Add a trait PlayerRadarTerrain to track explored terrain
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@@ -48,6 +48,8 @@ namespace OpenRA
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public Player[] Players = new Player[0];
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public event Action<Player> RenderPlayerChanged;
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public void SetPlayers(IEnumerable<Player> players, Player localPlayer)
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{
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if (Players.Length > 0)
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@@ -84,7 +86,12 @@ namespace OpenRA
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set
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{
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if (LocalPlayer == null || LocalPlayer.UnlockedRenderPlayer)
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{
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renderPlayer = value;
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if (RenderPlayerChanged != null)
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RenderPlayerChanged(value);
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}
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}
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}
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