added support for AttackOmnis that fire missiles (use direction to target as initial missile facing)
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@@ -182,7 +182,8 @@ namespace OpenRA.Traits
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if (Rules.ProjectileInfo[weapon.Projectile].ROT != 0)
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{
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var fireFacing = thisLocalOffset.ElementAtOrDefault(2) +
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(self.traits.Contains<Turreted>() ? self.traits.Get<Turreted>().turretFacing : unit.Facing);
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(self.traits.Contains<Turreted>() ? self.traits.Get<Turreted>().turretFacing :
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unit != null ? unit.Facing : Util.GetFacing( thisTarget.CenterLocation - self.CenterLocation, 0 ));
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self.World.Add(new Missile(weapon, self.Owner, self,
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firePos, thisTarget, srcAltitude, fireFacing));
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