Increase wall blocking geometry to a full cell.

This commit is contained in:
Paul Chote
2015-12-19 13:06:28 +00:00
parent 871d328c35
commit a44b50c2ad
7 changed files with 16 additions and 14 deletions

View File

@@ -276,8 +276,6 @@ ARCO.Husk:
BARB:
Inherits: ^Wall
Health:
HP: 100
Armor:
Type: Light
Tooltip:
@@ -292,8 +290,6 @@ BARB:
WOOD:
Inherits: ^Wall
Health:
HP: 100
Armor:
Type: Wood
Tooltip:

View File

@@ -579,6 +579,11 @@
Guardable:
FrozenUnderFog:
ScriptTriggers:
Health:
HP: 100
Shape: Rectangle
TopLeft: -512, -512
BottomRight: 512, 512
^Tree:
Inherits@1: ^SpriteActor

View File

@@ -855,8 +855,6 @@ SBAG:
BuildPaletteOrder: 20
Prerequisites: fact
Queue: Defence.GDI
Health:
HP: 100
Armor:
Type: Light
LineBuild:
@@ -880,8 +878,6 @@ CYCL:
BuildPaletteOrder: 20
Prerequisites: fact
Queue: Defence.Nod
Health:
HP: 100
Armor:
Type: Light
LineBuild: