Reorganise AI base building logic.

- Now obeys defined structure percentages and limits.
- Faster.
- More readable and maintainable code.
This commit is contained in:
Paul Chote
2014-07-06 11:05:06 +12:00
parent c8bd8336f7
commit a46baeaf2b
5 changed files with 296 additions and 213 deletions

View File

@@ -7,6 +7,7 @@ Player:
Power: powr,apwr
Barracks: barr,tent
VehiclesFactory: weap
Production: barr,tent,weap,afld,hpad,spen,syrd
Silo: silo
UnitsCommonNames:
Mcv: mcv
@@ -29,7 +30,7 @@ Player:
barr: 1%
tent: 1%
weap: 1%
pbox.e1: 7%
pbox: 7%
gun: 7%
tsla: 5%
ftur: 10%
@@ -59,6 +60,7 @@ Player:
Power: powr,apwr
Barracks: barr,tent
VehiclesFactory: weap
Production: barr,tent,weap,afld,hpad,spen,syrd
Silo: silo
UnitsCommonNames:
Mcv: mcv
@@ -87,7 +89,7 @@ Player:
spen: 1%
syrd: 1%
afld: 4%
pbox.e1: 7%
pbox: 7%
gun: 7%
ftur: 10%
tsla: 5%
@@ -125,6 +127,7 @@ Player:
Power: powr,apwr
Barracks: barr,tent
VehiclesFactory: weap
Production: barr,tent,weap,afld,hpad,spen,syrd
Silo: silo
UnitsCommonNames:
Mcv: mcv
@@ -151,7 +154,7 @@ Player:
hpad: 2%
spen: 1%
syrd: 1%
pbox.e1: 7%
pbox: 7%
gun: 7%
ftur: 10%
tsla: 5%
@@ -188,6 +191,9 @@ Player:
ConstructionYard: fact
Refinery: proc
Power: powr,apwr
Barracks: barr,tent
VehiclesFactory: weap
Production: barr,tent,weap,afld,hpad,spen,syrd
Silo: silo
UnitsCommonNames:
Mcv: mcv
@@ -213,7 +219,7 @@ Player:
stek: 1%
spen: 1%
syrd: 1%
pbox.e1: 12%
pbox: 12%
gun: 12%
ftur: 12%
tsla: 12%