Add a trait PlayerRadarTerrain to track explored terrain

This commit is contained in:
teinarss
2019-09-10 19:49:11 +02:00
committed by reaperrr
parent ee00954f2e
commit a47f60d3a6
7 changed files with 213 additions and 42 deletions

View File

@@ -48,6 +48,8 @@ namespace OpenRA
public Player[] Players = new Player[0];
public event Action<Player> RenderPlayerChanged;
public void SetPlayers(IEnumerable<Player> players, Player localPlayer)
{
if (Players.Length > 0)
@@ -84,7 +86,12 @@ namespace OpenRA
set
{
if (LocalPlayer == null || LocalPlayer.UnlockedRenderPlayer)
{
renderPlayer = value;
if (RenderPlayerChanged != null)
RenderPlayerChanged(value);
}
}
}