QueueActivity( new Turn( self.Info.Traits.GetOrDefault<OwnedActorInfo>().InitialFacing ) );
self.QueueActivity( new Turn( self.Info.Traits.GetOrDefault<UnitInfo>().InitialFacing ) );
self.QueueActivity(new HeliLand(true));
}
@@ -66,7 +66,7 @@ namespace OpenRa.Game.Traits
self.CancelActivity();
self.QueueActivity(new HeliFly(order.TargetActor.CenterLocation + offsetVec));
self.QueueActivity( new Turn( self.Info.Traits.GetOrDefault<OwnedActorInfo>().InitialFacing ) );
self.QueueActivity( new Turn( self.Info.Traits.GetOrDefault<UnitInfo>().InitialFacing ) );
self.QueueActivity(new HeliLand(false));
self.QueueActivity(order.TargetActor.Info.Name == "hpad"
? (IActivity)new Rearm() : new Repair());

View File

@@ -26,7 +26,7 @@ namespace OpenRa.Game.Traits
public virtual int CreationFacing( Actor self, Actor newUnit )
{
return newUnit.Info.Traits.GetOrDefault<OwnedActorInfo>().InitialFacing;
return newUnit.Info.Traits.GetOrDefault<UnitInfo>().InitialFacing;
}
public bool Produce( Actor self, NewUnitInfo producee )

View File

@@ -4,6 +4,7 @@ namespace OpenRa.Game.Traits
{
class UnitInfo : OwnedActorInfo, ITraitInfo
{
public readonly int InitialFacing = 128;
public readonly int ROT = 0;
public readonly int Speed = 0;

View File

@@ -109,7 +109,6 @@ namespace RulesConverter
{ "Armor", "Armor" },
{ "Crewed", "Crewed" },
{ "WaterBound", "WaterBound" },
{ "InitialFacing", "InitialFacing" },
{ "Sight", "Sight" },
{ "Unsellable", "Unsellable" } }
},

View File

@@ -789,7 +789,6 @@ GUN:
HP: 400
Armor: heavy
Crewed: yes
InitialFacing: 50
Sight: 6
Turreted:
ROT: 12
@@ -820,7 +819,6 @@ AGUN:
HP: 400
Armor: heavy
Crewed: yes
InitialFacing: 224
Sight: 6
Turreted:
ROT: 15