Increase wall blocking geometry to a full cell.

This commit is contained in:
Paul Chote
2015-12-19 13:06:28 +00:00
parent 871d328c35
commit a44b50c2ad
7 changed files with 16 additions and 14 deletions

View File

@@ -276,8 +276,6 @@ ARCO.Husk:
BARB: BARB:
Inherits: ^Wall Inherits: ^Wall
Health:
HP: 100
Armor: Armor:
Type: Light Type: Light
Tooltip: Tooltip:
@@ -292,8 +290,6 @@ BARB:
WOOD: WOOD:
Inherits: ^Wall Inherits: ^Wall
Health:
HP: 100
Armor: Armor:
Type: Wood Type: Wood
Tooltip: Tooltip:

View File

@@ -579,6 +579,11 @@
Guardable: Guardable:
FrozenUnderFog: FrozenUnderFog:
ScriptTriggers: ScriptTriggers:
Health:
HP: 100
Shape: Rectangle
TopLeft: -512, -512
BottomRight: 512, 512
^Tree: ^Tree:
Inherits@1: ^SpriteActor Inherits@1: ^SpriteActor

View File

@@ -855,8 +855,6 @@ SBAG:
BuildPaletteOrder: 20 BuildPaletteOrder: 20
Prerequisites: fact Prerequisites: fact
Queue: Defence.GDI Queue: Defence.GDI
Health:
HP: 100
Armor: Armor:
Type: Light Type: Light
LineBuild: LineBuild:
@@ -880,8 +878,6 @@ CYCL:
BuildPaletteOrder: 20 BuildPaletteOrder: 20
Prerequisites: fact Prerequisites: fact
Queue: Defence.Nod Queue: Defence.Nod
Health:
HP: 100
Armor: Armor:
Type: Light Type: Light
LineBuild: LineBuild:

View File

@@ -613,6 +613,9 @@ wall:
TerrainTypes: Rock, Concrete TerrainTypes: Rock, Concrete
Health: Health:
HP: 2000 HP: 2000
Shape: Rectangle
TopLeft: -512, -512
BottomRight: 512, 512
Armor: Armor:
Type: none Type: none
RevealsShroud: RevealsShroud:

View File

@@ -501,6 +501,11 @@
Guardable: Guardable:
FrozenUnderFog: FrozenUnderFog:
GpsRemoveFrozenActor: GpsRemoveFrozenActor:
Health:
HP: 100
Shape: Rectangle
TopLeft: -512, -512
BottomRight: 512, 512
^TechBuilding: ^TechBuilding:
Inherits: ^BasicBuilding Inherits: ^BasicBuilding

View File

@@ -1664,8 +1664,6 @@ CYCL:
Inherits: ^Wall Inherits: ^Wall
Tooltip: Tooltip:
Name: Chain-Link Barrier Name: Chain-Link Barrier
Health:
HP: 100
Armor: Armor:
Type: Wood Type: Wood
LineBuild: LineBuild:
@@ -1679,8 +1677,6 @@ BARB:
Inherits: ^Wall Inherits: ^Wall
Tooltip: Tooltip:
Name: Barbed-Wire Fence Name: Barbed-Wire Fence
Health:
HP: 100
Armor: Armor:
Type: Wood Type: Wood
LineBuild: LineBuild:
@@ -1694,8 +1690,6 @@ WOOD:
Inherits: ^Wall Inherits: ^Wall
Tooltip: Tooltip:
Name: Wooden Fence Name: Wooden Fence
Health:
HP: 100
Armor: Armor:
Type: Wood Type: Wood
LineBuild: LineBuild:

View File

@@ -216,6 +216,9 @@
InitialDelay: 0 InitialDelay: 0
CloakDelay: 90 CloakDelay: 90
IsPlayerPalette: true IsPlayerPalette: true
Health:
Shape: Circle
Radius: 363
^BuildingPlug: ^BuildingPlug:
AlwaysVisible: AlwaysVisible: