Possible fix for #14102: Consider airfield available if already reserved for the same actor

This commit is contained in:
portablestew
2019-01-11 20:46:11 -08:00
committed by reaperrr
parent f9cf45e634
commit a49287cc97
4 changed files with 12 additions and 6 deletions

View File

@@ -714,7 +714,7 @@ namespace OpenRA.Mods.Common.Traits
get
{
yield return new EnterAlliedActorTargeter<BuildingInfo>("Enter", 5,
target => AircraftCanEnter(target), target => !Reservable.IsReserved(target));
target => AircraftCanEnter(target), target => Reservable.IsAvailableFor(target, self));
yield return new AircraftMoveOrderTargeter(Info);
}
@@ -787,7 +787,7 @@ namespace OpenRA.Mods.Common.Traits
UnReserve();
var targetActor = order.Target.Actor;
if (Reservable.IsReserved(targetActor))
if (!Reservable.IsAvailableFor(targetActor, self))
{
if (!Info.CanHover)
self.QueueActivity(new ReturnToBase(self, Info.AbortOnResupply));

View File

@@ -65,6 +65,12 @@ namespace OpenRA.Mods.Common.Traits
return res != null && res.reservedForAircraft != null && !res.reservedForAircraft.MayYieldReservation;
}
public static bool IsAvailableFor(Actor reservable, Actor forActor)
{
var res = reservable.TraitOrDefault<Reservable>();
return res == null || res.reservedForAircraft == null || res.reservedForAircraft.MayYieldReservation || res.reservedFor == forActor;
}
private void UnReserve()
{
if (reservedForAircraft != null)