diff --git a/mods/d2k/maps/ordos-04/ordos04-AI.lua b/mods/d2k/maps/ordos-04/ordos04-AI.lua index 4d4ce8a618..428f7b2f8d 100644 --- a/mods/d2k/maps/ordos-04/ordos04-AI.lua +++ b/mods/d2k/maps/ordos-04/ordos04-AI.lua @@ -31,9 +31,9 @@ SmugglerTankType = { "combat_tank_o" } InitAIUnits = function(house) LastHarvesterEaten[house] = true - IdlingUnits[house] = Reinforcements.Reinforce(house, InitialReinforcements[house.Name], InitialReinforcementsPaths[house.Name]) + IdlingUnits[house] = Reinforcements.Reinforce(house, InitialReinforcements[house.InternalName], InitialReinforcementsPaths[house.InternalName]) - DefendAndRepairBase(house, Base[house.Name], 0.75, AttackGroupSize[Difficulty]) + DefendAndRepairBase(house, Base[house.InternalName], 0.75, AttackGroupSize[Difficulty]) end ActivateAI = function() diff --git a/mods/d2k/maps/ordos-04/ordos04.lua b/mods/d2k/maps/ordos-04/ordos04.lua index 3f76d2c84c..7dc5141c75 100644 --- a/mods/d2k/maps/ordos-04/ordos04.lua +++ b/mods/d2k/maps/ordos-04/ordos04.lua @@ -65,7 +65,7 @@ SendHarkonnen = function(path) end Hunt = function(house) - Trigger.OnAllKilledOrCaptured(Base[house.Name], function() + Trigger.OnAllKilledOrCaptured(Base[house.InternalName], function() Utils.Do(house.GetGroundAttackers(), IdleHunt) end) end