Overhaul the IRC implementation.
* Simplified UI plumbing. * Improves handling of errors and kicks. * Persists chat history between session. * Fixes leaks of the old widget tree when exiting. * A few small UI polish improvements.
This commit is contained in:
163
OpenRA.Mods.Common/Widgets/Logic/GlobalChatLogic.cs
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163
OpenRA.Mods.Common/Widgets/Logic/GlobalChatLogic.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Threading;
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using OpenRA.Chat;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic
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{
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class GlobalChatLogic : IDisposable
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{
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readonly ScrollPanelWidget historyPanel;
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readonly LabelWidget historyTemplate;
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readonly ScrollPanelWidget nicknamePanel;
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readonly Widget nicknameTemplate;
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readonly TextFieldWidget inputBox;
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[ObjectCreator.UseCtor]
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public GlobalChatLogic(Widget widget)
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{
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historyPanel = widget.Get<ScrollPanelWidget>("HISTORY_PANEL");
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historyTemplate = historyPanel.Get<LabelWidget>("HISTORY_TEMPLATE");
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nicknamePanel = widget.Get<ScrollPanelWidget>("NICKNAME_PANEL");
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nicknameTemplate = nicknamePanel.Get("NICKNAME_TEMPLATE");
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historyPanel.Bind(Game.GlobalChat.History, MakeHistoryWidget, HistoryWidgetEquals, true);
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nicknamePanel.Bind(Game.GlobalChat.Users, MakeUserWidget, UserWidgetEquals, false);
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inputBox = widget.Get<TextFieldWidget>("CHAT_TEXTFIELD");
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inputBox.IsDisabled = () => Game.GlobalChat.ConnectionStatus != ChatConnectionStatus.Joined;
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inputBox.OnEnterKey = EnterPressed;
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// Set a random default nick
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if (Game.Settings.Chat.Nickname == new ChatSettings().Nickname)
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Game.Settings.Chat.Nickname += Game.CosmeticRandom.Next(100, 999);
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var nicknameBox = widget.Get<TextFieldWidget>("NICKNAME_TEXTFIELD");
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nicknameBox.Text = Game.GlobalChat.SanitizedName(Game.Settings.Chat.Nickname);
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nicknameBox.OnTextEdited = () =>
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{
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nicknameBox.Text = Game.GlobalChat.SanitizedName(nicknameBox.Text);
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};
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var connectPanel = widget.Get("GLOBALCHAT_CONNECT_PANEL");
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connectPanel.IsVisible = () => Game.GlobalChat.ConnectionStatus == ChatConnectionStatus.Disconnected;
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var disconnectButton = widget.Get<ButtonWidget>("DISCONNECT_BUTTON");
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disconnectButton.OnClick = Game.GlobalChat.Disconnect;
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var connectAutomaticallyCheckBox = connectPanel.Get<CheckboxWidget>("CONNECT_AUTOMATICALLY_CHECKBOX");
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connectAutomaticallyCheckBox.IsChecked = () => Game.Settings.Chat.ConnectAutomatically;
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connectAutomaticallyCheckBox.OnClick = () => { Game.Settings.Chat.ConnectAutomatically ^= true; Game.Settings.Save(); };
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var connectButton = connectPanel.Get<ButtonWidget>("CONNECT_BUTTON");
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connectButton.IsDisabled = () => !Game.GlobalChat.IsValidNickname(nicknameBox.Text);
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connectButton.OnClick = () =>
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{
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Game.Settings.Chat.Nickname = nicknameBox.Text;
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Game.Settings.Save();
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Game.GlobalChat.Connect();
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};
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var mainPanel = widget.Get("GLOBALCHAT_MAIN_PANEL");
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mainPanel.IsVisible = () => Game.GlobalChat.ConnectionStatus != ChatConnectionStatus.Disconnected;
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mainPanel.Get<LabelWidget>("CHANNEL_TOPIC").GetText = () => Game.GlobalChat.Topic;
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if (Game.Settings.Chat.ConnectAutomatically && Game.GlobalChat.IsValidNickname(Game.Settings.Chat.Nickname))
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Game.GlobalChat.Connect();
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}
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Widget MakeHistoryWidget(object o)
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{
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var message = (ChatMessage)o;
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var widget = (LabelWidget)historyTemplate.Clone();
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var font = Game.Renderer.Fonts[widget.Font];
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var color = message.Type == ChatMessageType.Notification ?
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ChromeMetrics.Get<Color>("GlobalChatNotificationColor") :
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ChromeMetrics.Get<Color>("GlobalChatTextColor");
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var display = WidgetUtils.WrapText(message.ToString(), widget.Bounds.Width, font);
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widget.Bounds.Height = font.Measure(display).Y;
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widget.GetText = () => display;
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widget.GetColor = () => color;
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widget.Id = message.UID;
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return widget;
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}
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bool HistoryWidgetEquals(Widget widget, object o)
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{
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return ((LabelWidget)widget).Id == ((ChatMessage)o).UID;
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}
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Widget MakeUserWidget(object o)
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{
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var nick = (string)o;
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var client = Game.GlobalChat.Users[nick];
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var item = nicknameTemplate.Clone();
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item.Id = client.Name;
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item.IsVisible = () => true;
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var name = item.Get<LabelWidget>("NICK");
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name.GetText = () => client.Name;
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name.IsVisible = () => true;
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// TODO: Add custom image for voice
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var indicator = item.Get<ImageWidget>("INDICATOR");
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indicator.IsVisible = () => client.IsOp || client.IsVoiced;
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indicator.GetImageName = () => client.IsOp || client.IsVoiced ? "admin" : "";
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return item;
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}
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bool UserWidgetEquals(Widget widget, object o)
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{
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var nick = (string)o;
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return widget.Id == nick;
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}
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bool EnterPressed()
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{
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if (inputBox.Text.Length == 0)
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return true;
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if (inputBox.Text.StartsWith("/nick "))
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{
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var nick = inputBox.Text.Replace("/nick ", string.Empty);
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Game.GlobalChat.TrySetNickname(nick);
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}
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else
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Game.GlobalChat.SendMessage(inputBox.Text);
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inputBox.Text = "";
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return true;
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}
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bool disposed;
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public void Dispose()
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{
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if (disposed)
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return;
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historyPanel.Unbind();
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nicknamePanel.Unbind();
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disposed = true;
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}
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}
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}
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