Merge pull request #12605 from reaperrr/ts-weapon-inheritance

Introduce TargetDamageWarhead + some TS weapon fixes
This commit is contained in:
abcdefg30
2017-02-04 00:59:14 +01:00
committed by GitHub
6 changed files with 96 additions and 39 deletions

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@@ -574,6 +574,7 @@
<Compile Include="Warheads\HealthPercentageDamageWarhead.cs" /> <Compile Include="Warheads\HealthPercentageDamageWarhead.cs" />
<Compile Include="Warheads\LeaveSmudgeWarhead.cs" /> <Compile Include="Warheads\LeaveSmudgeWarhead.cs" />
<Compile Include="Warheads\SpreadDamageWarhead.cs" /> <Compile Include="Warheads\SpreadDamageWarhead.cs" />
<Compile Include="Warheads\TargetDamageWarhead.cs" />
<Compile Include="Warheads\Warhead.cs" /> <Compile Include="Warheads\Warhead.cs" />
<Compile Include="Widgets\ActorPreviewWidget.cs" /> <Compile Include="Widgets\ActorPreviewWidget.cs" />
<Compile Include="Widgets\ColorMixerWidget.cs" /> <Compile Include="Widgets\ColorMixerWidget.cs" />

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@@ -10,6 +10,7 @@
#endregion #endregion
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using OpenRA.GameRules; using OpenRA.GameRules;
using OpenRA.Graphics; using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits;
@@ -40,46 +41,42 @@ namespace OpenRA.Mods.Common.Projectiles
readonly ProjectileArgs args; readonly ProjectileArgs args;
readonly InstantHitInfo info; readonly InstantHitInfo info;
bool doneDamage; Target target;
WPos target;
WPos source; WPos source;
public InstantHit(InstantHitInfo info, ProjectileArgs args) public InstantHit(InstantHitInfo info, ProjectileArgs args)
{ {
this.args = args; this.args = args;
this.info = info; this.info = info;
target = args.PassiveTarget;
source = args.Source; source = args.Source;
if (info.Inaccuracy.Length > 0)
{
var inaccuracy = Util.ApplyPercentageModifiers(info.Inaccuracy.Length, args.InaccuracyModifiers);
var maxOffset = inaccuracy * (args.PassiveTarget - source).Length / args.Weapon.Range.Length;
target = Target.FromPos(args.PassiveTarget + WVec.FromPDF(args.SourceActor.World.SharedRandom, 2) * maxOffset / 1024);
}
else
target = args.GuidedTarget;
} }
public void Tick(World world) public void Tick(World world)
{ {
// Check for blocking actors // Check for blocking actors
WPos blockedPos; WPos blockedPos;
if (info.Blockable && BlocksProjectiles.AnyBlockingActorsBetween(world, source, target, if (info.Blockable && BlocksProjectiles.AnyBlockingActorsBetween(world, source, target.CenterPosition,
info.Width, info.TargetExtraSearchRadius, out blockedPos)) info.Width, info.TargetExtraSearchRadius, out blockedPos))
{ {
target = blockedPos; target = Target.FromPos(blockedPos);
} }
if (info.Inaccuracy.Length > 0) args.Weapon.Impact(target, args.SourceActor, args.DamageModifiers);
{
var inaccuracy = OpenRA.Mods.Common.Util.ApplyPercentageModifiers(info.Inaccuracy.Length, args.InaccuracyModifiers);
var maxOffset = inaccuracy * (target - source).Length / args.Weapon.Range.Length;
target += WVec.FromPDF(args.SourceActor.World.SharedRandom, 2) * maxOffset / 1024;
}
if (!doneDamage)
{
args.Weapon.Impact(Target.FromPos(target), args.SourceActor, args.DamageModifiers);
doneDamage = true;
world.AddFrameEndTask(w => w.Remove(this)); world.AddFrameEndTask(w => w.Remove(this));
} }
}
public IEnumerable<IRenderable> Render(WorldRenderer wr) public IEnumerable<IRenderable> Render(WorldRenderer wr)
{ {
yield break; return Enumerable.Empty<IRenderable>();
} }
} }
} }

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@@ -0,0 +1,62 @@
#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.GameRules;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Warheads
{
public class TargetDamageWarhead : DamageWarhead
{
public override void DoImpact(Target target, Actor firedBy, IEnumerable<int> damageModifiers)
{
// Damages a single actor, rather than a position. Only support by InstantHit for now.
// TODO: Add support for 'area of damage'
if (target.Type == TargetType.Actor)
DoImpact(target.Actor, firedBy, damageModifiers);
}
public override void DoImpact(WPos pos, Actor firedBy, IEnumerable<int> damageModifiers)
{
// For now this only displays debug overlay
// TODO: Add support for 'area of effect' / multiple targets
var world = firedBy.World;
var debugOverlayRange = new[] { WDist.Zero, new WDist(128) };
if (world.LocalPlayer != null)
{
var devMode = world.LocalPlayer.PlayerActor.TraitOrDefault<DeveloperMode>();
if (devMode != null && devMode.ShowCombatGeometry)
world.WorldActor.Trait<WarheadDebugOverlay>().AddImpact(pos, debugOverlayRange, DebugOverlayColor);
}
}
public override void DoImpact(Actor victim, Actor firedBy, IEnumerable<int> damageModifiers)
{
if (!IsValidAgainst(victim, firedBy))
return;
var damage = Util.ApplyPercentageModifiers(Damage, damageModifiers.Append(DamageVersus(victim)));
victim.InflictDamage(firedBy, new Damage(damage, DamageTypes));
var world = firedBy.World;
if (world.LocalPlayer != null)
{
var debugOverlayRange = new[] { WDist.Zero, new WDist(128) };
var devMode = world.LocalPlayer.PlayerActor.TraitOrDefault<DeveloperMode>();
if (devMode != null && devMode.ShowCombatGeometry)
world.WorldActor.Trait<WarheadDebugOverlay>().AddImpact(victim.CenterPosition, debugOverlayRange, DebugOverlayColor);
}
}
}
}

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@@ -60,10 +60,8 @@ WormJaw:
ReloadDelay: 10 ReloadDelay: 10
InvalidTargets: Structure, Infantry InvalidTargets: Structure, Infantry
Range: 1c512 Range: 1c512
Warhead@1Dam: SpreadDamage # HACK: The warhead is needed for targeting Warhead@1Dam: TargetDamage # HACK: The warhead is needed for targeting
InvalidTargets: Structure, Infantry InvalidTargets: Structure, Infantry
Spread: 0
Falloff: 0,0
OrniBomb: OrniBomb:
ReloadDelay: 25 ReloadDelay: 25

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@@ -1,25 +1,21 @@
Heal: ^HealWeapon:
ReloadDelay: 80 ReloadDelay: 80
Range: 2c849 Range: 2c849
Report: healer1.aud Report: healer1.aud
ValidTargets: Infantry ValidTargets: Infantry
Projectile: Bullet Projectile: InstantHit
Speed: 1c682 Warhead@1Dam: TargetDamage
Warhead@1Dam: SpreadDamage
DebugOverlayColor: 00FF00 DebugOverlayColor: 00FF00
Spread: 213
Damage: -50 Damage: -50
ValidTargets: Infantry ValidTargets: Infantry
Heal:
Inherits: ^HealWeapon
Repair: Repair:
ReloadDelay: 80 Inherits: ^HealWeapon
Range: 1c819 Range: 1c819
Report: repair11.aud Report: repair11.aud
ValidTargets: Repair ValidTargets: Repair
Projectile: Bullet Warhead@1Dam: TargetDamage
Speed: 1c682
Warhead@1Dam: SpreadDamage
DebugOverlayColor: 00FF00
Spread: 213
Damage: -50
ValidTargets: Repair ValidTargets: Repair

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@@ -9,7 +9,8 @@ FireballLauncher:
Burst: 5 Burst: 5
BurstDelay: 5 BurstDelay: 5
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 341 Spread: 288
Falloff: 100, 50, 25, 12, 6, 3, 0
Damage: 25 Damage: 25
Versus: Versus:
None: 600 None: 600
@@ -33,7 +34,8 @@ Bomb:
Shadow: true Shadow: true
Palette: ra Palette: ra
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 298 Spread: 512
Falloff: 100, 50, 25, 12, 6, 3, 0
Damage: 160 Damage: 160
Versus: Versus:
None: 200 None: 200
@@ -55,6 +57,8 @@ Bomb:
Warhead@4Smu: LeaveSmudge Warhead@4Smu: LeaveSmudge
SmudgeType: MediumCrater SmudgeType: MediumCrater
InvalidTargets: Vehicle, Building, Wall InvalidTargets: Vehicle, Building, Wall
Warhead@5Res: DestroyResource
Size: 1
FiendShard: FiendShard:
ReloadDelay: 30 ReloadDelay: 30
@@ -86,7 +90,7 @@ SlimeAttack:
Range: 1c384 Range: 1c384
Report: vicer1.aud Report: vicer1.aud
Projectile: InstantHit Projectile: InstantHit
Warhead@1Dam: SpreadDamage Warhead@1Dam: TargetDamage
Damage: 100 Damage: 100
Versus: Versus:
Light: 60 Light: 60
@@ -96,8 +100,7 @@ SlimeAttack:
Veins: Veins:
ReloadDelay: 16 ReloadDelay: 16
Warhead@Damage: SpreadDamage Warhead@Damage: TargetDamage
Spread: 42
Damage: 5 Damage: 5
DamageTypes: BulletDeath DamageTypes: BulletDeath
Warhead@Effect: CreateEffect Warhead@Effect: CreateEffect