Makes CrateEffect color palette customizable.

CrateAction can now define a custom Palette, levelup effect of GainsExperience uses ChevronPalette.
This commit is contained in:
reaperrr
2014-04-28 21:03:59 +02:00
parent 0162cac91a
commit a422f03c0a
3 changed files with 11 additions and 7 deletions

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -16,12 +16,14 @@ namespace OpenRA.Mods.RA.Effects
{
class CrateEffect : IEffect
{
readonly string palette;
Actor a;
Animation anim = new Animation("crate-effects");
public CrateEffect(Actor a, string seq)
public CrateEffect(Actor a, string seq, string palette)
{
this.a = a;
this.palette = palette;
anim.PlayThen(seq, () => a.World.AddFrameEndTask(w => w.Remove(this)));
}
@@ -35,7 +37,7 @@ namespace OpenRA.Mods.RA.Effects
if (!a.IsInWorld || a.World.FogObscures(a.Location))
return SpriteRenderable.None;
return anim.Render(a.CenterPosition, wr.Palette("effect"));
return anim.Render(a.CenterPosition, wr.Palette(palette));
}
}
}