Reorganise AI base building logic.
- Now obeys defined structure percentages and limits. - Faster. - More readable and maintainable code.
This commit is contained in:
@@ -6,7 +6,9 @@ Player:
|
||||
ConstructionYard: conyarda,conyardh,conyardo
|
||||
Refinery: refa,refh,refo
|
||||
Power: pwra,pwrh,pwro
|
||||
Barracks: barra,barrh,barro
|
||||
VehiclesFactory: lighta,lighth,lighto,heavya,heavyh,heavyo
|
||||
Production: lighta,lighth,lighto,heavya,heavyh,heavyo,barra,barrh,barro
|
||||
Silo: siloa, siloh, siloo
|
||||
UnitsCommonNames:
|
||||
Mcv: mcva,mcvh,mcvo
|
||||
@@ -100,6 +102,7 @@ Player:
|
||||
combath: 100%
|
||||
combato: 100%
|
||||
SquadSize: 8
|
||||
MaxBaseRadius: 40
|
||||
HackyAI@Vidius:
|
||||
Name: Vidious
|
||||
UnitQueues: Infantry, Vehicle, Armor, Starport
|
||||
@@ -107,7 +110,9 @@ Player:
|
||||
ConstructionYard: conyarda,conyardh,conyardo
|
||||
Refinery: refa,refh,refo
|
||||
Power: pwra,pwrh,pwro
|
||||
Barracks: barra,barrh,barro
|
||||
VehiclesFactory: lighta,lighth,lighto,heavya,heavyh,heavyo
|
||||
Production: lighta,lighth,lighto,heavya,heavyh,heavyo,barra,barrh,barro
|
||||
Silo: siloa, siloh, siloo
|
||||
UnitsCommonNames:
|
||||
Mcv: mcva,mcvh,mcvo
|
||||
@@ -202,6 +207,7 @@ Player:
|
||||
combath: 100%
|
||||
combato: 100%
|
||||
SquadSize: 6
|
||||
MaxBaseRadius: 40
|
||||
HackyAI@Gladius:
|
||||
Name: Gladius
|
||||
UnitQueues: Infantry, Vehicle, Armor, Starport
|
||||
@@ -209,7 +215,9 @@ Player:
|
||||
ConstructionYard: conyarda,conyardh,conyardo
|
||||
Refinery: refa,refh,refo
|
||||
Power: pwra,pwrh,pwro
|
||||
Barracks: barra,barrh,barro
|
||||
VehiclesFactory: lighta,lighth,lighto,heavya,heavyh,heavyo
|
||||
Production: lighta,lighth,lighto,heavya,heavyh,heavyo,barra,barrh,barro
|
||||
Silo: siloa, siloh, siloo
|
||||
UnitsCommonNames:
|
||||
Mcv: mcva,mcvh,mcvo
|
||||
@@ -300,4 +308,4 @@ Player:
|
||||
combath: 100%
|
||||
combato: 100%
|
||||
SquadSize: 10
|
||||
|
||||
MaxBaseRadius: 40
|
||||
|
||||
Reference in New Issue
Block a user