Reorganise AI base building logic.

- Now obeys defined structure percentages and limits.
- Faster.
- More readable and maintainable code.
This commit is contained in:
Paul Chote
2014-07-06 11:05:06 +12:00
parent c8bd8336f7
commit a46baeaf2b
5 changed files with 296 additions and 213 deletions

View File

@@ -7,6 +7,7 @@ Player:
Power: nuke,nuk2
Barracks: pyle,hand
VehiclesFactory: weap,afld
Production: pyle,hand,weap,afld,hpad
Silo: silo
UnitsCommonNames:
Mcv: mcv
@@ -15,11 +16,11 @@ Player:
UnitQueues: Vehicle.Nod, Vehicle.GDI, Infantry.Nod, Infantry.GDI, Aircraft.Nod, Aircraft.GDI
BuildingLimits:
proc: 4
pyle: 2
hand: 2
pyle: 3
hand: 3
hq: 1
weap: 2
afld: 2
weap: 3
afld: 3
hpad: 0
eye: 1
tmpl: 1
@@ -72,6 +73,7 @@ Player:
Power: nuke,nuk2
Barracks: pyle,hand
VehiclesFactory: weap,afld
Production: pyle,hand,weap,afld,hpad
Silo: silo
UnitsCommonNames:
Mcv: mcv
@@ -80,12 +82,12 @@ Player:
UnitQueues: Vehicle.Nod, Vehicle.GDI, Infantry.Nod, Infantry.GDI, Aircraft.Nod, Aircraft.GDI
BuildingLimits:
proc: 4
pyle: 2
hand: 2
pyle: 3
hand: 3
hq: 1
weap: 2
afld: 2
hpad: 1
weap: 3
afld: 3
hpad: 2
eye: 1
tmpl: 1
fix: 0
@@ -137,6 +139,7 @@ Player:
Power: nuke,nuk2
Barracks: pyle,hand
VehiclesFactory: weap,afld
Production: pyle,hand,weap,afld,hpad
Silo: silo
UnitsCommonNames:
Mcv: mcv
@@ -145,12 +148,12 @@ Player:
UnitQueues: Vehicle.Nod, Vehicle.GDI, Infantry.Nod, Infantry.GDI, Aircraft.Nod, Aircraft.GDI
BuildingLimits:
proc: 4
pyle: 2
pyle: 4
hand: 4
hq: 1
weap: 3
afld: 2
hpad: 1
weap: 4
afld: 4
hpad: 2
eye: 1
tmpl: 1
fix: 0