Remove obsolete files

This commit is contained in:
Paul Chote
2010-04-02 02:25:16 +13:00
committed by Bob
parent 586266d2dc
commit a493577c8b
5 changed files with 274 additions and 588 deletions

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@@ -1,268 +1,229 @@
#region Copyright & License Information #region Copyright & License Information
/* /*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA. * This file is part of OpenRA.
* *
* OpenRA is free software: you can redistribute it and/or modify * OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by * it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* OpenRA is distributed in the hope that it will be useful, * OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. * GNU General Public License for more details.
* *
* You should have received a copy of the GNU General Public License * You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>. * along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/ */
#endregion #endregion
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Reflection;
namespace OpenRA.FileFormats
{ namespace OpenRA.FileFormats
public class OldMap {
{ public class Map
public readonly string Title; {
public readonly string Theater; // Yaml map data
public readonly int INIFormat; public int MapFormat = 1;
public string Title;
public readonly int MapSize; public string Description;
public readonly int XOffset; public string Author;
public readonly int YOffset; public int PlayerCount;
public int2 Offset { get { return new int2( XOffset, YOffset ); } } public string Preview;
public string Tileset;
public readonly int Width;
public readonly int Height; public Dictionary<string, ActorReference> Actors = new Dictionary<string, ActorReference>();
public int2 Size { get { return new int2(Width, Height); } } public Dictionary<string, int2> Waypoints = new Dictionary<string, int2>();
public Dictionary<string, MiniYaml> Rules = new Dictionary<string, MiniYaml>();
public readonly OldTileReference[ , ] MapTiles;
public readonly List<ActorReference> Actors = new List<ActorReference>(); // Binary map data
public string Tiledata;
public readonly IEnumerable<int2> SpawnPoints; public byte TileFormat = 1;
public int2 MapSize;
static string Truncate( string s, int maxLength )
{ public int2 TopLeft;
return s.Length <= maxLength ? s : s.Substring(0,maxLength ); public int2 BottomRight;
}
public TileReference<ushort,byte>[ , ] MapTiles;
public OldMap(string filename) public TileReference<byte, byte>[ , ] MapResources;
{
IniFile file = new IniFile(FileSystem.Open(filename));
// Temporary compat hacks
IniSection basic = file.GetSection("Basic"); public int XOffset {get {return TopLeft.X;}}
Title = basic.GetValue("Name", "(null)"); public int YOffset {get {return TopLeft.Y;}}
INIFormat = int.Parse(basic.GetValue("NewINIFormat", "0")); public int Width {get {return BottomRight.X-TopLeft.X;}}
public int Height {get {return BottomRight.Y-TopLeft.Y;}}
IniSection map = file.GetSection("Map"); public string Theater {get {return Tileset;}}
Theater = Truncate(map.GetValue("Theater", "TEMPERAT"), 8); public IEnumerable<int2> SpawnPoints {get {return Waypoints.Select(kv => kv.Value);}}
XOffset = int.Parse(map.GetValue("X", "0")); List<string> SimpleFields = new List<string>() {
YOffset = int.Parse(map.GetValue("Y", "0")); "MapFormat", "Title", "Description", "Author", "PlayerCount", "Tileset", "Tiledata", "Preview", "MapSize", "TopLeft", "BottomRight"
};
Width = int.Parse(map.GetValue("Width", "0"));
Height = int.Parse(map.GetValue("Height", "0")); public Map() {}
MapSize = (INIFormat == 3) ? 128 : 64;
public Map(string filename)
MapTiles = new OldTileReference[ MapSize, MapSize ]; {
for (int j = 0; j < MapSize; j++) var yaml = MiniYaml.FromFileInPackage(filename);
for (int i = 0; i < MapSize; i++)
MapTiles[i, j] = new OldTileReference(); // 'Simple' metadata
foreach (var field in SimpleFields)
{
if (INIFormat == 3) // RA map if (!yaml.ContainsKey(field)) continue;
{ FieldLoader.LoadField(this,field,yaml[field].Value);
UnpackRATileData(ReadPackedSection(file.GetSection("MapPack"))); }
UnpackRAOverlayData(ReadPackedSection(file.GetSection("OverlayPack")));
ReadRATrees(file); // Waypoints
} foreach (var wp in yaml["Waypoints"].Nodes)
else // CNC {
{ string[] loc = wp.Value.Value.Split(',');
UnpackCncTileData(FileSystem.Open(filename.Substring(0,filename.Length-4)+".bin")); Waypoints.Add(wp.Key, new int2(int.Parse(loc[0]),int.Parse(loc[1])));
ReadCncOverlay(file); }
ReadCncTrees(file);
} // TODO: Players
LoadActors(file, "STRUCTURES"); // Actors
LoadActors(file, "UNITS"); foreach (var kv in yaml["Actors"].Nodes.ToPairs())
LoadActors(file, "INFANTRY"); {
string[] vals = kv.Second.Split(' ');
SpawnPoints = file.GetSection("Waypoints") string[] loc = vals[2].Split(',');
.Where(kv => int.Parse(kv.Value) > 0) var a = new ActorReference(vals[0], new int2(int.Parse(loc[0]),int.Parse(loc[1])) ,vals[1]);
.Select(kv => Pair.New(int.Parse(kv.Key), new int2(int.Parse(kv.Value) % MapSize, int.Parse(kv.Value) / MapSize))) Actors.Add(kv.First,a);
.Where(a => a.First < 8) }
.Select(a => a.Second)
.ToArray(); // Rules
} Rules = yaml["Rules"].Nodes;
static MemoryStream ReadPackedSection(IniSection mapPackSection) LoadBinaryData(Tiledata);
{ }
StringBuilder sb = new StringBuilder();
for (int i = 1; ; i++)
{ public void Save(string filepath)
string line = mapPackSection.GetValue(i.ToString(), null); {
if (line == null) Dictionary<string, MiniYaml> root = new Dictionary<string, MiniYaml>();
break; var d = new Dictionary<string, MiniYaml>();
foreach (var field in SimpleFields)
sb.Append(line.Trim()); {
} FieldInfo f = this.GetType().GetField(field);
if (f.GetValue(this) == null) continue;
byte[] data = Convert.FromBase64String(sb.ToString()); root.Add(field,new MiniYaml(FieldSaver.FormatValue(this,f),null));
List<byte[]> chunks = new List<byte[]>(); }
BinaryReader reader = new BinaryReader(new MemoryStream(data)); root.Add("Actors",MiniYaml.FromDictionary<string,ActorReference>(Actors));
root.Add("Waypoints",MiniYaml.FromDictionary<string,int2>(Waypoints));
try
{ // TODO: Players
while (true)
{ root.Add("Rules",new MiniYaml(null,Rules));
uint length = reader.ReadUInt32() & 0xdfffffff; SaveBinaryData(Tiledata);
byte[] dest = new byte[8192]; root.WriteToFile(filepath);
byte[] src = reader.ReadBytes((int)length); }
/*int actualLength =*/ Format80.DecodeInto(src, dest); static byte ReadByte( Stream s )
{
chunks.Add(dest); int ret = s.ReadByte();
} if( ret == -1 )
} throw new NotImplementedException();
catch (EndOfStreamException) { } return (byte)ret;
}
MemoryStream ms = new MemoryStream();
foreach (byte[] chunk in chunks) static ushort ReadWord(Stream s)
ms.Write(chunk, 0, chunk.Length); {
ushort ret = ReadByte(s);
ms.Position = 0; ret |= (ushort)(ReadByte(s) << 8);
return ms; return ret;
} }
static byte ReadByte( Stream s ) public void LoadBinaryData(string filename)
{ {
int ret = s.ReadByte(); Console.Write("path: {0}",filename);
if( ret == -1 )
throw new NotImplementedException(); Stream dataStream = FileSystem.Open(filename);
return (byte)ret;
} // Load header info
byte version = ReadByte(dataStream);
static ushort ReadWord(Stream s) MapSize.X = ReadWord(dataStream);
{ MapSize.Y = ReadWord(dataStream);
ushort ret = ReadByte(s);
ret |= (ushort)(ReadByte(s) << 8); MapTiles = new TileReference<ushort, byte>[ MapSize.X, MapSize.Y ];
MapResources = new TileReference<byte, byte>[ MapSize.X, MapSize.Y ];
return ret;
} // Load tile data
for( int i = 0 ; i < MapSize.X ; i++ )
void UnpackRATileData( MemoryStream ms ) for( int j = 0 ; j < MapSize.Y ; j++ )
{ {
for( int i = 0 ; i < MapSize ; i++ ) ushort tile = ReadWord(dataStream);
for( int j = 0 ; j < MapSize ; j++ ) byte index = ReadByte(dataStream);
MapTiles[j, i].tile = ReadWord(ms); byte image = (index == byte.MaxValue) ? (byte)( i % 4 + ( j % 4 ) * 4 ) : index;
MapTiles[i,j] = new TileReference<ushort,byte>(tile,index, image);
for( int i = 0 ; i < MapSize ; i++ ) }
for( int j = 0 ; j < MapSize ; j++ )
{ // Load resource data
MapTiles[j, i].image = (byte)ms.ReadByte(); for( int i = 0 ; i < MapSize.X ; i++ )
if( MapTiles[ j, i ].tile == 0xff || MapTiles[ j, i ].tile == 0xffff ) for( int j = 0 ; j < MapSize.Y ; j++ )
MapTiles[ j, i ].image = (byte)( i % 4 + ( j % 4 ) * 4 ); MapResources[i,j] = new TileReference<byte,byte>(ReadByte(dataStream),ReadByte(dataStream));
} }
}
public void SaveBinaryData(string filepath)
static string[] raOverlayNames = {
{ FileStream dataStream = new FileStream(filepath+".tmp", FileMode.Create, FileAccess.Write);
"sbag", "cycl", "brik", "fenc", "wood", BinaryWriter writer = new BinaryWriter( dataStream );
"gold01", "gold02", "gold03", "gold04", writer.BaseStream.Seek(0, SeekOrigin.Begin);
"gem01", "gem02", "gem03", "gem04",
"v12", "v13", "v14", "v15", "v16", "v17", "v18", // File header consists of a version byte, followed by 2 ushorts for width and height
"fpls", "wcrate", "scrate", "barb", "sbag", writer.Write(TileFormat);
}; writer.Write((ushort)MapSize.X);
writer.Write((ushort)MapSize.Y);
void UnpackRAOverlayData( MemoryStream ms )
{ // Tile data
for( int i = 0 ; i < MapSize ; i++ ) for( int i = 0 ; i < MapSize.X ; i++ )
for( int j = 0 ; j < MapSize ; j++ ) for( int j = 0 ; j < MapSize.Y ; j++ )
{ {
byte o = ReadByte( ms ); writer.Write( MapTiles[i,j].type );
MapTiles[ j, i ].overlay = (o == 255) ? null : raOverlayNames[o]; writer.Write( MapTiles[i,j].index );
} }
}
// Resource data
void ReadRATrees( IniFile file ) for( int i = 0 ; i < MapSize.X ; i++ )
{ for( int j = 0 ; j < MapSize.Y ; j++ )
IniSection terrain = file.GetSection( "TERRAIN", true ); {
if( terrain == null ) writer.Write( MapResources[i,j].type );
return; writer.Write( MapResources[i,j].index );
}
foreach( KeyValuePair<string, string> kv in terrain )
{ writer.Flush();
var loc = int.Parse( kv.Key ); writer.Close();
Actors.Add( new ActorReference(kv.Value, new int2(loc % MapSize, loc / MapSize), null ) ); File.Move(filepath+".tmp",filepath);
} }
}
public bool IsInMap(int2 xy)
void UnpackCncTileData( Stream ms ) {
{ return IsInMap(xy.X,xy.Y);
for( int i = 0 ; i < MapSize ; i++ ) }
for( int j = 0 ; j < MapSize ; j++ )
{ public bool IsInMap(int x, int y)
MapTiles[j, i].tile = (byte)ms.ReadByte(); {
MapTiles[j, i].image = (byte)ms.ReadByte(); return (x >= TopLeft.X && y >= TopLeft.Y && x < BottomRight.X && y < BottomRight.Y);
}
if( MapTiles[ j, i ].tile == 0xff )
MapTiles[ j, i ].image = (byte)( i % 4 + ( j % 4 ) * 4 ); public void DebugContents()
} {
} foreach (var field in SimpleFields)
Console.WriteLine("Loaded {0}: {1}", field, this.GetType().GetField(field).GetValue(this));
void ReadCncOverlay( IniFile file )
{ Console.WriteLine("Loaded Waypoints:");
IniSection overlay = file.GetSection( "OVERLAY", true ); foreach (var wp in Waypoints)
if( overlay == null ) Console.WriteLine("\t{0} => {1}",wp.Key,wp.Value);
return;
Console.WriteLine("Loaded Actors:");
foreach( KeyValuePair<string, string> kv in overlay ) foreach (var wp in Actors)
{ Console.WriteLine("\t{0} => {1} {2} {3}",wp.Key,wp.Value.Name, wp.Value.Owner,wp.Value.Location);
var loc = int.Parse( kv.Key ); }
int2 cell = new int2(loc % MapSize, loc / MapSize); }
MapTiles[ cell.X, cell.Y ].overlay = kv.Value.ToLower(); }
}
}
void ReadCncTrees( IniFile file )
{
IniSection terrain = file.GetSection( "TERRAIN", true );
if( terrain == null )
return;
foreach( KeyValuePair<string, string> kv in terrain )
{
var loc = int.Parse( kv.Key );
Actors.Add( new ActorReference( kv.Value.Split(',')[0], new int2(loc % MapSize, loc / MapSize),null));
}
}
void LoadActors(IniFile file, string section)
{
foreach (var s in file.GetSection(section, true))
{
//num=owner,type,health,location,facing,...
var parts = s.Value.Split( ',' );
var loc = int.Parse(parts[3]);
Actors.Add( new ActorReference( parts[1].ToLowerInvariant(), new int2(loc % MapSize, loc / MapSize), parts[0]));
}
}
public bool IsInMap(int2 xy)
{
return IsInMap(xy.X,xy.Y);
}
public bool IsInMap(int x, int y)
{
return (x >= XOffset && y >= YOffset && x < XOffset + Width && y < YOffset + Height);
}
}
}

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@@ -1,229 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Reflection;
namespace OpenRA.FileFormats
{
public class Map
{
// Yaml map data
public int MapFormat = 1;
public string Title;
public string Description;
public string Author;
public int PlayerCount;
public string Preview;
public string Tileset;
public Dictionary<string, ActorReference> Actors = new Dictionary<string, ActorReference>();
public Dictionary<string, int2> Waypoints = new Dictionary<string, int2>();
public Dictionary<string, MiniYaml> Rules = new Dictionary<string, MiniYaml>();
// Binary map data
public string Tiledata;
public byte TileFormat = 1;
public int2 MapSize;
public int2 TopLeft;
public int2 BottomRight;
public TileReference<ushort,byte>[ , ] MapTiles;
public TileReference<byte, byte>[ , ] MapResources;
// Temporary compat hacks
public int XOffset {get {return TopLeft.X;}}
public int YOffset {get {return TopLeft.Y;}}
public int Width {get {return BottomRight.X-TopLeft.X;}}
public int Height {get {return BottomRight.Y-TopLeft.Y;}}
public string Theater {get {return Tileset;}}
public IEnumerable<int2> SpawnPoints {get {return Waypoints.Select(kv => kv.Value);}}
List<string> SimpleFields = new List<string>() {
"MapFormat", "Title", "Description", "Author", "PlayerCount", "Tileset", "Tiledata", "Preview", "MapSize", "TopLeft", "BottomRight"
};
public Map() {}
public Map(string filename)
{
var yaml = MiniYaml.FromFileInPackage(filename);
// 'Simple' metadata
foreach (var field in SimpleFields)
{
if (!yaml.ContainsKey(field)) continue;
FieldLoader.LoadField(this,field,yaml[field].Value);
}
// Waypoints
foreach (var wp in yaml["Waypoints"].Nodes)
{
string[] loc = wp.Value.Value.Split(',');
Waypoints.Add(wp.Key, new int2(int.Parse(loc[0]),int.Parse(loc[1])));
}
// TODO: Players
// Actors
foreach (var kv in yaml["Actors"].Nodes.ToPairs())
{
string[] vals = kv.Second.Split(' ');
string[] loc = vals[2].Split(',');
var a = new ActorReference(vals[0], new int2(int.Parse(loc[0]),int.Parse(loc[1])) ,vals[1]);
Actors.Add(kv.First,a);
}
// Rules
Rules = yaml["Rules"].Nodes;
LoadBinaryData(Tiledata);
}
public void Save(string filepath)
{
Dictionary<string, MiniYaml> root = new Dictionary<string, MiniYaml>();
var d = new Dictionary<string, MiniYaml>();
foreach (var field in SimpleFields)
{
FieldInfo f = this.GetType().GetField(field);
if (f.GetValue(this) == null) continue;
root.Add(field,new MiniYaml(FieldSaver.FormatValue(this,f),null));
}
root.Add("Actors",MiniYaml.FromDictionary<string,ActorReference>(Actors));
root.Add("Waypoints",MiniYaml.FromDictionary<string,int2>(Waypoints));
// TODO: Players
root.Add("Rules",new MiniYaml(null,Rules));
SaveBinaryData(Tiledata);
root.WriteToFile(filepath);
}
static byte ReadByte( Stream s )
{
int ret = s.ReadByte();
if( ret == -1 )
throw new NotImplementedException();
return (byte)ret;
}
static ushort ReadWord(Stream s)
{
ushort ret = ReadByte(s);
ret |= (ushort)(ReadByte(s) << 8);
return ret;
}
public void LoadBinaryData(string filename)
{
Console.Write("path: {0}",filename);
Stream dataStream = FileSystem.Open(filename);
// Load header info
byte version = ReadByte(dataStream);
MapSize.X = ReadWord(dataStream);
MapSize.Y = ReadWord(dataStream);
MapTiles = new TileReference<ushort, byte>[ MapSize.X, MapSize.Y ];
MapResources = new TileReference<byte, byte>[ MapSize.X, MapSize.Y ];
// Load tile data
for( int i = 0 ; i < MapSize.X ; i++ )
for( int j = 0 ; j < MapSize.Y ; j++ )
{
ushort tile = ReadWord(dataStream);
byte index = ReadByte(dataStream);
byte image = (index == byte.MaxValue) ? (byte)( i % 4 + ( j % 4 ) * 4 ) : index;
MapTiles[i,j] = new TileReference<ushort,byte>(tile,index, image);
}
// Load resource data
for( int i = 0 ; i < MapSize.X ; i++ )
for( int j = 0 ; j < MapSize.Y ; j++ )
MapResources[i,j] = new TileReference<byte,byte>(ReadByte(dataStream),ReadByte(dataStream));
}
public void SaveBinaryData(string filepath)
{
FileStream dataStream = new FileStream(filepath+".tmp", FileMode.Create, FileAccess.Write);
BinaryWriter writer = new BinaryWriter( dataStream );
writer.BaseStream.Seek(0, SeekOrigin.Begin);
// File header consists of a version byte, followed by 2 ushorts for width and height
writer.Write(TileFormat);
writer.Write((ushort)MapSize.X);
writer.Write((ushort)MapSize.Y);
// Tile data
for( int i = 0 ; i < MapSize.X ; i++ )
for( int j = 0 ; j < MapSize.Y ; j++ )
{
writer.Write( MapTiles[i,j].type );
writer.Write( MapTiles[i,j].index );
}
// Resource data
for( int i = 0 ; i < MapSize.X ; i++ )
for( int j = 0 ; j < MapSize.Y ; j++ )
{
writer.Write( MapResources[i,j].type );
writer.Write( MapResources[i,j].index );
}
writer.Flush();
writer.Close();
File.Move(filepath+".tmp",filepath);
}
public bool IsInMap(int2 xy)
{
return IsInMap(xy.X,xy.Y);
}
public bool IsInMap(int x, int y)
{
return (x >= TopLeft.X && y >= TopLeft.Y && x < BottomRight.X && y < BottomRight.Y);
}
public void DebugContents()
{
foreach (var field in SimpleFields)
Console.WriteLine("Loaded {0}: {1}", field, this.GetType().GetField(field).GetValue(this));
Console.WriteLine("Loaded Waypoints:");
foreach (var wp in Waypoints)
Console.WriteLine("\t{0} => {1}",wp.Key,wp.Value);
Console.WriteLine("Loaded Actors:");
foreach (var wp in Actors)
Console.WriteLine("\t{0} => {1} {2} {3}",wp.Key,wp.Value.Name, wp.Value.Owner,wp.Value.Location);
}
}
}

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@@ -1,45 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
namespace OpenRA.FileFormats
{
public struct TileReference<T, U>
{
public T type;
public U index;
public U image;
public TileReference(T t, U i)
{
type = t;
index = i;
image = i;
}
public TileReference(T t, U i, U im)
{
type = t;
index = i;
image = im;
}
public override int GetHashCode() { return type.GetHashCode() ^ index.GetHashCode(); }
}
}

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@@ -1,44 +1,45 @@
#region Copyright & License Information #region Copyright & License Information
/* /*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA. * This file is part of OpenRA.
* *
* OpenRA is free software: you can redistribute it and/or modify * OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by * it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* OpenRA is distributed in the hope that it will be useful, * OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. * GNU General Public License for more details.
* *
* You should have received a copy of the GNU General Public License * You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>. * along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/ */
#endregion #endregion
namespace OpenRA.FileFormats namespace OpenRA.FileFormats
{ {
public struct OldTileReference public struct TileReference<T, U>
{ {
public ushort tile; public T type;
public byte image; public U index;
public string overlay; public U image;
public byte smudge;
public TileReference(T t, U i)
public override int GetHashCode() { return tile.GetHashCode() ^ image.GetHashCode(); } {
type = t;
public override bool Equals( object obj ) index = i;
{ image = i;
if( obj == null ) }
return false;
public TileReference(T t, U i, U im)
OldTileReference r = (OldTileReference)obj; {
return ( r.image == image && r.tile == tile ); type = t;
} index = i;
image = im;
public static bool operator ==( OldTileReference a, OldTileReference b ) { return a.Equals( b ); } }
public static bool operator !=( OldTileReference a, OldTileReference b ) { return !a.Equals( b ); }
} public override int GetHashCode() { return type.GetHashCode() ^ index.GetHashCode(); }
} }
}

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@@ -79,7 +79,6 @@
<Compile Include="TypeDictionary.cs" /> <Compile Include="TypeDictionary.cs" />
<Compile Include="Map\ActorReference.cs" /> <Compile Include="Map\ActorReference.cs" />
<Compile Include="Map\Map.cs" /> <Compile Include="Map\Map.cs" />
<Compile Include="Map\NewMap.cs" />
<Compile Include="Map\TileReference.cs" /> <Compile Include="Map\TileReference.cs" />
<Compile Include="Map\Walkability.cs" /> <Compile Include="Map\Walkability.cs" />
<Compile Include="Map\Terrain.cs" /> <Compile Include="Map\Terrain.cs" />
@@ -101,7 +100,6 @@
<Compile Include="FileFormats\Format80.cs" /> <Compile Include="FileFormats\Format80.cs" />
<Compile Include="FileFormats\IniFile.cs" /> <Compile Include="FileFormats\IniFile.cs" />
<Compile Include="Graphics\ShpReader.cs" /> <Compile Include="Graphics\ShpReader.cs" />
<Compile Include="Map\NewTileReference.cs" />
<Compile Include="Primitives\int2.cs" /> <Compile Include="Primitives\int2.cs" />
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />