Add a trait PlayerRadarTerrain to track explored terrain

This commit is contained in:
teinarss
2019-09-10 19:49:11 +02:00
committed by reaperrr
parent ee00954f2e
commit a47f60d3a6
7 changed files with 213 additions and 42 deletions

View File

@@ -0,0 +1,119 @@
#region Copyright & License Information
/*
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public class PlayerRadarTerrainInfo : ITraitInfo, Requires<ShroudInfo>
{
public object Create(ActorInitializer init)
{
return new PlayerRadarTerrain(init.Self);
}
}
public class PlayerRadarTerrain : IWorldLoaded
{
public bool IsInitialized { get; private set; }
readonly World world;
CellLayer<Pair<int, int>> terrainColor;
readonly HashSet<MPos> dirtyTerrainCells = new HashSet<MPos>();
readonly Shroud shroud;
public event Action<MPos> CellTerrainColorChanged = null;
public PlayerRadarTerrain(Actor self)
{
world = self.World;
shroud = self.Trait<Shroud>();
shroud.CellsChanged += OnShroudCellsChanged;
}
void OnShroudCellsChanged(IEnumerable<PPos> puvs)
{
foreach (var puv in puvs)
{
foreach (var uv in world.Map.Unproject(puv))
{
if (dirtyTerrainCells.Contains(uv))
{
UpdateTerrainCellColor(uv);
dirtyTerrainCells.Remove(uv);
}
}
}
}
void UpdateTerrainCell(CPos cell)
{
var uv = cell.ToMPos(world.Map);
if (!world.Map.CustomTerrain.Contains(uv))
return;
if (!shroud.IsVisible(uv))
dirtyTerrainCells.Add(uv);
else
UpdateTerrainCellColor(uv);
}
void UpdateTerrainCellColor(MPos uv)
{
terrainColor[uv] = GetColor(world.Map, uv);
if (CellTerrainColorChanged != null)
CellTerrainColorChanged(uv);
}
public void WorldLoaded(World w, WorldRenderer wr)
{
terrainColor = new CellLayer<Pair<int, int>>(w.Map);
w.AddFrameEndTask(_ =>
{
// Set initial terrain data
foreach (var uv in world.Map.AllCells.MapCoords)
UpdateTerrainCellColor(uv);
world.Map.Tiles.CellEntryChanged += UpdateTerrainCell;
world.Map.CustomTerrain.CellEntryChanged += UpdateTerrainCell;
IsInitialized = true;
});
}
public Pair<int, int> this[MPos uv]
{
get { return terrainColor[uv]; }
}
public static Pair<int, int> GetColor(Map map, MPos uv)
{
var custom = map.CustomTerrain[uv];
int leftColor, rightColor;
if (custom == byte.MaxValue)
{
var type = map.Rules.TileSet.GetTileInfo(map.Tiles[uv]);
leftColor = type != null ? type.LeftColor.ToArgb() : Color.Black.ToArgb();
rightColor = type != null ? type.RightColor.ToArgb() : Color.Black.ToArgb();
}
else
leftColor = rightColor = map.Rules.TileSet[custom].Color.ToArgb();
return Pair.New(leftColor, rightColor);
}
}
}