Display cost/power tooltip labels in red if there are insufficient funds/power. Fixes #1076.

This commit is contained in:
Paul Chote
2011-07-27 17:38:37 +12:00
parent 1c7a9ce08e
commit a4814b82c8
2 changed files with 34 additions and 25 deletions

View File

@@ -9,11 +9,13 @@
#endregion
using System;
using System.Drawing;
using System.Linq;
using OpenRA.Support;
using OpenRA.Traits;
using OpenRA.Widgets;
using OpenRA.Mods.RA;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Support;
using OpenRA.Widgets;
namespace OpenRA.Mods.Cnc.Widgets.Logic
{
@@ -24,6 +26,9 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
[ObjectCreator.Param] TooltipContainerWidget tooltipContainer,
[ObjectCreator.Param] ProductionPaletteWidget palette)
{
var pm = palette.world.LocalPlayer.PlayerActor.Trait<PowerManager>();
var pr = palette.world.LocalPlayer.PlayerActor.Trait<PlayerResources>();
widget.IsVisible = () => palette.TooltipActor != null;
var nameLabel = widget.GetWidget<LabelWidget>("NAME");
var requiresLabel = widget.GetWidget<LabelWidget>("REQUIRES");
@@ -33,13 +38,8 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
var font = Game.Renderer.Fonts[nameLabel.Font];
var requiresFont = Game.Renderer.Fonts[requiresLabel.Font];
var name = "";
var requires = "";
var power = "";
var time = "";
var cost = "";
string lastActor = null;
tooltipContainer.BeforeRender = () =>
{
var actor = palette.TooltipActor;
@@ -49,30 +49,38 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
var info = Rules.Info[actor];
var tooltip = info.Traits.Get<TooltipInfo>();
var buildable = info.Traits.Get<BuildableInfo>();
name = tooltip.Name;
cost = "$: {0}".F(info.Traits.Get<ValuedInfo>().Cost);
time = "T: {0}".F(WidgetUtils.FormatTime(palette.CurrentQueue.GetBuildTime(actor)));
var cost = info.Traits.Get<ValuedInfo>().Cost;
var bi = info.Traits.GetOrDefault<BuildingInfo>();
power = bi != null ? "P: {0}".F(bi.Power) : "";
nameLabel.GetText = () => tooltip.Name;
var prereqs = buildable.Prerequisites.Select(a => ActorName(a));
requires = prereqs.Any() ? "Requires {0}".F(string.Join(", ", prereqs.ToArray())) : "";
var requiresString = prereqs.Any() ? "Requires {0}".F(string.Join(", ", prereqs.ToArray())) : "";
requiresLabel.GetText = () => requiresString;
var leftWidth = Math.Max(font.Measure(name).X, requiresFont.Measure(requires).X);
var rightWidth = new [] {font.Measure(power).X, font.Measure(time).X, font.Measure(cost).X}.Aggregate(Math.Max);
var power = bi != null ? bi.Power : 0;
var powerString = "P: {0}".F(power);
powerLabel.GetText = () => powerString;
powerLabel.GetColor = () => ((pm.PowerProvided - pm.PowerDrained) >= -power || power > 0)
? Color.White : Color.Red;
powerLabel.IsVisible = () => power != 0;
var timeString = "T: {0}".F(WidgetUtils.FormatTime(palette.CurrentQueue.GetBuildTime(actor)));
timeLabel.GetText = () => timeString;
var costString = "$: {0}".F(cost);
costLabel.GetText = () => costString;
costLabel.GetColor = () => pr.DisplayCash + pr.DisplayOre >= cost
? Color.White : Color.Red;
var leftWidth = Math.Max(font.Measure(tooltip.Name).X, requiresFont.Measure(requiresString).X);
var rightWidth = new [] {font.Measure(powerString).X, font.Measure(timeString).X, font.Measure(costString).X}.Aggregate(Math.Max);
timeLabel.Bounds.X = powerLabel.Bounds.X = costLabel.Bounds.X = leftWidth + 2*nameLabel.Bounds.X;
widget.Bounds.Width = leftWidth + rightWidth + 3*nameLabel.Bounds.X;
widget.Bounds.Height = power != 0 ? 65 : 45;
lastActor = actor;
widget.Bounds.Height = bi != null ? 65 : 45;
};
nameLabel.GetText = () => name;
requiresLabel.GetText = () => requires;
powerLabel.GetText = () => power;
timeLabel.GetText = () => time;
costLabel.GetText = () => cost;
}
static string ActorName( string a )

View File

@@ -39,6 +39,8 @@ namespace OpenRA.Mods.Cnc.Widgets
public readonly string TooltipTemplate = "PRODUCTION_TOOLTIP";
public string TooltipActor { get; private set; }
public readonly World world;
Lazy<TooltipContainerWidget> tooltipContainer;
ProductionQueue currentQueue;
public ProductionQueue CurrentQueue
@@ -60,7 +62,6 @@ namespace OpenRA.Mods.Cnc.Widgets
Animation cantBuild, clock;
Rectangle eventBounds = Rectangle.Empty;
readonly WorldRenderer worldRenderer;
readonly World world;
readonly SpriteFont overlayFont;
readonly float2 holdOffset, readyOffset, timeOffset, queuedOffset;