Makes CrateEffect color palette customizable.

CrateAction can now define a custom Palette, levelup effect of GainsExperience uses ChevronPalette.
This commit is contained in:
reaperrr
2014-04-28 21:03:59 +02:00
parent 0162cac91a
commit a422f03c0a
3 changed files with 11 additions and 7 deletions

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -21,6 +21,8 @@ namespace OpenRA.Mods.RA
public int SelectionShares = 10;
[Desc("An animation defined in sequence yaml(s) to draw.")]
public string Effect = null;
[Desc("Palette to draw the animation in.")]
public string Palette = "effect";
[Desc("Audio clip to play when the crate is collected.")]
public string Notification = null;
[ActorReference]
@@ -59,7 +61,7 @@ namespace OpenRA.Mods.RA
if (info.Effect != null)
collector.World.AddFrameEndTask(
w => w.Add(new CrateEffect(collector, info.Effect)));
w => w.Add(new CrateEffect(collector, info.Effect, info.Palette)));
}
}
}