Merge pull request #8065 from pchote/ingame-map-editor

Add the new map editor.
This commit is contained in:
Pavel Penev
2015-05-18 19:16:16 +03:00
61 changed files with 3315 additions and 140 deletions

View File

@@ -64,9 +64,15 @@ namespace OpenRA.Mods.Common.Traits
var facings = 0;
var body = init.Actor.Traits.GetOrDefault<BodyOrientationInfo>();
if (body != null)
facings = body.QuantizedFacings == -1 ?
init.Actor.Traits.Get<IQuantizeBodyOrientationInfo>().QuantizedBodyFacings(init.Actor, sequenceProvider, race) :
body.QuantizedFacings;
{
facings = body.QuantizedFacings;
if (facings == -1)
{
var qbo = init.Actor.Traits.GetOrDefault<IQuantizeBodyOrientationInfo>();
facings = qbo != null ? qbo.QuantizedBodyFacings(init.Actor, sequenceProvider, race) : 1;
}
}
foreach (var spi in init.Actor.Traits.WithInterface<IRenderActorPreviewSpritesInfo>())
foreach (var preview in spi.RenderPreviewSprites(init, this, image, facings, palette))