Increase wall blocking geometry to a full cell.
This commit is contained in:
@@ -276,8 +276,6 @@ ARCO.Husk:
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BARB:
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Inherits: ^Wall
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Health:
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HP: 100
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Armor:
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Type: Light
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Tooltip:
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@@ -292,8 +290,6 @@ BARB:
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WOOD:
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Inherits: ^Wall
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Health:
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HP: 100
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Armor:
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Type: Wood
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Tooltip:
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@@ -579,6 +579,11 @@
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Guardable:
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FrozenUnderFog:
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ScriptTriggers:
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Health:
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HP: 100
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Shape: Rectangle
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TopLeft: -512, -512
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BottomRight: 512, 512
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^Tree:
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Inherits@1: ^SpriteActor
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@@ -855,8 +855,6 @@ SBAG:
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BuildPaletteOrder: 20
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Prerequisites: fact
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Queue: Defence.GDI
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Health:
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HP: 100
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Armor:
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Type: Light
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LineBuild:
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@@ -880,8 +878,6 @@ CYCL:
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BuildPaletteOrder: 20
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Prerequisites: fact
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Queue: Defence.Nod
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Health:
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HP: 100
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Armor:
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Type: Light
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LineBuild:
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@@ -613,6 +613,9 @@ wall:
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TerrainTypes: Rock, Concrete
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Health:
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HP: 2000
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Shape: Rectangle
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TopLeft: -512, -512
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BottomRight: 512, 512
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Armor:
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Type: none
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RevealsShroud:
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@@ -501,6 +501,11 @@
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Guardable:
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FrozenUnderFog:
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GpsRemoveFrozenActor:
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Health:
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HP: 100
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Shape: Rectangle
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TopLeft: -512, -512
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BottomRight: 512, 512
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^TechBuilding:
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Inherits: ^BasicBuilding
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@@ -1664,8 +1664,6 @@ CYCL:
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Inherits: ^Wall
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Tooltip:
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Name: Chain-Link Barrier
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Health:
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HP: 100
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Armor:
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Type: Wood
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LineBuild:
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@@ -1679,8 +1677,6 @@ BARB:
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Inherits: ^Wall
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Tooltip:
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Name: Barbed-Wire Fence
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Health:
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HP: 100
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Armor:
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Type: Wood
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LineBuild:
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@@ -1694,8 +1690,6 @@ WOOD:
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Inherits: ^Wall
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Tooltip:
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Name: Wooden Fence
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Health:
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HP: 100
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Armor:
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Type: Wood
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LineBuild:
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@@ -216,6 +216,9 @@
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InitialDelay: 0
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CloakDelay: 90
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IsPlayerPalette: true
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Health:
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Shape: Circle
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Radius: 363
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^BuildingPlug:
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AlwaysVisible:
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