Possible fix for #14102: Consider airfield available if already reserved for the same actor
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@@ -44,7 +44,7 @@ namespace OpenRA.Mods.Common.Activities
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return self.World.Actors.Where(a => a.Owner == self.Owner
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&& rearmable.Info.RearmActors.Contains(a.Info.Name)
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&& (!unreservedOnly || !Reservable.IsReserved(a)))
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&& (!unreservedOnly || Reservable.IsAvailableFor(a, self)))
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.ClosestTo(self);
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}
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@@ -58,7 +58,7 @@ namespace OpenRA.Mods.Common.Activities
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if (IsCanceled)
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return NextActivity;
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if (dest == null || dest.IsDead || Reservable.IsReserved(dest))
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if (dest == null || dest.IsDead || !Reservable.IsAvailableFor(dest, self))
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dest = ChooseResupplier(self, true);
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var initialFacing = aircraft.Info.InitialFacing;
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@@ -49,13 +49,13 @@ namespace OpenRA.Mods.Common.Activities
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return self.World.ActorsHavingTrait<Reservable>()
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.Where(a => a.Owner == self.Owner
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&& rearmInfo.RearmActors.Contains(a.Info.Name)
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&& (!unreservedOnly || !Reservable.IsReserved(a)))
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&& (!unreservedOnly || Reservable.IsAvailableFor(a, self)))
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.ClosestTo(self);
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}
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void Calculate(Actor self)
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{
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if (dest == null || dest.IsDead || Reservable.IsReserved(dest))
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if (dest == null || dest.IsDead || !Reservable.IsAvailableFor(dest, self))
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dest = ChooseResupplier(self, true);
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if (dest == null)
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@@ -714,7 +714,7 @@ namespace OpenRA.Mods.Common.Traits
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get
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{
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yield return new EnterAlliedActorTargeter<BuildingInfo>("Enter", 5,
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target => AircraftCanEnter(target), target => !Reservable.IsReserved(target));
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target => AircraftCanEnter(target), target => Reservable.IsAvailableFor(target, self));
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yield return new AircraftMoveOrderTargeter(Info);
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}
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@@ -787,7 +787,7 @@ namespace OpenRA.Mods.Common.Traits
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UnReserve();
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var targetActor = order.Target.Actor;
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if (Reservable.IsReserved(targetActor))
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if (!Reservable.IsAvailableFor(targetActor, self))
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{
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if (!Info.CanHover)
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self.QueueActivity(new ReturnToBase(self, Info.AbortOnResupply));
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@@ -65,6 +65,12 @@ namespace OpenRA.Mods.Common.Traits
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return res != null && res.reservedForAircraft != null && !res.reservedForAircraft.MayYieldReservation;
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}
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public static bool IsAvailableFor(Actor reservable, Actor forActor)
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{
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var res = reservable.TraitOrDefault<Reservable>();
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return res == null || res.reservedForAircraft == null || res.reservedForAircraft.MayYieldReservation || res.reservedFor == forActor;
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}
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private void UnReserve()
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{
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if (reservedForAircraft != null)
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